Anil Ufuk Batmaz

Orcid: 0000-0001-7948-8093

According to our database1, Anil Ufuk Batmaz authored at least 56 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Beyond the Wizard of Oz: Negative Effects of Imperfect Machine Learning to Examine the Impact of Reliability of Augmented Reality Cues on Visual Search Performance.
IEEE Trans. Vis. Comput. Graph., May, 2024

Lights, Headset, Tablet, Action: Exploring the Use of Hybrid User Interfaces for Immersive Situated Analytics.
Proc. ACM Hum. Comput. Interact., 2024

The Guided Evaluation Method: An easier way to empirically estimate trained user performance for unfamiliar keyboard layouts.
Int. J. Hum. Comput. Stud., 2024

Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Eye-Hand Coordination Training: A Systematic Comparison of 2D, VR, and AR Display Technologies and Task Instructions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Pinging Between Worlds: Training Table Tennis Novice Players in Real Environment for Virtual Reality Competitions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Ping! Your Food is Ready: Comparing Different Notification Techniques in 3D AR Cooking Environment.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Enhancing Eye-Hand Coordination in Volleyball Players: A Comparative Analysis of VR, AR, and 2D Display Technologies and Task Instructions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Object Speed Control with a Signed Distance Field for Distant Mid-Air Object Manipulation in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Virtual Task Environments Factors Explored in 3D Selection Studies.
Proceedings of the 50th Graphics Interface Conference, 2024

I Did Not Notice: A Comparison of Immersive Analytics with Augmented and Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

EyeGuide & EyeConGuide: Gaze-based Visual Guides to Improve 3D Sketching Systems.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

An Artists' Perspectives on Natural Interactions for Virtual Reality 3D Sketching.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Better Definition and Calculation of Throughput and Effective Parameters for Steering to Account for Subjective Speed-accuracy Tradeoffs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Rotational and Positional Jitter in Virtual Reality Interaction in Everyday VR.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

Evaluation of an Immersive COVID-19 Data Visualization.
IEEE Computer Graphics and Applications, 2023

Re-investigating the Effect of the Vergence-Accommodation Conflict on 3D Pointing.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Measuring the Effect of Stereo Deficiencies on Peripersonal Space Pointing.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

"I consider VR Table Tennis to be my secret weapon!": An Analysis of the VR Table Tennis Players' Experiences Outside the Lab.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

A Pilot Study Comparing User Interactions Between Augmented and Virtual Reality.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

Emergent Individual Factors for AR Education and Training.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

Data-driven Storytelling in Hybrid Immersive Display Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Effects of Opaque, Transparent and Invisible Hand Visualization Styles on Motor Dexterity in a Virtual Reality Based Purdue Pegboard Test.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Where We Stand and Where to Go: Building Bridges Between Real and Virtual Worlds for Collaboration.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Effect of Grip Style on Peripersonal Target Pointing in VR Head Mounted Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

The Impact of Haptic Feedback During Sudden, Rapid Virtual Interactions.
Proceedings of the IEEE World Haptics Conference, 2023

Does Repeatedly Typing the Same Phrase Provide a Good Estimate of Expert Text Entry Performance?
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Effective Throughput Analysis of Different Task Execution Strategies for Mid-Air Fitts' Tasks in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Performance Analysis of Saccades for Primary and Confirmatory Target Selection.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Effect of Stereo Deficiencies on Virtual Distal Pointing.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

My Eyes Hurt: Effects of Jitter in 3D Gaze Tracking.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2022

Exploring Discrete Drawing Guides to Assist Users in Accurate Mid-air Sketching in VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive Displays.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training Systems.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality.
Proceedings of the 2021 Symposium on Eye Tracking Research and Applications, 2021

2020
Evaluating immersive experiences during Covid-19 and beyond.
Interactions, 2020

Eye-Hand Coordination Training for Sports with Mid-air VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training Systems.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Gaze Tracking for Eye-Hand Coordination Training Systems in Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Effect of Fixed and Infinite Ray Length on Distal 3D Pointing in Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Hitting the Wall: Mid-Air Interaction for Eye-Hand Coordination.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Effects of 3D Rotational Jitter and Selection Methods on 3D Pointing Tasks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Do Head-Mounted Display Stereo Deficiencies Affect 3D Pointing Tasks in AR and VR?
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Effect of Rotational Jitter on 3D Pointing Tasks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Seeing virtual while acting real: Visual display and strategy effects on the time and precision of eye-hand coordination.
CoRR, 2018

Effects of 2D and 3D image views on hand movement trajectories in the surgeons peripersonal space in a computer controlled simulator environment.
CoRR, 2018

Getting nowhere fast: trade-off between speed and precision in training to execute image-guided hand-tool movements.
CoRR, 2018

Effects of Image Size and Structural Complexity on Time and Precision of Hand Movements in Head Mounted Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2013
Effects of handshake hop length of unidirectional links on the lifetime of wireless sensor networks.
Proceedings of the 21st Signal Processing and Communications Applications Conference, 2013

The impact of link unidirectionality and reverse path length on wireless sensor network lifetime.
Proceedings of IEEE International Conference on Communications, 2013

Improving quadrotor 3-axes stabilization results using empirical results and system identification.
Proceedings of the 9th Asian Control Conference, 2013


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