Angelo Rega
Orcid: 0000-0002-0641-7347
According to our database1,
Angelo Rega
authored at least 25 papers
between 2006 and 2024.
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Bibliography
2024
Learning Enhancer Tools: A Theoretical Framework to Use AI Chatbot in Education and Learning Applications.
Proceedings of the Artificial Intelligence in HCI, 2024
Proceedings of the International Workshop on Digital Innovations for Learning and Neurodevelopmental Disorders (DILeND 2024), 2024
Proceedings of the International Workshop on Digital Innovations for Learning and Neurodevelopmental Disorders (DILeND 2024), 2024
2023
Exploring the Potential of Immersive Virtual Reality in Italian Schools: A Practical Workshop with High School Teachers.
Multimodal Technol. Interact., December, 2023
2022
Proceedings of Third Workshop of Technology Enhanced Learning Environments for Blended Education, 2022
Computerized training of executive functions in a child with specific learning disorders: a descriptive study.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022
An example of an algorithm to add the use of intelligent tutoring systems to serious games for cognitive enhancement (short paper).
Proceedings of the International Day of Persons with Disabilities. Inclusion, 2022
A descriptive survey on applied behavioral analysis: a sample of Italian teachers (short paper).
Proceedings of the International Day of Persons with Disabilities. Inclusion, 2022
A descriptive survey on new learning technologies: a sample of italian teachers (short paper).
Proceedings of the International Day of Persons with Disabilities. Inclusion, 2022
2021
Develop educational technology tailored for people with autism: a children's observation grid to build better tools.
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021
Proceedings of the First Workshop on Technology Enhanced Learning Environments for Blended Education, 2021
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021
Assessment and training of executive functions in children through a game-based software: preliminary usability data from therapists' perspective.
Proceedings of the Third Symposium on Psychology-Based Technologies, 2021
2020
"TED": teaching educational device, a digital tool to educational practice for special needs.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020
LI-AR: an integration of technology and ABA methodology to improve communicative behavior in autism.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020
Memorization techniques: a literature review to verify the feasibility of implementing memorization techniques through tangible user interfaces.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020
Proceedings of the MOCO '20: 7th International Conference on Movement and Computing, 2020
2019
Artificial intelligence-powered cognitive training applications for children with attention deficit hyperactivity disorder: a brief review.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019
A comparison between digital and traditional tools to assess autism: effects on engagement and performance.
Proceedings of the First Symposium on Psychology-Based Technologies co-located with XXXII National Congress of Italian Association of Psychology, 2019
2018
Proceedings of the Methodologies and Intelligent Systems for Technology Enhanced Learning, 2018
Proceedings of the Intelligent Tutoring Systems - 14th International Conference, 2018
2017
Approaches to Embed Bio-inspired Computational Algorithms in Educational and Serious Games.
Proceedings of the 1st International Workshop on Cognition and Artificial Intelligence for Human-Centred Design 2017 co-located with IJCAI 2017, 2017
2008
Proceedings of the Research and Education in Robotics - EUROBOT 2008, 2008
2006
A Model of Reaching that Integrates Reinforcement Learning and Population Encoding of Postures.
Proceedings of the From Animals to Animats 9, 2006