Angeliki Chrysanthi

Orcid: 0000-0002-1023-9336

According to our database1, Angeliki Chrysanthi authored at least 13 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Point of equilibrity. A narrative video game on decision-making during the COVID-19 pandemic crisis.
Frontiers Comput. Sci., 2023

Supporting the Conservation and Restoration OpenLab of the Acropolis of Ancient Tiryns through Data Modelling and Exploitation of Digital Media.
Comput., 2023

2022
"Real Change Comes from Within!": Towards a Symbiosis of Human and Digital Guides in the Museum.
ACM Journal on Computing and Cultural Heritage, 2022

Supporting conservation and restoration through digital media modeling and exploitation - the example of the Acropolis of Ancient Tiryns.
Proceedings of the 17th International Workshop on Semantic and Social Media Adaptation & Personalization, 2022

Herstory: an AR storytelling application presenting women's heroic lives in public space.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Designing Mobile-based Jigsaw Puzzles for Collocated Groups.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Role Playing Games as Hybrid Museum Kits: Promoting Historical Understanding and Meaning Making.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2022 International Conference on Advanced Visual Interfaces (AVI 2022), 2022

Bringing Together and Pushing Apart: Digital Proxemics and Interactive Narrative Design in Cultural Heritage Experiences.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2022 International Conference on Advanced Visual Interfaces (AVI 2022), 2022

2020
"Let Them Talk!": Exploring Guided Group Interaction in Digital Storytelling Experiences.
ACM Journal on Computing and Cultural Heritage, 2020

Cultural Heritage and Social Experiences in the Times of COVID 19.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020

2019
Personalized and content adaptive cultural heritage path recommendation: an application to the Gournia and Çatalhöyük archaeological sites.
User Model. User Adapt. Interact., 2019

2014
Quick and dirty: streamlined 3D scanning in archaeology.
Proceedings of the Computer Supported Cooperative Work, 2014

2011
Evaluating 'Tangible Pasts': A Mixed Reality Application for Cultural Heritage.
Proceedings of the Electronic Visualisation and the Arts, 2011


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