Andrew Nealen
According to our database1,
Andrew Nealen
authored at least 58 papers
between 2003 and 2023.
Collaborative distances:
Collaborative distances:
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Bibliography
2023
IEEE Trans. Games, June, 2023
2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
2018
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis.
IEEE Trans. Games, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Congress on Evolutionary Computation, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2013
2012
ACM Trans. Graph., 2012
Proceedings of the 10th International Symposium on Non-Photorealistic Animation and Rendering, 2012
2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the Sketch-based Interfaces and Modeling, 2011
2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
GridMesh: Fast and high quality 2D Mesh generation for interactive 3D shape modeling.
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009
2008
2007
Proceedings of the 4th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2007
2006
Proceedings of the Advances in Computer Graphics and Computer Vision, 2006
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006
2005
Adaptive sampling of intersectable models exploiting image and object-space coherence.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005
2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003