Anna Puig
Orcid: 0000-0002-2184-2800
According to our database1,
Anna Puig
authored at least 59 papers
between 1995 and 2024.
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Bibliography
2024
J. Intell. Manuf., March, 2024
Introducing the Multidisciplinary Design of a Visualisation-Oriented Natural Language Interface.
Proceedings of the Seminar of the Spanish Society for Natural Language Processing: Projects and System Demonstrations (SEPLN-CEDI-PD 2024) co-located with the 7th Spanish Conference on Informatics (CEDI 2024), 2024
2023
Visualisation of hierarchical multivariate data: Categorisation and case study on hate speech.
Inf. Vis., 2023
Proceedings of the 25th Eurographics Conference on Visualization, 2023
2022
Remote. Sens., December, 2022
Machine Learning-Based Rockfalls Detection with 3D Point Clouds, Example in the Montserrat Massif (Spain).
Remote. Sens., 2022
Comput. Appl. Eng. Educ., 2022
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
Proceedings of the Modeling Decisions for Artificial Intelligence, 2022
2021
Int. J. Intell. Syst., 2021
Proceedings of the Artificial Intelligence Research and Development, 2021
Proceedings of the Artificial Intelligence Research and Development, 2021
2020
Lessons learned from supplementing archaeological museum exhibitions with virtual reality.
Virtual Real., 2020
Pattern Recognit. Lett., 2020
Evaluating the effect of gamification on the deployment of digital cultural probes for children.
Int. J. Hum. Comput. Stud., 2020
2019
Foreword to the special section on the Eurographics Workshop on Visual Computing for Biology and Medicine (VCBM) at Medical Image Computing and Computer Assisted Intervention (MICCAI) 2018.
Comput. Graph., 2019
On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019
2018
Shopping Decisions Made in a Virtual World: Defining a State-Based Model of Collaborative and Conversational User-Recommender Interactions.
IEEE Consumer Electron. Mag., 2018
2017
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017
Proceedings of the HCI 2017, 2017
2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the Autonomous Agents and Multiagent Systems - AAMAS 2016 Workshops, - Visionary Papers, 2016
2015
A 3D Visual Interface for Critiquing-based Recommenders: Architecture and Interaction.
Int. J. Interact. Multim. Artif. Intell., 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
2014
Iterative multi-class multi-scale stacked sequential learning: Definition and application to medical volume segmentation.
Pattern Recognit. Lett., 2014
An approach to improve user experience with conversational recommenders through a 3D virtual environment.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
2013
Comput. Medical Imaging Graph., 2013
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013
Structuring Interactions in a Hybrid Virtual Environment - Infrastructure & Usability.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the Artificial Intelligence Research and Development, 2013
2012
Modular Design of Graph Theory Based Software for Scientific Applications and Education.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012
2011
Cross-platform management of intelligent objects behaviors in serious virtual environments.
Comput. Animat. Virtual Worlds, 2011
Intelligent GPGPU Classification in Volume Visualization: A framework based on Error-Correcting Output Codes.
Comput. Graph. Forum, 2011
Proceedings of the Medical Imaging 2011: Visualization, 2011
Adaboost GPU-based Classifier for Direct Volume Rendering.
Proceedings of the GRAPP 2011, 2011
2009
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009
A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009
2008
Proceedings of the 2008 IEEE / WIC / ACM International Conference on Web Intelligence, 2008
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2008
2007
Proceedings of the Artificial Intelligence Research and Development, 2007
Classification of biomedical high-resolution micro-CT images for direct volume rendering.
Proceedings of the IASTED International Conference on Artificial Intelligence and Applications, 2007
2006
Vis. Comput., 2006
Proceedings of the Visualization and Data Analysis 2006, 2006
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006
2005
Proceedings of the Current Topics in Artificial Intelligence, 2005
2004
Comput. Animat. Virtual Worlds, 2004
Comput. Aided Des., 2004
Using a Classification Tree to Speed up Rendering of Hybrid Surface and Volumes Models.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the Visualization and Data Analysis 2004, 2004
2003
2002
Design of a Multimodal Rendering System.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002
2001
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001
2000
Proceedings of the 2nd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2000
Proceedings of the 15th International Conference on Pattern Recognition, 2000
1997
Proceedings of the 8th IEEE Visualization Conference, 1997
1996
1995
Comput. Graph., 1995