Anne-Gwenn Bosser
Orcid: 0000-0002-0442-2660
According to our database1,
Anne-Gwenn Bosser
authored at least 53 papers
between 2003 and 2025.
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Bibliography
2025
Mining informativeness in scene graphs: Prioritizing informative relations in Scene Graph Generation for enhanced performance in applications.
Pattern Recognit. Lett., 2025
2024
What Killed the Cat? Towards a Logical Formalization of Curiosity (And Suspense, and Surprise) in Narratives.
Proceedings of the 31st International Symposium on Temporal Representation and Reasoning, 2024
Proceedings of the 16th International Conference on Agents and Artificial Intelligence, 2024
Proceedings of the Advances in Information Retrieval, 2024
Proceedings of the COnférence en Recherche d'Informations et Applications, 2024
Overview of the CLEF 2024 JOKER Task 2: Humour Classification According to Genre and Technique.
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2024), 2024
Proceedings of the Experimental IR Meets Multilinguality, Multimodality, and Interaction, 2024
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2024), 2024
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2024), 2024
2023
The JOKER Corpus: English-French Parallel Data for Multilingual Wordplay Recognition.
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023
In Defense of Scene Graph Generation for Human-Robot Open-Ended Interaction in Service Robotics.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023
Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023
Proceedings of the Advances in Information Retrieval, 2023
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2023), 2023
Overview of JOKER 2023 Automatic Wordplay Analysis Task 2 - Pun Location and Interpretation.
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2023), 2023
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2023), 2023
Proceedings of the Experimental IR Meets Multilinguality, Multimodality, and Interaction, 2023
2022
Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality.
Frontiers Virtual Real., 2022
Proceedings of the Advances in Information Retrieval, 2022
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022
Proceedings of the Experimental IR Meets Multilinguality, Multimodality, and Interaction, 2022
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022
Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions.
Proceedings of the AAAI 2022 Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence (AAAI-MAKE 2022), 2022
2021
Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality.
Frontiers Virtual Real., 2021
Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool.
Frontiers Comput. Sci., 2021
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
2020
Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Proceedings of the Interactive Storytelling, 2020
Proceedings of the Eleventh International Conference on Computational Creativity, 2020
2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the Principles of Knowledge Representation and Reasoning: Proceedings of the Sixteenth International Conference, 2018
Proceedings of the 2018 International Conference on Cyberworlds, 2018
Co-constructing Subjective Narratives for Understanding Interactive Simulation Sessions.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games.
Proceedings of the Advances in Computational Intelligence, 2017
2016
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016
2013
Proceedings of the Logic Programming and Nonmonotonic Reasoning, 2013
2012
Proceedings of the Integrated Formal Methods - 9th International Conference, 2012
2011
Proceedings of the Interactive Theorem Proving - Second International Conference, 2011
2010
2007
Proceedings of the Entertainment Computing, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007
2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the Entertainment Computing, 2006
A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Réplications distribuées pour la définition des interactions de jeux massivement multi-joueurs. (Distributed Replications for Defining Interactions in Massively Multiplayer Online Games).
PhD thesis, 2005
2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
2003
L'expérience SCOL, un langage pour des applications internet multi-utilisateurs.
Proceedings of the Journées francophones des langages applicatifs (JFLA'03), 2003