Anna Felnhofer
Orcid: 0000-0002-0081-7489
According to our database1,
Anna Felnhofer
authored at least 20 papers
between 2012 and 2024.
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Bibliography
2024
A Virtual Character's Agency Affects Social Responses in Immersive Virtual Reality: A Systematic Review and Meta-Analysis.
Int. J. Hum. Comput. Interact., August, 2024
FiGHT: A (Web page) Quiz that Will Improve Communication between the Doctors and Adolescents Suffering from Eating Disorders and Distorted Perceptions of Beauty.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
2023
PAIN-EX: Probing Alternative Interventions for Neutralizing pain EXperiences via Embodiment in Virtual Reality.
Cyberpsychology Behav. Soc. Netw., August, 2023
2022
Exposure to virtual nature: the impact of different immersion levels on skin conductance level, heart rate, and perceived relaxation.
Virtual Real., 2022
2020
Conquer Catharsis - A VR Environment for Anxiety Treatment of Children and Adolescents.
Proceedings of the Entertainment Computing - ICEC 2020, 2020
2019
The mere presence of an attentive and emotionally responsive virtual character influences focus of attention and perceived stress.
Int. J. Hum. Comput. Stud., 2019
Physical Presence, Social Presence, and Anxiety in Participants with Social Anxiety Disorder During Virtual Cue Exposure.
Cyberpsychology Behav. Soc. Netw., 2019
IEEE Access, 2019
2018
Meeting others virtually in a day-to-day setting: Investigating social avoidance and prosocial behavior towards avatars and agents.
Comput. Hum. Behav., 2018
Agency and Gender Influence Older Adults' Presence-Related Experiences in an Interactive Virtual Environment.
Cyberpsychology Behav. Soc. Netw., 2018
The virtual schoolyard: attention training in virtual reality for children with attentional disorders.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018
2017
Real-life prosocial behavior decreases after being socially excluded by avatars, not agents.
Comput. Hum. Behav., 2017
2016
Salivary cortisol and cardiovascular reactivity to a public speaking task in a virtual and real-life environment.
Comput. Hum. Behav., 2016
Two Experimental Virtual Paradigms for Stress Research: Developing Avatar-Based Approaches for Interpersonal and Evaluative Stressors.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
2015
Is virtual reality emotionally arousing? Investigating five emotion inducing virtual park scenarios.
Int. J. Hum. Comput. Stud., 2015
2014
Physical and social presence in collaborative virtual environments: Exploring age and gender differences with respect to empathy.
Comput. Hum. Behav., 2014
Afraid to Be There? Evaluating the Relation Between Presence, Self-Reported Anxiety, and Heart Rate in a Virtual Public Speaking Task.
Cyberpsychology Behav. Soc. Netw., 2014
2013
Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Why Does It Always Rain on Me? Influence of Gender and Environmental Factors on Usability, Technology Related Anxiety and Immersion in Virtual Environments.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012