Ann Morrison

Orcid: 0000-0002-4005-4877

Affiliations:
  • Aalborg University, Denmark


According to our database1, Ann Morrison authored at least 50 papers between 2006 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2022
Monitoring Technologies for Animal Welfare: A Review of Aspirations and Deployments in Zoos.
Proceedings of the Future Technologies Conference, 2022

2021
Designing Slow Cities for More Than Human Enrichment: Dog Tales - Using Narrative Methods to Understand Co-Performative Place-Making.
Multimodal Technol. Interact., 2021

Designing for Mixed Reality Urban Exploration.
IxD&A, 2021

2020
Platypus Surfing: In Search of the Perfect Wave.
Proceedings of the ACI'2020: Seventh International Conference on Animal-Computer Interaction, 2020

2018
Vibrotactile and vibroacoustic communications: pairs in interaction and play - an interactive structure and bodies in an urban environment.
Univers. Access Inf. Soc., 2018

Vibrotactile and vibroacoustic interventions into health and well-being.
Univers. Access Inf. Soc., 2018

Pathways & paws(es): engaging human-animal partnerships for community building and slow cities.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Animal computer interaction (ACI) & designing for animal interaction (AXD): OzACI, an Australian chapter.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Sensations on the Body: Varying Duration, Overlap, Ratios and Placement on Dynamic Vibrotactile Patterns.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Emotion-Awareness for Intelligent Vehicle Assistants: A Research Agenda.
Proceedings of the 1st IEEE/ACM International Workshop on Software Engineering for AI in Autonomous Systems, 2018

2017
Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers.
Proceedings of the Symbiotic Interaction - 6th International Workshop, 2017

Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reporting.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Animal computer interaction (ACI) & designing for animal interaction (AXD).
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

The interpretative role of an experiencer.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

A Report on the First International Workshop on Research Methods in Animal-Computer Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing the Social Internet of Things.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Follow the vibes: A comparison between two tactile displays in a navigation task in the field.
PsychNology J., 2016

Investigating Tactile Stimulation in Symbiotic Systems.
Proceedings of the Symbiotic Interaction, 2016

The impact of training approaches on experimental setup and design of wearable vibrotactiles for hunting dogs.
Proceedings of the Third International Conference on Animal-Computer Interaction, 2016

The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
The Roaring Hammock.
Proceedings of the Mensch und Computer 2015, 2015

Vibrotactile Vest and The Humming Wall: "I like the hand down my spine".
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Designing a Vibrotactile Language for a Wearable Vest.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

The Internet of Playful Things.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

First Insights with a Vibrotactile Interface for Children with Multiple Disabilities.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Design transformations: teaching design through evaluations.
Kybernetes, 2014

A Vibrotactile Interface to Motivate Movement for Children with Severe to Profound Disabilities.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Exploring the Effects of Colouring Graph Diagrams on People of Various Backgrounds.
Proceedings of the Diagrammatic Representation and Inference, 2014

The remediation of nosferatu: exploring transmedia experiences.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Responsive lighting: the city becomes alive.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2012
Modeling vibrotactile detection by logistic regression.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Playing it real: magic lens and static peephole interfaces for games in a public space.
Proceedings of the Mobile HCI '12, 2012

Urban Vibrations: Sensitivities in the Field with a Broad Demographic.
Proceedings of the 16th International Symposium on Wearable Computers, 2012

NUIs for new worlds: new interaction forms and interfaces for mobile applications in developing countries.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Collaborative use of mobile augmented reality with paper maps.
Comput. Graph., 2011

Building sensitising terms to understand free-play in open-ended interactive art environments.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Open-ended art environments motivate participation.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Ubiquitous Media for Collocated Interaction.
Proceedings of the Shared Encounters, 2010

Situated play in open-ended interactive art environments
PhD thesis, 2010

Ethnography considered useful: situating criticality.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

Natural user interfaces: the prospect and challenge of touch and gestural computing.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Worlds of information: designing for engagement at a public multi-touch display.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
On the Role of Presence in Mixed Reality.
Presence Teleoperators Virtual Environ., 2009

Bodily Explorations in Space: Social Experience of a Multimodal Art Installation.
Proceedings of the Human-Computer Interaction, 2009

Multitouch and surface computing.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Like bees around the hive: a comparative study of a mobile augmented reality map.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Evoking gesture in interactive art.
Proceedings of the 3rd ACM Workshop on Human-Centered Computing, 2008

2007
The lens of ludic engagement: evaluating participation in interactive art installations.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

<i>Talk2Me</i>: engaging interactive installation environments.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Talk2Me: the art of augmenting conversations.
Proceedings of the 14th ACM International Conference on Multimedia, 2006


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