Andrew Vidler

Orcid: 0000-0001-6342-0844

According to our database1, Andrew Vidler authored at least 9 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2021
Grid-Functioned Neural Networks.
Proceedings of the 38th International Conference on Machine Learning, 2021

2020
Computer graphics simulation of natural mummification by desiccation.
Comput. Animat. Virtual Worlds, 2020

Touché: Data-Driven Interactive Sword Fighting in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Towards Data-Driven Sword Fighting Experiences in VR.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Graph-based generation of action-adventure dungeon levels using answer set programming.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Biologically inspired simulation of livor mortis.
Vis. Comput., 2017

2016
Design Space Descriptions for Logical Generation of Content.
Proceedings of the STAIRS 2016, 2016

2015
A survey on object deformation and decomposition in computer graphics.
Comput. Graph., 2015

2014
Object weathering simulation avoiding texture space stretching and discontinuities.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014


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