Angelo E. M. Ciarlini
According to our database1,
Angelo E. M. Ciarlini
authored at least 38 papers
between 1997 and 2018.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2018
Proceedings of the 5th ACM SIGMOD Workshop on Algorithms and Systems for MapReduce and Beyond, 2018
2014
Entertain. Comput., 2014
2013
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
A Planning Algorithm for Incorporating Attempts and Nondeterminism into Interactive Stories.
Proceedings of the IEEE 23rd International Conference on Tools with Artificial Intelligence, 2011
A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories.
Proceedings of the Interactive Storytelling, 2011
2010
J. Intell. Inf. Syst., 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the 2010 ACM Symposium on Applied Computing (SAC), 2010
Proceedings of the Advances in Artificial Intelligence, 2010
Proceedings of the Advances in Artificial Intelligence, 2010
2009
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the 2nd ACM Workshop on Story Representation, Mechanism and Context, 2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
2007
Innov. Syst. Softw. Eng., 2007
2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2003
2002
Rev. Colomb. de Computación, 2002
Proceedings of the Conceptual Modeling, 2002
2001
Proceedings of the Advanced Information Systems Engineering, 13th International Conference, 2001
2000
Proceedings of the Natural Language Processing and Information Systems, 2000
A Formal Framework for Modelling at the Behavioural Level.
Proceedings of the Information Modelling and Knowledge Bases XII: Tenth European-Japanese Conference on Information Modelling and Knowledge Bases, 2000
1999
Interactive multistage simulation of goal-driven agents.
J. Braz. Comput. Soc., 1999
Symbolic Execution for the Derivation of Meaningful Properties of Hybrid Systems.
Proceedings of the Logic Programming: The 1999 International Conference, Las Cruces, New Mexico, USA, November 29, 1999
Proceedings of the Conceptual Modeling, 1999
Proceedings of the Database and Expert Systems Applications, 10th International Conference, 1999
1997
Proceedings of the Eighth International Workshop on Database and Expert Systems Applications, 1997