Anja Richert

Orcid: 0000-0002-3940-3136

Affiliations:
  • Cologne Cobots Lab, TH Köln - University of Applied Sciences, Cologne, Germany


According to our database1, Anja Richert authored at least 52 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Egocentric Robots in a Human-Centric World? Exploring Group-Robot-Interaction in Public Spaces.
CoRR, 2024

Evaluation of Social Robots with Social Signals in Public Spaces.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

To Be or Not to (Physically) Be? A Study on Preferences in Embodied Socially Interactive Agents for Health Monitoring of Older Adults<sup>*</sup>.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

Connecting the Dots: Advancing the Understanding of Group-Robot Interactions in Public Spaces Through Ego Network Analysis <sup>*</sup>.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

"Repeat After Me" - Exploring Robot-Assisted Speech Training for Varied Aphasia Severities<sup>*</sup>.
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024

Aging with Agency: Real-World Insights into Robot-Assisted Self-Health Monitoring for Older Adults.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
No One is an Island - Investigating the Need for Social Robots (and Researchers) to Handle Multi-Party Interactions in Public Spaces.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

A Companion for Aphasia Training: Development and Early Stakeholder Evaluation of a Robot-Assisted Speech Training App<sup>*</sup>.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Acceptance and User Needs of Coaching Chatbots: An Empirical Analysis of a StudiCoachBot's Conversation Histories.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
GeneRobot: How Participatory Development of Social Robots for Assisted Living Brings Generations Together.
Proceedings of the Social Robotics - 14th International Conference, 2022

Investigating gender-stereotyped interactions with virtual agents in public spaces.
Proceedings of the 31st IEEE International Conference on Robot and Human Interactive Communication, 2022

Robot Control Using Model-Based Reinforcement Learning With Inverse Kinematics.
Proceedings of the IEEE International Conference on Development and Learning, 2022

"I Am Scared of Viruses, Too" - Studying the Impact of Self-disclosure in Chatbots for Health-Related Applications.
Proceedings of the Human-Computer Interaction. User Experience and Behavior, 2022

AI-Based Coaching: Impact of a Chatbot's Disclosure Behavior on the Working Alliance and Acceptance.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

Prerequisite Knowledge of Learning Environments in Human-Robot Collaboration for dyadic teams.
Proceedings of the Second International Workshop on Multimodal Immersive Learning Systems (MILeS 2022) At the Seventeenth European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022

An Architecture for Social Robot-assisted Subjective and Objective Health Monitoring.
Proceedings of the International IEEE Conference on Advanced Robotics and Its Social Impactsm, 2022

2021
Accompanying Reflection Processes by an AI-Based StudiCoachBot: A Study on Rapport Building in Human-Machine Coaching Using Self Disclosure.
Proceedings of the HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture, 2021

WIP: Development of a design framework for the provision of multimodal content in an AR-based training system for the acquisition of psychomotor skills.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021

Multi-modal Emotion Recognition for User Adaptation in Social Robots.
Proceedings of the Advances in Human Factors in Robots, Unmanned Systems and Cybersecurity, 2021

2020
Towards Intelligent Pick and Place Assembly of Individualized Products Using Reinforcement Learning.
CoRR, 2020

2019
Mixed Reality Games in Engineering Education.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

A Nursing Robot for Social Interactions and Health Assessment.
Proceedings of the Advances in Human Factors in Robots and Unmanned Systems, 2019

2018
Anthropomorphism in social robotics: empirical results on human-robot interaction in hybrid production workplaces.
AI Soc., 2018

An overview of work analysis instruments for hybrid production workplaces.
AI Soc., 2018

The Big-Five Personality Dimensions and Attitudes to-wards Robots: A Cross Sectional Study.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

The students' perspective on mixed reality in higher education: A status and requirement analysis.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Augmenting research cooperation in production engineering with data analytics.
Prod. Eng., 2017

Subjective Stress in Hybrid Collaboration.
Proceedings of the Social Robotics - 9th International Conference, 2017

Hybrid teams of industry 4.0: A work place considering robots as key players.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Design of a Robotic Workmate.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design, 2017

2016
Digital Transformation of Engineering Education - Empirical Insights from Virtual Worlds and Human-Robot-Collaboration.
Int. J. Eng. Pedagog., 2016

Virtual Environments in Higher Education - Immersion as a Key Construct for Learning 4.0.
Int. J. Adv. Corp. Learn., 2016

Human-in-the-Loop Processes as Enabler for Data Analytics in Digitalized Organizations.
Proceedings of the Mensch und Computer 2016, 2016

Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students.
Proceedings of the Immersive Learning Research Network - Second International Conference, 2016

Exploring Research Networks with Data Science: A Data-Driven Microservice Architecture for Synergy Detection.
Proceedings of the 4th IEEE International Conference on Future Internet of Things and Cloud Workshops, 2016

Educating engineers for industry 4.0: Virtual worlds and human-robot-teams: Empirical studies towards a new educational age.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

Socializing with robots: Human-robot interactions within a virtual environment.
Proceedings of the 2016 IEEE Workshop on Advanced Robotics and its Social Impacts, 2016

2015
Preparing for Industry 4.0 - Testing Collaborative Virtual Learning Environments with Students and Professional Trainers.
Int. J. Adv. Corp. Learn., 2015

Integrative Knowledge Management in Interdisciplinary Research Clusters.
Int. J. Adv. Corp. Learn., 2015

Managing interdisciplinary research clusters.
Proceedings of the 2015 IEEE International Conference on Industrial Engineering and Engineering Management, 2015

Access All Areas: Designing a Hands-on Robotics Course for Visually Impaired High School Students.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Pump It up! - Conception of a Serious Game Applying in Computer Science.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Are virtual learning environments appropriate for dyscalculic students? A theoretical approach on design optimization of virtual worlds used in mixed-reality simulators.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Measuring the quality of cooperation in interdisciplinary research clusters.
Proceedings of the 2014 IEEE International Conference on Industrial Engineering and Engineering Management, 2014

Diving in? How Users Experience Virtual Environments Using the Virtual Theatre.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 2014

Futures Studies Methods for Knowledge Management in Academic Research.
Proceedings of the Knowledge Engineering and Knowledge Management, 2014

Einfluss immersiver Benutzerschnittstellen auf kognitive Prozesse in virtuellen Lernumgebungen.
Proceedings of the 1. Tagung des Verbands Digital Humanities im deutschsprachigen Raum, 2014

A Web-based Recommendation System for Engineering Education e-Learning Systems.
Proceedings of the CSEDU 2014, 2014

2012
International student mobility in engineering education.
Proceedings of the IEEE Global Engineering Education Conference, 2012

2011
Early Results of Experiments with Responsive Open Learning Environments.
J. Univers. Comput. Sci., 2011

Theory of Digital Natives in the Light of Current and Future E-Learning Concepts.
Int. J. Emerg. Technol. Learn., 2011

2010
Knowledge Management in Vocational Training - A Case Study of the EU Project RELOAD.
Int. J. Adv. Corp. Learn., 2010


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