Andrii Matviienko
Orcid: 0000-0002-6571-0623Affiliations:
- KTH Royal Institute of Technology, Sweden
According to our database1,
Andrii Matviienko
authored at least 73 papers
between 2015 and 2024.
Collaborative distances:
Collaborative distances:
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Online presence:
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on orcid.org
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Bibliography
2024
VRPaperCrafting: Exploring Child-Friendly Paper Crafting in Virtual Environments using Physical Proxies and Hand Gestures.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Effects of Third-Person Locomotion Techniques on Sense of Embodiment in Virtual Reality.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
Join Me Here if You Will: Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual Characters.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Rowing Beyond: A Demonstration of Steering Methods for Rowing-based Locomotion in Virtual Environments.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual Environments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Intelligent Music Interfaces: When Interactive Assistance and Adaptive Augmentation Meet Musical Instruments.
Proceedings of the Augmented Humans International Conference 2024, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Navigating the Virtuality-Reality Clash: Reflection and Design Patterns for Industrial Mixed Reality Applications.
Proceedings of the Designing Interactive Systems Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
QuantiBike: Quantifying Perceived Cyclists' Safety via Head Movements in Virtual Reality and Outdoors.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
Guiding Visual Attention on 2D Screens: Effects of Gaze Cues from Avatars and Humans.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023
BikeSimWS: Workshop on Simulators, Scenarios, and Test Standard for Bicycle Research.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Jogging-in-Place: Exploring Body-Steering Methods for Jogging in Virtual Environments.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
PointCloudLab: An Environment for 3D Point Cloud Annotation with Adapted Visual Aids and Levels of Immersion.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023
What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
Proceedings of the Augmented Humans International Conference 2023, 2023
Proceedings of the Augmented Humans International Conference 2023, 2023
2022
"Nah, it's just annoying!" A Deep Dive into User Perceptions of Two-Factor Authentication.
ACM Trans. Comput. Hum. Interact., 2022
Proc. ACM Hum. Comput. Interact., 2022
"Baby, You can Ride my Bike": Exploring Maneuver Indications of Self-Driving Bicycles using a Tandem Simulator.
Proc. ACM Hum. Comput. Interact., 2022
AR Sightseeing: Comparing Information Placements at Outdoor Historical Heritage Sites using Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022
NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022
Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022
Immersive-Labeler: Immersive Annotation of Large-Scale 3D Point Clouds in Virtual Reality.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Accessible Automated Automotive Workshop Series (A3WS): International Perspective on Inclusive External Human-Machine Interfaces.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications - Adjunct Proceedings, Seoul, Republic of Korea, September 17, 2022
2021
Communicating the intention of an automated vehicle to pedestrians: The contributions of eHMI and vehicle behavior.
it Inf. Technol., 2021
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021
Proceedings of the Mensch und Computer 2021, 2021
ActuBoard: An Open Rapid Prototyping Platform to integrate Hardware Actuators in Remote Applications.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
VRtangibles: Assisting Children in Creating Virtual Scenes using Tangible Objects and Touch Input.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Quantified Cycling Safety: Towards a Mobile Sensing Platform to Understand Perceived Safety of Cyclists.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Leeds, United Kingdom, September 9-14, 2021, 2021
2020
VRSketchPen: Unconstrained Haptic Assistance for Sketching in Virtual 3D Environments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the PerDis '20: The 9th ACM International Symposium on Pervasive Displays, 2020
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
WeCARe: Workshop on Inclusive Communication between Automated Vehicles and Vulnerable Road Users.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020
2019
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
i-com, 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Supporting Communication between Grandparents and Grandchildren through Tangible Storytelling Systems.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Towards New Ambient Light Systems: a Close Look at Existing Encodings of Ambient Light Systems.
IxD&A, 2015
Combining Direct and Indirect Touch Input for Interactive Workspaces using Gaze Input.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015
Proceedings of the Mensch und Computer 2015, 2015