Andriani Piki
Orcid: 0000-0003-0376-1713
According to our database1,
Andriani Piki
authored at least 19 papers
between 2014 and 2024.
Collaborative distances:
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Bibliography
2024
Inf. Comput. Secur., 2024
Merging Policy and Practice: Crafting Effective Social Engineering Awareness-Raising Policies.
Proceedings of the 10th International Conference on Information Systems Security and Privacy, 2024
SDG Quest: Leveraging Mobile Game-Based Learning to Foster Environmental, Social, and Economic Sustainable Development Goals.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024
The Edifying Impact of Blending Game-Based Learning with Educational Robotics: A Systematic Review of Empirical Evidence.
Proceedings of the Social Computing and Social Media, 2024
Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Empowering Professionals: A Generative AI Approach to Personalized Cybersecurity Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
The 12th Player: Explainable Artificial Intelligence (XAI) in Football: Conceptualisation, Applications, Challenges and Future Directions.
Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support, 2023
Free Guy or Bad Guy: Safety, Privacy, and Security Risks for Minors in the Metaverse and Prominent Educational Considerations.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023
Teaching and Learning in the New Normal: Responding to Students' and Academics' Multifaceted Needs.
Proceedings of the Social Computing and Social Media, 2023
Exploring the User Experience and Effectiveness of Mobile Game-Based Learning in Higher Education.
Proceedings of the Social Computing and Social Media, 2023
#HerMetaverseToo - Gender-based Hate and Abuse in the Metaverse: The Case of Female Athletes.
Proceedings of the 10th International Conference on Behavioural and Social Computing, 2023
Fostering Cybersecurity Awareness and Skills Development Through Digital Game-Based Learning.
Proceedings of the 10th International Conference on Behavioural and Social Computing, 2023
Digital Games and Mobile Learning for Inclusion: Perspectives from Special Education Teachers.
Proceedings of the 10th International Conference on Behavioural and Social Computing, 2023
2022
Int. J. Mob. Blended Learn., 2022
Re-imagining the Distributed Nature of Learner Engagement in Computer-Supported Collaborative Learning Contexts in the Post-pandemic Era.
Proceedings of the Social Computing and Social Media: Applications in Education and Commerce, 2022
A Software Architecture for Developing Distributed Games that Teach Coding and Algorithmic Thinking.
Proceedings of the 46th IEEE Annual Computers, Software, and Applications Conferenc, 2022
2017
Learner engagement in mobile computer-supported collaborative learning contexts: An integrative framework.
Proceedings of the 16th World Conference on Mobile and Contextual Learning, 2017
2016
Learning through Play: The Role of Learning and Engagement Theory in the Development of Educational Games for Intellectually Challenged Children.
Proceedings of the 2016 International Conference on Interactive Technologies and Games, 2016
2014
Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured?
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014