Andrew Stern
Orcid: 0000-0001-7099-861X
According to our database1,
Andrew Stern
authored at least 23 papers
between 1998 and 2022.
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Bibliography
2022
RASCv2: Enabling Remote Access to Side-Channels for Mission Critical and IoT Systems.
ACM Trans. Design Autom. Electr. Syst., 2022
ACED-IT: Assuring Confidential Electronic Design Against Insider Threats in a Zero-Trust Environment.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2022
2020
EMFORCED: EM-Based Fingerprinting Framework for Remarked and Cloned Counterfeit IC Detection Using Machine Learning Classification.
IEEE Trans. Very Large Scale Integr. Syst., 2020
Proceedings of the IEEE International Test Conference, 2020
2019
FLATS: Filling Logic and Testing Spatially for FPGA Authentication and Tamper Detection.
Proceedings of the IEEE International Symposium on Hardware Oriented Security and Trust, 2019
2018
EMFORCED: EM-based Fingerprinting Framework for Counterfeit Detection with Demonstration on Remarked and Cloned ICs.
Proceedings of the IEEE International Test Conference, 2018
2015
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015
2013
Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2008
Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D.
Proceedings of the Interactive Storytelling, 2008
2006
Failing Believably: Toward Drama Management with Autonomous Actors in Interactive Narratives.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Façade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006
2005
Proceedings of the Digital Games Research Conference 2005, 2005
The Interactive Drama Façade.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
Structuring Content in the Façade Interactive Drama Architecture.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
2004
A Behavior Language: Joint Action and Behavioral Idioms.
Proceedings of the Life-like characters - tools, affective functions, and applications., 2004
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
1998
Proceedings of the 3rd International Conference on Intelligent User Interfaces, 1998
Proceedings of the Second International Conference on Autonomous Agents, 1998