Andy Crabtree

Orcid: 0000-0001-5553-6767

Affiliations:
  • University of Nottingham, UK


According to our database1, Andy Crabtree authored at least 110 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
H is for Human and How (Not) To Evaluate Qualitative Research in HCI.
CoRR, 2024

AI and the Iterable Epistopics of Risk.
CoRR, 2024

Design Fiction as Breaching Experiment: An Interdisciplinary Methodology for Understanding the Acceptability and Adoption of Future Technologies.
CoRR, 2024

Making of an Adaptive Podcast that Engenders Trust through Data Negotiability.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

Responsibility and Regulation: Exploring Social Measures of Trust in Medical AI.
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024

Designing Prosocial More-Than-Human Rhetoric within Experiential Futures.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

2022
The cardboard box study: understanding collaborative data management in the connected home.
Pers. Ubiquitous Comput., 2022

Legal Provocations for HCI in the Design and Development of Trustworthy Autonomous Systems.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2021
Placing AI in the Creative Industries: The Case for Intelligent Music Production.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.
Proceedings of the AM '21: Audio Mostly 2021, 2021

2020
"Research in the Wild": Approaches to Understanding the Unremarkable as a Resource for Design.
Proceedings of the Into the Wild: Beyond the Design Research Lab, 2020

Research 'In the Wild'.
Proceedings of the Into the Wild: Beyond the Design Research Lab, 2020

Probing IoT-based consumer services: 'insights' from the connected shower.
Pers. Ubiquitous Comput., 2020

Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Privacy Engineering for Domestic IoT: Enabling Due Diligence.
Sensors, 2019

Breaching the future: understanding human challenges of autonomous systems for the home.
Pers. Ubiquitous Comput., 2019

Demonstrably doing accountability in the Internet of Things.
Int. J. Law Inf. Technol., 2019

The Living Room of the Future.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Zest: REST over ZeroMQ.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019

Creating Worlds: Exploring Animated Videos as a Tool for Contextualization in User Research.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
The practical politics of sharing personal data.
Pers. Ubiquitous Comput., 2018

Special theme on privacy and the Internet of things.
Pers. Ubiquitous Comput., 2018

Building accountability into the Internet of Things: the IoT Databox model.
J. Reliab. Intell. Environ., 2018

"What do you want for dinner?" - need anticipation and the design of proactive technologies for the home.
Comput. Support. Cooperative Work., 2018

Enabling Trusted App Development @ The Edge.
CoRR, 2018

An Analysis of Home IoT Network Traffic and Behaviour.
CoRR, 2018

Explicating the Challenges of Providing Novel Media Experiences Driven by User Personal Data.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Providing Occupancy as a Service with Databox.
Proceedings of the 1st ACM International Workshop on Smart Cities and Fog Computing, 2018

IoT App Development: Supporting Data Protection by Design and Default.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Developing GDPR Compliant Apps for the Edge.
Proceedings of the Data Privacy Management, Cryptocurrencies and Blockchain Technology, 2018

Learning from the Veg Box: Designing Unpredictability in Agency Delegation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Valorising the IoT <i>Databox</i>: creating value for everyone.
Trans. Emerg. Telecommun. Technol., 2017

Data Work: How Energy Advisors and Clients Make IoT Data Accountable.
Comput. Support. Cooperative Work., 2017

Repacking 'Privacy' for a Networked World.
Comput. Support. Cooperative Work., 2017

Accountable Internet of Things? Outline of the IoT databox model.
Proceedings of the 18th IEEE International Symposium on A World of Wireless, 2017

The Ludic Takes Work.
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017

Challenges of using Personal Data to Drive Personalised Electronic Programme Guides.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Enabling the new economic actor: data protection, the digital economy, and the Databox.
Pers. Ubiquitous Comput., 2016

Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design.
Pers. Ubiquitous Comput., 2016

Valorising the IoT Databox: Creating Value for Everyone.
CoRR, 2016

Enabling the New Economic Actor: Personal Data Regulation and the Digital Economy.
Proceedings of the 2016 IEEE International Conference on Cloud Engineering Workshop, 2016

"We Don't Sell Blocks" Exploring Minecraft's Commissioning Market.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

"This has to be the cats" - Personal Data Legibility in Networked Sensing Systems.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

A Day in the Life of Things in the Home.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Personal Data Management with the Databox: What's Inside the Box?
Proceedings of the 2016 ACM Workshop on Cloud-Assisted Networking, 2016

"Just whack it on until it gets hot": Working with IoT Data in the Home.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Deconstructing Ethnography - Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-21954-7, 2015

House rules: the collaborative nature of policy in domestic networks.
Pers. Ubiquitous Comput., 2015

"I've got a sheep with three legs if anybody wants it?": re-visioning the rural economy.
Pers. Ubiquitous Comput., 2015

The Ethical Challenges of Experience Sampling Using Wearable Cameras.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Human Data Interaction: Historical Lessons from Social Studies and CSCW.
Proceedings of the ECSCW 2015: Proceedings of the 14th European Conference on Computer Supported Cooperative Work, 2015

2014
Displaying Locality: Connecting with Customers and Visitors In-Situ via their Mobile Devices.
Proceedings of The International Symposium on Pervasive Displays, 2014

Making it "pay a bit better": design challenges for micro rural enterprise.
Proceedings of the Computer Supported Cooperative Work, 2014

