Anna Spagnolli
Orcid: 0000-0002-7964-7186Affiliations:
- University of Padua, Italy
According to our database1,
Anna Spagnolli
authored at least 75 papers
between 2001 and 2023.
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Bibliography
2023
Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers' mental workload in assembly tasks.
Frontiers Robotics AI, February, 2023
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK.
Proceedings of the Universal Access in Human-Computer Interaction, 2023
Proceedings of the Design, Automation & Test in Europe Conference & Exhibition, 2023
Transparency is Crucial for User-Centered AI, or is it? How this Notion Manifests in the UK Press Coverage of GPT.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023
2022
Employee-centric innovation: Integrating participatory design and video-analysis to foster the transition to Industry 5.0.
Comput. Ind. Eng., 2022
Transparency of privacy notices and contextualisation: effectively conveying information without words.
Behav. Inf. Technol., 2022
How to get away with cyberattacks: An argumentative approach to cyberattacks' legitimization by common users.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Multim. Tools Appl., 2021
IoT as Non-Phaarmaceutical Interventions for the Safety of Living Environments in COVID-19 Pandemic Age.
Frontiers Comput. Sci., 2021
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers.
Cyberpsychology Behav. Soc. Netw., 2021
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
The expediency of bad habits: Why "inefficient" practices can play a positive role in transformative interventions for sustainable consumption.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
2020
Proceedings of the Ambient Assisted Living, 2020
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Engaging the Audience with Biased News: An Exploratory Study on Prejudice and Engagement.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019
Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
2018
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation.
CoRR, 2018
Proceedings of the Persuasive Technology - 13th International Conference, 2018
The Design, Implementation and Evaluation of a Mobile App for Supporting Older Adults in the Monitoring of Food Intake.
Proceedings of the Ambient Assisted Living, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Multim. Tools Appl., 2017
Proceedings of the Symbiotic Interaction - 6th International Workshop, 2017
Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers.
Proceedings of the Symbiotic Interaction - 6th International Workshop, 2017
Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
2016
Int. J. Hum. Comput. Interact., 2016
Int. J. Hum. Comput. Interact., 2016
The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization.
Cyberpsychology Behav. Soc. Netw., 2016
Adapting the System to Users Based on Implicit Data: Ethical Risks and Possible Solutions.
Proceedings of the Symbiotic Interaction, 2016
Proceedings of the Symbiotic Interaction, 2016
Proceedings of the Persuasive Technology - 11th International Conference, 2016
2015
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation.
Comput. Hum. Behav., 2015
Comparing Input Sensors in an Immersive Mixed-Reality Environment for Human-Computer Symbiosis.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015
Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015
Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations.
Proceedings of the Persuasive Technology - 10th International Conference, 2015
Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
Proceedings of the Immersed in Media, Telepresence Theory, Measurement & Technology, 2015
2014
The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: a literature review.
Virtual Real., 2014
Virtual Real., 2014
Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014
Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014
2013
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2013, 2013
How natural is a natural interface? An evaluation procedure based on action breakdowns.
Pers. Ubiquitous Comput., 2013
2012
Involving Elderly Users in Design: Techniques to Collect Preferences for Interactive Digital Television.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012
Using an Eye-Tracker to Assess the Effectiveness of a Three-Dimensional Riding Simulator in Increasing Hazard Perception.
Cyberpsychology Behav. Soc. Netw., 2012
Tailoring Feedback to Users' Actions in a Persuasive Game for Household Electricity Conservation.
Proceedings of the Persuasive Technology. Design for Health and Safety, 2012
2011
"Your Team Cohesion is Low": A Systematic Study of the Effects of Social Network Feedback on Mediated Activity.
Proceedings of the Online Communities and Social Computing, 2011
Serious games in social intervention: designing technologies to promote safe and healthy behaviors.
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
2009
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009
Virtual Real., 2009
Presence in the age of social networks: augmenting mediated environments with feedback on group activity.
Virtual Real., 2009
PsychNology J., 2009
IxD&A, 2009
Proceedings of the Human-Computer Interaction, 2009
2008
2007
Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website.
Proceedings of the Persuasive Technology, 2007
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames.
Proceedings of the Online Communities and Social Computing, 2007
2006
Multimodal spatial reference in mediated environments: users' preferences and the pragmatics of pointing and talking.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
A Place for Presence. Understanding the Human Involvement in Mediated Interactive Environments.
PsychNology J., 2005
2004
Proceedings of the Cybertherapy, 2004
The "presence of others" in a virtual environment: different collaborative modalities with hybrid resources.
Cogn. Technol. Work., 2004
2003
Int. J. Hum. Comput. Stud., 2003
Cyberpsychology Behav. Soc. Netw., 2003
2001
Legitimating technologies: Ambiguity as a premise for negotiation in a networked institution.
Inf. Technol. People, 2001