Angeles López

Orcid: 0000-0002-6433-0565

According to our database1, Angeles López authored at least 11 papers between 1999 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Modulating the Gameplay Challenge Through Simple Visual Computing Elements: A Cube Puzzle Case Study.
Int. J. Interact. Multim. Artif. Intell., 2024

2021
Spherical panorama compositing through depth estimation.
Vis. Comput., 2021

Characterising Players of a Cube Puzzle Game with a Two-level Bag of Words.
Proceedings of the Adjunct Publication of the 29th ACM Conference on User Modeling, 2021

2014
Depth from a Single Image Through User Interaction.
Proceedings of the XXIV Spanish Computer Graphics Conference, 2014

2011
Low Cost Virtual Animation Effects for Sports Broadcasting: Mosaics, Flags and Big-Sized Flags.
Proceedings of the International Conference on Computational Science and Its Applications, 2011

2010
An Improved Discrete Level of Detail Model Through an Incremental Representation.
Proceedings of the Theory and Practice of Computer Graphics, 2010

2009
Mosaicos Virtuales.
Proceedings of the XIX Spanish Computer Graphics Conference, 2009

2002
Multiresolution modeling of arbitrary polygonal surfaces: a characterization.
Comput. Graph., 2002

2001
Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

2000
Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans.
Proceedings of the Discrete Geometry for Computer Imagery, 9th International Conference, 2000

1999
A First Step to Evaluate and Compare Multiresolution Models.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999


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