Annakaisa Kultima
Orcid: 0000-0001-5856-5643
According to our database1,
Annakaisa Kultima
authored at least 47 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
"An Adapt-or-Die Type of Situation": Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals.
Proc. ACM Hum. Comput. Interact., 2023
Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting.
Proceedings of the 7th International Conference on Game Jams, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
2022
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work.
Proc. ACM Hum. Comput. Interact., 2022
Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021
Proceedings of the ICGJ 2021: Sixth Annual International Conference on Game Jams, 2021
2020
Proceedings of the 23rd Academic Mindtrek Conference, 2020
2019
Proceedings of the International Conference on Game Jams, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Sami Game Jam - Learning, Exploring, Reflecting and Sharing Indigenous Culture through Game Jamming.
Proceedings of the 2019 DiGRA International Conference: Game, 2019
2018
Games Cult., 2018
Proceedings of the International Conference on Game Jams, 2018
2017
The intertwined role of play at game studios: an examination of office play strategies.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017
2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Idea practices and attitudes towards innovation in game development: a snapshot from the 2010 mobile games era.
Proceedings of the 20th International Academic Mindtrek Conference, 2016
Proceedings of the 20th International Academic Mindtrek Conference, 2016
The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
OASIS deck of cards: house of colleagues: a playful experiment on community building.
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Proceedings of the 19th International Academic Mindtrek Conference, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014
2013
Proceedings of the International Conference on Making Sense of Converging Media, 2013
Proceedings of the 13th International Workshop on Principles of Software Evolution, 2013
2011
Supporting agile development by facilitating natural user interaction with executable formal specifications.
ACM SIGSOFT Softw. Eng. Notes, 2011
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
2010
"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
The organic nature of game ideation: game ideas arise from solitude and mature by bouncing.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2009
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009
2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007