Anissa All
Orcid: 0000-0002-9255-2827
According to our database1,
Anissa All
authored at least 18 papers
between 2012 and 2023.
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Bibliography
2023
Appl. Intell., November, 2023
2022
J. Ambient Intell. Smart Environ., 2022
2021
What did you expect?: Modelling quality of experience for virtual reality using the repertory grid technique.
Qual. User Exp., 2021
Comput. Educ., 2021
2020
Exploratory Study on User's Dynamic Visual Acuity and Quality Perception of Impaired Images.
CoRR, 2020
Holistic Assessment of Situated Cooking Interactions: Preliminary Results of an Observational Study.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
2019
Short on Time? Context-Aware Shopping Lists to the Rescue: an Experimental Evaluation of a Smart Shopping Cart.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Human-Computer Interaction to Human-Computer-Context Interaction: Towards a Conceptual Framework for Conducting User Studies for Shifting Interfaces.
Proceedings of the Design, User Experience, and Usability: Theory and Practice, 2018
Do Not Disturb: Psychophysiological Correlates of Boredom, Flow and Frustration During VR Gaming.
Proceedings of the Augmented Cognition: Intelligent Technologies, 2018
2017
Pre-test influences on the effectiveness of digital-game based learning: A case study of a fire safety game.
Comput. Educ., 2017
2016
Comput. Educ., 2016
2015
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises.
Comput. Educ., 2015
Towards a conceptual framework for assessing the effectiveness of digital game-based learning.
Comput. Educ., 2015
2014
Int. J. Serious Games, 2014
Measuring Effectiveness in Digital Game-Based Learning: A Methodological Review.
Int. J. Serious Games, 2014
2013
An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety.
Int. J. Game Based Learn., 2013
2012
Cyberpsychology Behav. Soc. Netw., 2012