2013
Introduction to the Special Issue of "The Turn to The Wild".
ACM Trans. Comput. Hum. Interact., 2013

Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

Exploring Reactions to Widespread Energy Monitoring.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Evaluating Distraction and Disengagement of Attention from the Road.
Proceedings of the Virtual, Augmented and Mixed Reality. Systems and Applications, 2013

Issues and Understandings for Rural HCI Systems Development: Agile Approaches "In the Wild".
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation 'In the Wild'.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

"How Many Bloody Examples Do You Want?" Fieldwork and Generalisation.
Proceedings of the ECSCW 2013: Proceedings of the 13th European Conference on Computer Supported Cooperative Work, 2013

Doing innovation in the wild.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Community engagement for research: contextual design in rural CSCW system development.
Proceedings of the International Conference on Communities and Technologies 2013, 2013

2012
Doing Design Ethnography
Human-Computer Interaction Series, Springer, ISBN: 978-1-4471-2725-3, 2012

Homework: putting interaction into the infrastructure.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

Fresh and local: the rural produce market as a site for co-design, ubiquitous technological intervention and digital-economic development.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Supporting traditional music-making: designing for situated discretion.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Digging in the crates: an ethnographic study of DJS' work.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Unremarkable networking: the home network as a part of everyday life.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

Research in the wild: understanding 'in the wild' approaches to design and development.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput. Hum. Interact., 2011

The network from above and below.
Proceedings of the first ACM SIGCOMM workshop on Measurements up the stack, 2011

2010
Digital plumbing: the mundane work of deploying UbiComp in the home.
Pers. Ubiquitous Comput., 2010

2009
The ins and outs of home networking: The case for useful and usable domestic networking.
ACM Trans. Comput. Hum. Interact., 2009

Understanding interaction in hybrid ubiquitous computing environments.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

Ethnography considered harmful.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Hybrid ecologies: understanding cooperative interaction in emerging physical-digital environments.
Pers. Ubiquitous Comput., 2008

"Are you watching this film or what?": interruption and the juggling of cohorts.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

Deploying research technology in the home.
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008

2007
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
Comput. Support. Cooperative Work., 2007

Making the Home Network at Home: Digital Housekeeping.
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 2007

Assembling Connected Cooperative Residential Domains.
Proceedings of the Disappearing Computer, 2007

2006
Can you see me now?
ACM Trans. Comput. Hum. Interact., 2006

Developing Digital Records: Early Experiences of Record and Replay.
Comput. Support. Cooperative Work., 2006

The practical indispensability of articulation work to immediate and remote help-giving.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

Designing for the opportunities and risks of staging digital experiences in public settings.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

The spatial character of sensor technology.
Proceedings of the Conference on Designing Interactive Systems, 2006

Supporting ethnographic studies of ubiquitous computing in the wild.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Moving with the Times: IT Research and the Boundaries of CSCW.
Comput. Support. Cooperative Work., 2005

Ways of the Hands.
Proceedings of the Ninth European Conference on Computer Supported Cooperative Work, 2005

2004
Taking technomethodology seriously: hybrid change in the ethnomethodology-design relationship.
Eur. J. Inf. Syst., 2004

Domestic Routines and Design for the Home.
Comput. Support. Cooperative Work., 2004

Mixing Research Methods in HCI: Ethnography Meets Experimentation in Image Browser Design.
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004

Collaborating around collections: informing the continued development of photoware.
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004

Configuring the Ubiquitous Home.
Proceedings of the Cooperative Systems Design, 2004

Orchestrating a mixed reality game 'on the ground'.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

Between the dazzle of a new building and its eventual corpse: assembling the ubiquitous home.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

Design in the absence of practice: breaching experiments.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
Coping with Uncertainty in a Location-Based Game.
IEEE Pervasive Comput., 2003

"Playing with the Bits" User-Configuration of Ubiquitous Domestic Environments.
Proceedings of the UbiComp 2003: Ubiquitous Computing, 2003

Finding a Place for UbiComp in the Home.
Proceedings of the UbiComp 2003: Ubiquitous Computing, 2003

Informing the Development of Calendar Systems for Domestic Use.
Proceedings of the Eighth European Conference on Computer Supported Cooperative Work, 2003

SPAM on the menu: the practical use of remote messaging in community care.
Proceedings of the 2003 Conference on Universal Usability, 2003

Where on-line meets on the streets: experiences with mobile mixed reality games.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Designing collaborative systems - a practical guide to ethnography.
The Kluwer international series on computer supported cooperative work, Springer, ISBN: 978-1-85233-718-6, 2003

2002
Designing Virtual Environments to Support Cooperation in the Real World.
Virtual Real., 2002

Pattern-based support for interactive design in domestic settings.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002

2000
Ethnomethodologically informed ethnography and information system design.
J. Am. Soc. Inf. Sci., 2000

Talking Work: Language-games, Organisations and Computer Supported Cooperative Work.
Comput. Support. Cooperative Work., 2000

1998
The M.A.D. Experience: Multiperspective Application Development in evolutionary prototyping.
Proceedings of the ECOOP'98, 1998

1997
Talking in the Library: Implications for the Design of Digital Libraries.
Proceedings of the 2nd ACM International Conference on Digital Libraries, 1997


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