Anke V. Reinschlüssel

Orcid: 0000-0002-6389-6436

Affiliations:
  • University of Konstanz, Germany
  • Universität Bremen, Germany (former)


According to our database1, Anke V. Reinschlüssel authored at least 22 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Can you feel the rhythm? Comparing vibrotactile and auditory stimuli in the rhythm video game Jump'n'Rhythm.
Behav. Inf. Technol., August, 2024

2023
Exploring Hybrid User Interfaces for Surgery Planning.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Empowering surgeons - a multimodal interaction approach to improve computer-assisted surgical planning and interventions
PhD thesis, 2022

Seeing the faces is so important - Experiences from online team meetings on commercial virtual reality platforms.
Frontiers Virtual Real., 2022

Evaluating Soft Organ-Shaped Tangibles for Medical Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Put That Needle There: Customized Flexible On-Body Thin-Film Displays for Medical Navigation.
ACM Trans. Comput. Heal., 2020

Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback.
Proceedings of the 4th European Tangible Interaction Studio, 2020

2019
Auditory Display for Telerobotic Transnasal Surgery Using a Continuum Robot.
J. Medical Robotics Res., 2019

Application Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR.
Proceedings of the Mensch und Computer 2019, 2019

Tangible Organs: Introducing 3D Printed Organ Models with VR to Interact with Medical 3D Models.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Multimodal Algebra Learning: From Math Manipulatives to Tangible User Interfaces.
i-com, 2018

An Interactive-Shoe For Surgeons: Hand-Free Interaction With Medical 2D Data.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Vibro-Band: Supporting Needle Placement for Physicians with Vibrations.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Beyond Math Manipulatives: Smart Tangible Objects for Algebra Learning.
Proceedings of the 6th Workshop on Interacting with Smart Objects co-located with ACM Conference on Human Factors in Computing Systems, 2018

2017
10. Workshop Be-greifbare Interaktion.
Proceedings of the Mensch und Computer 2017, 2017

Virtual Reality for User-Centered Design and Evaluation of Touch-free Interaction Techniques for Navigating Medical Images in the Operating Room.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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