Angeliki Antoniou

Orcid: 0000-0002-3452-1168

According to our database1, Angeliki Antoniou authored at least 65 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Bibliography

2023
Chatbots for Cultural Venues: A Topic-Based Approach.
Algorithms, July, 2023

Mixed Cultural Visits or What COVID-19 Taught Us.
Comput., June, 2023

An Overview of Big Data Analytics for Cultural Heritage.
Big Data Cogn. Comput., March, 2023

Point of equilibrity. A narrative video game on decision-making during the COVID-19 pandemic crisis.
Frontiers Comput. Sci., 2023

Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

Temporality in Cultural Informatics.
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023

Archaeological trails and contemporary art: soundscapes for visually impaired visitors.
Proceedings of the First International Workshop on Accessibility and Multimodal Interaction Design Approaches in Museums for People with Impairments co-located with MobileHCI 2023 Conference, 2023

2022
"Real Change Comes from Within!": Towards a Symbiosis of Human and Digital Guides in the Museum.
ACM Journal on Computing and Cultural Heritage, 2022

Effects of minimum content in cultural informatics.
Proceedings of the 26th Pan-Hellenic Conference on Informatics, 2022

Personalization services in art education environments: first survey results.
Proceedings of the 13th International Conference on Information, 2022

AVI-CH 2022: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Approaching Mixed Cultural Visits: Scenarios of use from COVID 19 and beyond.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2022 International Conference on Advanced Visual Interfaces (AVI 2022), 2022

2021
"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work.
CoRR, 2021

2020
"Let Them Talk!": Exploring Guided Group Interaction in Digital Storytelling Experiences.
ACM Journal on Computing and Cultural Heritage, 2020

Nano-Games for Cultural Venues: the HEAL game.
Int. J. Serious Games, 2020

Cultural Heritage and Social Experiences in the Times of COVID 19.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020

"Take me Home": AR to Connect Exhibits to Excavation Sites.
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020

AVI2CH 2020: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Database Knowledge Enrichment Utilizing Trending Topics from Twitter.
Proceedings of the IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2020

2019
Technology-Powered Strategies to Rethink the Pedagogy of History and Cultural Heritage through Symmetries and Narratives.
Symmetry, 2019

Bringing a peripheral, traditional venue to the digital era with targeted narratives.
Digit. Appl. Archaeol. Cult. Heritage, 2019

Big Five and Cultural Experiences: Impact from Design to Evaluation.
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019

TripMentor Project: Scope and Challenges.
Proceedings of the Workshop on Cultural Informatics co-located with the 14th International Workshop On Semantic And Social Media Adaptation And Personalization, 2019

An Observational Study on the Use of Comics in education.
Proceedings of the 14th International Workshop on Semantic and Social Media Adaptation and Personalization, 2019

Kalamata 1821 "Roads Of Freedom": Initial Efforts and Challenges.
Proceedings of the Workshop on Cultural Informatics co-located with the 14th International Workshop On Semantic And Social Media Adaptation And Personalization, 2019

ATMF: A Student-Centered Framework for the Effective Implementation of Alternative Teaching Methods for CSEd.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019

'Museum Escape': A Game to Increase Museum Visibility.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

Towards Personalized Group Play in Gallery Environments.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
exhiSTORY: Smart exhibits that tell their own stories.
Future Gener. Comput. Syst., 2018

Computing in the physical world engages students: impact on their attitudes and self-efficacy towards computer science through robotic activities.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018

A study of micro-augmentations: personality, gender, emotions and effects on attention and brain waves.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018

Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

CrossCult: Empowering Reuse of Digital Cultural Heritage in Context-Aware Crosscuts of European History.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

The Human Computer Interaction and Virtual Reality Lab (University of Peloponnese): Overview and Current Challenges.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

2017
Stimulation of reflection and discussion in museum visits through the use of social media.
Soc. Netw. Anal. Min., 2017

Social network profiling for cultural heritage: combining data from direct and indirect approaches.
Soc. Netw. Anal. Min., 2017

How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based Approach in Greek Schools.
ACM Trans. Comput. Educ., 2017

Personalized augmented reality experiences in museums using Google Cardboards.
Proceedings of the 12th International Workshop on Semantic and Social Media Adaptation and Personalization, 2017

Exploiting relevant dates to promote serendipity and situational curiosity in cultural heritage experiences.
Proceedings of the 12th International Workshop on Semantic and Social Media Adaptation and Personalization, 2017

Formalization and Visualization of the Narrative for Museum Guides.
Proceedings of the Semantic Keyword-Based Search on Structured Data Sources, 2017

The CrossCult Knowledge Base: A Co-inhabitant of Cultural Heritage Ontology and Vocabulary Classification.
Proceedings of the New Trends in Databases and Information Systems, 2017

2016
Students teach students: Alternative teaching in Greek secondary education.
Educ. Inf. Technol., 2016

Educational Robotics in the service of CSE: A study based on the PanHellenic competition.
Proceedings of the 11th Workshop in Primary and Secondary Computing Education, 2016

Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach.
Proceedings of the Late-breaking Results, 2016

Using social media to stimulate history reflection in cultural heritage.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

Sound and kinesthesis in virtual environments: pilot experiment to compare physical and digital sound contradictions.
Proceedings of the 20th Pan-Hellenic Conference on Informatics, 2016

Serious Games: Valuable Tools for Cultural Heritage.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

Interconnecting Objects, Visitors, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016

Personality Matters: Balancing for Personality Types Leads to Better Outcomes for Crowd Teams.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

The Use of Semantics in the CrossCult H2020 Project.
Proceedings of the Semantic Keyword-Based Search on Structured Data Sources, 2016

2015
Museum Personalization Based on Gaming and Cognitive Styles: The BLUE Experiment.
Int. J. Virtual Communities Soc. Netw., 2015

Matching or Crashing? Personality-based Team Formation in Crowdsourcing Environments.
CoRR, 2015

Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015

Micro-augmentations: situated calibration of a novel non-tactile, peripheral museum technology.
Proceedings of the 19th Panhellenic Conference on Informatics, 2015

Comparing Game Input Modalities: A Study for the Evaluation of Player Experience by Measuring Self Reported Emotional States and Learning Outcomes.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Towards a learning analytics platform for supporting the educational process.
Proceedings of the 5th International Conference on Information, 2014

2013
An approach for serious game development for cultural heritage: Case study for an archaeological site and museum.
ACM Journal on Computing and Cultural Heritage, 2013

Gaming and Cognitive Profiles for Recommendations in Museums.
Proceedings of the 8th International Workshop on Semantic and Social Media Adaptation and Personalization, 2013

Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

User Profiling: Towards a Facebook Game that Reveals Cognitive Style.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2011
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games.
Int. J. Learn. Technol., 2011

2010
Modeling visitors' profiles: A study to investigate adaptation aspects for museum learning technologies.
ACM Journal on Computing and Cultural Heritage, 2010

2009
Μεθοδολογία ανάπτυξης εκπαιδευτικών εφαρμογών για μουσεία: προσαρμοστικές εκπαιδευτικές τεχνολογίες εμπνευσμένες από τους επισκέπτες
PhD thesis, 2009

Meeting Visitors' Expectations - The Perceived Degree of Museumness.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

2008
A Fast Pace Method for Involving Children in Edutainment-Technology Design.
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008


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