Angeliki Antoniou
Orcid: 0000-0002-3452-1168
According to our database1,
Angeliki Antoniou
authored at least 65 papers
between 2008 and 2023.
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Bibliography
2023
Big Data Cogn. Comput., March, 2023
Point of equilibrity. A narrative video game on decision-making during the COVID-19 pandemic crisis.
Frontiers Comput. Sci., 2023
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023
Proceedings of the 2nd International Conference of the ACM Greek SIGCHI Chapter, 2023
Archaeological trails and contemporary art: soundscapes for visually impaired visitors.
Proceedings of the First International Workshop on Accessibility and Multimodal Interaction Design Approaches in Museums for People with Impairments co-located with MobileHCI 2023 Conference, 2023
2022
"Real Change Comes from Within!": Towards a Symbiosis of Human and Digital Guides in the Museum.
ACM Journal on Computing and Cultural Heritage, 2022
Proceedings of the 26th Pan-Hellenic Conference on Informatics, 2022
Proceedings of the 13th International Conference on Information, 2022
AVI-CH 2022: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2022 International Conference on Advanced Visual Interfaces (AVI 2022), 2022
2021
"What Artists Want": Elicitation of Artist Requirements to Feed the Design on a New Collaboration Platform for Creative Work.
CoRR, 2021
2020
"Let Them Talk!": Exploring Guided Group Interaction in Digital Storytelling Experiences.
ACM Journal on Computing and Cultural Heritage, 2020
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020
Proceedings of the AVI²CH Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage co-located with 2020 International Conference on Advanced Visual Interfaces (AVI 2020), 2020
AVI2CH 2020: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
Proceedings of the IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, 2020
2019
Technology-Powered Strategies to Rethink the Pedagogy of History and Cultural Heritage through Symmetries and Narratives.
Symmetry, 2019
Bringing a peripheral, traditional venue to the digital era with targeted narratives.
Digit. Appl. Archaeol. Cult. Heritage, 2019
Proceedings of the Adjunct Publication of the 27th Conference on User Modeling, 2019
Proceedings of the Workshop on Cultural Informatics co-located with the 14th International Workshop On Semantic And Social Media Adaptation And Personalization, 2019
Proceedings of the 14th International Workshop on Semantic and Social Media Adaptation and Personalization, 2019
Proceedings of the Workshop on Cultural Informatics co-located with the 14th International Workshop On Semantic And Social Media Adaptation And Personalization, 2019
ATMF: A Student-Centered Framework for the Effective Implementation of Alternative Teaching Methods for CSEd.
Proceedings of the Digital Transformation for a Sustainable Society in the 21st Century, 2019
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Future Gener. Comput. Syst., 2018
Computing in the physical world engages students: impact on their attitudes and self-efficacy towards computer science through robotic activities.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018
A study of micro-augmentations: personality, gender, emotions and effects on attention and brain waves.
Proceedings of the 22nd Pan-Hellenic Conference on Informatics, 2018
Predicting Cognitive Profiles from a Mini Quiz: A Facebook Game for Cultural Heritage.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
CrossCult: Empowering Reuse of Digital Cultural Heritage in Context-Aware Crosscuts of European History.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018
The Human Computer Interaction and Virtual Reality Lab (University of Peloponnese): Overview and Current Challenges.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018
2017
Stimulation of reflection and discussion in museum visits through the use of social media.
Soc. Netw. Anal. Min., 2017
Social network profiling for cultural heritage: combining data from direct and indirect approaches.
Soc. Netw. Anal. Min., 2017
How Do Different Cognitive Styles Affect Learning Programming? Insights from a Game-Based Approach in Greek Schools.
ACM Trans. Comput. Educ., 2017
Proceedings of the 12th International Workshop on Semantic and Social Media Adaptation and Personalization, 2017
Exploiting relevant dates to promote serendipity and situational curiosity in cultural heritage experiences.
Proceedings of the 12th International Workshop on Semantic and Social Media Adaptation and Personalization, 2017
Proceedings of the Semantic Keyword-Based Search on Structured Data Sources, 2017
The CrossCult Knowledge Base: A Co-inhabitant of Cultural Heritage Ontology and Vocabulary Classification.
Proceedings of the New Trends in Databases and Information Systems, 2017
2016
Educ. Inf. Technol., 2016
Educational Robotics in the service of CSE: A study based on the PanHellenic competition.
Proceedings of the 11th Workshop in Primary and Secondary Computing Education, 2016
Capturing the Visitor Profile for a Personalized Mobile Museum Experience: an Indirect Approach.
Proceedings of the Late-breaking Results, 2016
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016
Sound and kinesthesis in virtual environments: pilot experiment to compare physical and digital sound contradictions.
Proceedings of the 20th Pan-Hellenic Conference on Informatics, 2016
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
Interconnecting Objects, Visitors, Sites and (Hi)Stories Across Cultural and Historical Concepts: The CrossCult Project.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Personality Matters: Balancing for Personality Types Leads to Better Outcomes for Crowd Teams.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the Semantic Keyword-Based Search on Structured Data Sources, 2016
2015
Int. J. Virtual Communities Soc. Netw., 2015
Matching or Crashing? Personality-based Team Formation in Crowdsourcing Environments.
CoRR, 2015
Comparing game input modalities: A study for the evaluation of player experience by measuring emotional state and game usability.
Proceedings of the 9th IEEE International Conference on Research Challenges in Information Science, 2015
Micro-augmentations: situated calibration of a novel non-tactile, peripheral museum technology.
Proceedings of the 19th Panhellenic Conference on Informatics, 2015
Comparing Game Input Modalities: A Study for the Evaluation of Player Experience by Measuring Self Reported Emotional States and Learning Outcomes.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Proceedings of the 5th International Conference on Information, 2014
2013
An approach for serious game development for cultural heritage: Case study for an archaeological site and museum.
ACM Journal on Computing and Cultural Heritage, 2013
Proceedings of the 8th International Workshop on Semantic and Social Media Adaptation and Personalization, 2013
Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
2011
Towards a methodological framework for the cognitive-behavioural evaluation of educational e-games.
Int. J. Learn. Technol., 2011
2010
Modeling visitors' profiles: A study to investigate adaptation aspects for museum learning technologies.
ACM Journal on Computing and Cultural Heritage, 2010
2009
Μεθοδολογία ανάπτυξης εκπαιδευτικών εφαρμογών για μουσεία: προσαρμοστικές εκπαιδευτικές τεχνολογίες εμπνευσμένες από τους επισκέπτες
PhD thesis, 2009
Meeting Visitors' Expectations - The Perceived Degree of Museumness.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009
2008
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008