Andrija Bernik

Orcid: 0000-0002-2507-9494

According to our database1, Andrija Bernik authored at least 17 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
An Empirical Study of Enhancing 3D Scanning Techniques Through Augmented Reality and LiDAR.
Proceedings of the 22nd IEEE Jubilee International Symposium on Intelligent Systems and Informatics, 2024

ChatGPT and Artificial Intelligence in Higher Education: Literature Review Powered by Artificial Intelligence.
Proceedings of the Intelligent Computing, 2024

Flight Plan Optimization, Scanning and 3D Reconstruction Using an Unmanned Aerial Vehicle.
Proceedings of the Intelligent Computing, 2024

On Word-Processing Literacy in Publicly Available Documents.
Proceedings of the 47th MIPRO ICT and Electronics Convention, 2024

2023
Addiction and Spending in Gacha Games.
Inf., 2023

2022
Anticheat System Based on Reinforcement Learning Agents in Unity.
Inf., 2022

Influence of Augmented Reality on Purchase Intention.
Proceedings of the Intelligent Computing, 2022

2021
Student Thoughts on Virtual Reality in Higher Education - A Survey Questionnaire.
Inf., 2021

The Influence of Computer Games on High School Students (Adolescents).
Proceedings of the Intelligent Computing, 2021

The Impact of Computer Games on Preschool Children's Cognitive Skills.
Proceedings of the Intelligent Computing, 2021

2020
Synergy of innovation procedures and communication skills as a success predictor in IT supported management.
Proceedings of the 43rd International Convention on Information, 2020

2019
Evaluation of Gender Differences Based on Knowledge Adaptation in the Field of Gamification and Computer Science.
Int. J. Emerg. Technol. Learn., 2019

Dynamic Machine Translation of Croatian Academic Web Sites.
Proceedings of the 42nd International Convention on Information and Communication Technology, 2019

2018
Measurement of the effects of e-learning courses gamification on motivation and satisfaction of students.
Proceedings of the 41st International Convention on Information and Communication Technology, 2018

2017
Research on Efficiency of Applying Gamified Design into University's e-Courses: 3D Modeling and Programming.
J. Comput. Sci., 2017

Introducing gamification into e-learning university courses.
Proceedings of the 40th International Convention on Information and Communication Technology, 2017

2015
Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems.
J. Comput. Sci., 2015


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