Andrew MacQuarrie

Orcid: 0000-0003-1028-2710

According to our database1, Andrew MacQuarrie authored at least 10 papers between 2015 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
Investigating the Perceived Strengths and Limitations of Free-Viewpoint Video.
Frontiers Virtual Real., 2020

Directing versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Improving Free-Viewpoint Video Content Production Using RGB-Camera-Based Skeletal Tracking.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Exploring the Use of Skeletal Tracking for Cheaper Motion Graphs and On-Set Decision Making in Free-Viewpoint Video Production.
Proceedings of the CVMP '20: European Conference on Visual Media Production, 2020

2019
Perception of Volumetric Characters' Eye-Gaze Direction in Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Evaluating 360° media experiences.
PhD thesis, 2018

The Effect of Transition Type in Multi-View 360° Media.
IEEE Trans. Vis. Comput. Graph., 2018

The effect of chair type on users' viewing experience for 360-degree video.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic video.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2015
Object removal in panoramic media.
Proceedings of the 12th European Conference on Visual Media Production, 2015


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