Angelo E. M. Ciarlini

According to our database1, Angelo E. M. Ciarlini authored at least 38 papers between 1997 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Automatic Caching Decision for Scientific Dataflow Execution in Apache Spark.
Proceedings of the 5th ACM SIGMOD Workshop on Algorithms and Systems for MapReduce and Beyond, 2018

2014
Draw your own story: Paper and pencil interactive storytelling.
Entertain. Comput., 2014

2013
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

Non-branching Interactive Comics.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Automatic Video Editing for Video-Based Interactive Storytelling.
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012

Information-Gathering Events in Story Plots.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

Social Interaction for Interactive Storytelling.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

The Usage of the Structural-Affect Theory of Stories for Narrative Generation.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories.
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011

A Planning Algorithm for Incorporating Attempts and Nondeterminism into Interactive Stories.
Proceedings of the IEEE 23rd International Conference on Tools with Artificial Intelligence, 2011

A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories.
Proceedings of the Interactive Storytelling, 2011

2010
Modeling interactive storytelling genres as application domains.
J. Intell. Inf. Syst., 2010

Editorial Vol. 3.
Braz. J. Inf. Syst., 2010

Director of Photography and Music Director for Interactive Storytelling.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

Modeling POMDPs for generating and simulating stock investment policies.
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010

Nondeterministic Planning for Generating Interactive Plots.
Proceedings of the Advances in Artificial Intelligence, 2010

Planning under the Uncertainty of the Technical Analysis of Stock Markets.
Proceedings of the Advances in Artificial Intelligence, 2010

2009
Event relations in plan-based plot composition.
Comput. Entertain., 2009

Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

A Model for Interactive TV Storytelling.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

Virtual cinematography director for interactive storytelling.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
A nondeterministic model for controlling the dramatization of interactive stories.
Proceedings of the 2nd ACM Workshop on Story Representation, Mechanism and Context, 2008

Planning and Interaction Levels for TV Storytelling.
Proceedings of the Interactive Storytelling, 2008

Conciliating coherence and high responsiveness in interactive storytelling.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
Adding flexibility to workflows through incremental planning.
Innov. Syst. Softw. Eng., 2007

2005
A logic-based tool for interactive generation and dramatization of stories.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2003
Towards a Plan-based Learning Environment.
Proceedings of the PGLDB'2003, 2003

2002
Cognitive and affective Motivation in Conceptual Modelling.
Rev. Colomb. de Computación, 2002

Understanding and Simulating Narratives in the Context of Information Systems.
Proceedings of the Conceptual Modeling, 2002

2001
Constructing Libraries of Typical Plans.
Proceedings of the Advanced Information Systems Engineering, 13th International Conference, 2001

2000
Generating Narratives from Plots Using Schema Information.
Proceedings of the Natural Language Processing and Information Systems, 2000

A Formal Framework for Modelling at the Behavioural Level.
Proceedings of the Information Modelling and Knowledge Bases XII: Tenth European-Japanese Conference on Information Modelling and Knowledge Bases, 2000

1999
Interactive multistage simulation of goal-driven agents.
J. Braz. Comput. Soc., 1999

Symbolic Execution for the Derivation of Meaningful Properties of Hybrid Systems.
Proceedings of the Logic Programming: The 1999 International Conference, Las Cruces, New Mexico, USA, November 29, 1999

Operational Characterization of Genre in Literary and Real-life Domains.
Proceedings of the Conceptual Modeling, 1999

Simulating the Intertaction of Database Agents.
Proceedings of the Database and Expert Systems Applications, 10th International Conference, 1999

1997
Plots of Narratives over Temporal Databases.
Proceedings of the Eighth International Workshop on Database and Expert Systems Applications, 1997


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