Andrew Macvean

Orcid: 0009-0003-8215-8513

According to our database1, Andrew Macvean authored at least 31 papers between 2011 and 2024.

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Bibliography

2024
Understanding and Designing for Trust in AI-Powered Developer Tooling.
IEEE Softw., 2024

What Do Developers Want From AI?
IEEE Softw., 2024

How much does AI impact development speed? An enterprise-based randomized controlled trial.
CoRR, 2024

Using an LLM to Help With Code Understanding.
Proceedings of the 46th IEEE/ACM International Conference on Software Engineering, 2024

API Governance at Scale.
Proceedings of the 46th International Conference on Software Engineering: Software Engineering in Practice, 2024

Understanding Documentation Use Through Log Analysis: A Case Study of Four Cloud Services.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Meta-Manager: A Tool for Collecting and Exploring Meta Information about Code.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

AI-Enhanced API Design: A New Paradigm in Usability and Efficiency.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploring Documentation Usage via Page-view Log Analysis.
CoRR, 2023

In-IDE Generation-based Information Support with a Large Language Model.
CoRR, 2023

Support for Long-Form Documentation Authoring and Maintenance.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2023

2022
Using Annotations for Sensemaking About Code.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Understanding How Programmers Can Use Annotations on Documentation.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Accessibility of Command Line Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2019
MARBLE: Mining for Boilerplate Code to Identify API Usability Problems.
Proceedings of the 34th IEEE/ACM International Conference on Automated Software Engineering, 2019

2018
Savouring our mistakes: Learning from the FitQuest project.
Int. J. Child Comput. Interact., 2018

API Designers in the Field: Design Practices and Challenges for Creating Usable APIs.
Proceedings of the 2018 IEEE Symposium on Visual Languages and Human-Centric Computing, 2018

Discovering API Usability Problems at Scale.
Proceedings of the 2nd IEEE/ACM International Workshop on API Usage and Evolution, 2018

2016
API Usability at Scale.
Proceedings of the 27th Annual Workshop of the Psychology of Programming Interest Group, 2016

API Design Reviews at Scale.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2013
Understanding the exergame user experience: users' motivation, attitude and behaviour in a location-aware pervasive exergame for adolescent children.
PhD thesis, 2013

Robust evaluation for a maturing field: The train the teacher method.
Int. J. Child Comput. Interact., 2013

Understanding exergame users' physical activity, motivation and behavior over time.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

iFitQuest: a school based study of a mobile location-aware exergame for adolescents.
Proceedings of the Mobile HCI '12, 2012

Embedding technology in the classroom: the train the teacher model.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Developing adaptive exergames for adolescent children.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Evaluating enjoyment within alternate reality games.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Task-involved versus Ego-Involved: Motivating children to exercise in a pervasive exergame.
Proceedings of the Ninth Annual IEEE International Conference on Pervasive Computing and Communications, 2011

An enjoyment metric for the evaluation of alternate reality games.
Proceedings of the Foundations of Digital Games, 2011

WeQuest: scalable alternate reality games through end-user content authoring.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011


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