Anjul Patney

Orcid: 0000-0002-4911-2674

According to our database1, Anjul Patney authored at least 42 papers between 2008 and 2023.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR.
ACM Trans. Graph., December, 2023

Online Overexposed Pixels Hallucination in Videos with Adaptive Reference Frame Selection.
CoRR, 2023

Power, Performance, and Image Quality Tradeoffs in Foveated Rendering.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

2022
Image features influence reaction time: a learned probabilistic perceptual model for saccade latency.
ACM Trans. Graph., 2022

FOVQA: Blind Foveated Video Quality Assessment.
IEEE Trans. Image Process., 2022

Learning to compress videos without computing motion.
Signal Process. Image Commun., 2022

2021
FovVideoVDP: a visible difference predictor for wide field-of-view video.
ACM Trans. Graph., 2021

Subjective and Objective Quality Assessment of 2D and 3D Foveated Video Compression in Virtual Reality.
IEEE Trans. Image Process., 2021

Evaluating Foveated Video Quality Using Entropic Differencing.
Proceedings of the Picture Coding Symposium, 2021

MOVI-Codec: Deep Video Compression without Motion.
Proceedings of the Picture Coding Symposium, 2021

A Foveated Video Quality Assessment Model Using Space-Variant Natural Scene Statistics.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

2020
State of the Art in Perceptual VR Displays.
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020

Redirected Walking in VR.
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020

Neural Temporal Adaptive Sampling and Denoising.
Comput. Graph. Forum, 2020

Semi-Supervised StyleGAN for Disentanglement Learning.
Proceedings of the 37th International Conference on Machine Learning, 2020

2018
Towards virtual reality infinite walking: dynamic saccadic redirection.
ACM Trans. Graph., 2018

Spoke-Darts for High-Dimensional Blue-Noise Sampling.
ACM Trans. Graph., 2018

Applications of vision science to virtual and augmented reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

Detecting aliasing artifacts in image sequences using deep neural networks.
Proceedings of the Conference on High-Performance Graphics, 2018

2017
Latency Requirements for Foveated Rendering in Virtual Reality.
ACM Trans. Appl. Percept., 2017

Applications of visual perception to virtual reality rendering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Varifocal virtuality: a novel optical layout for near-eye display.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination.
Proceedings of High Performance Graphics, 2017

2016
Towards foveated rendering for gaze-tracked virtual reality.
ACM Trans. Graph., 2016

Perceptually-based foveated virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Filtering distributions of normals for shading antialiasing.
Proceedings of High Performance Graphics, 2016

2015
Piko: a framework for authoring programmable graphics pipelines.
ACM Trans. Graph., 2015

Exercises in High-Dimensional Sampling: Maximal Poisson-Disk Sampling and <i>k</i>-d Darts.
Proceedings of the Green in Software Engineering, 2015

2014
<i>k</i>-d Darts: Sampling by <i>k</i>-dimensional flat searches.
ACM Trans. Graph., 2014

Piko: A Design Framework for Programmable Graphics Pipelines.
CoRR, 2014

2013
k-d Darts: Sampling by k-Dimensional Flat Searches
CoRR, 2013

2012
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions.
Comput. Graph. Forum, 2012

High-Quality Parallel Depth-of-Field Using Line Samples.
Proceedings of the EUROGRAPHICS Conference on High Performance Graphics 2012, 2012

2011
Efficient maximal poisson-disk sampling.
ACM Trans. Graph., 2011

Efficient and good Delaunay meshes from random points.
Comput. Aided Des., 2011

Efficient adaptive tiling for programmable rendering.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Fragment-Parallel Composite and Filter.
Comput. Graph. Forum, 2010

Task management for irregular-parallel workloads on the GPU.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2010, 2010

2009
Parallel view-dependent tessellation of Catmull-Clark subdivision surfaces.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2009, 2009

2008
Real-time Reyes-style adaptive surface subdivision.
ACM Trans. Graph., 2008

Efficient computation of sum-products on GPUs through software-managed cache.
Proceedings of the 22nd Annual International Conference on Supercomputing, 2008

Texture filter memory: a power-efficient and scalable texture memory architecture for mobile graphics processors.
Proceedings of the 2008 International Conference on Computer-Aided Design, 2008


  Loading...