Ann-Sofie Axelsson

Orcid: 0000-0003-0125-0979

According to our database1, Ann-Sofie Axelsson authored at least 12 papers between 2000 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Response to Cult of the "I".
J. Documentation, 2018

2014
A socio-economic exploration of mobile phone service have-nots in Sweden.
New Media Soc., 2014

2010
Perpetual and personal: Swedish young adults and their use of mobile phones.
New Media Soc., 2010

2009
Exploring new ways of working using virtual research environments in library and information science.
Libr. Hi Tech, 2009

2005
Immersiveness and Symmetry in Copresent Scenarios.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Wherever Hardware, There'll be Games. The evolution of hardware and shifting industrial leadership in the gaming industry 1968-2004.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Framing Social Interaction in Shared Virtual Environments: The Influence of Technical and Social Factors.
PhD thesis, 2004

2003
Anyone Speak Spanish?: Language Encounters in Multi-User Virtual Environments and the Influence of Technology.
New Media Soc., 2003

Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

2001
Collaborating in networked immersive spaces: as good as being there together?
Comput. Graph., 2001

Cubes in the Cube: A Comparison of a Puzzle-Solving Task in a Virtual and a Real Environment.
Cyberpsychology Behav. Soc. Netw., 2001

2000
The collaborative cube puzzle: a comparison of virtual and real environments.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000


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