Andrew M. Phelps
Orcid: 0000-0003-4572-630XAffiliations:
- University of Canterbury, Christchurch, New Zealand
- American University, Washington, DC, USA
- Rochester Institute of Technology, Center for Media, Arts, Games, Interaction and Creativity (MAGIC) (former)
According to our database1,
Andrew M. Phelps
authored at least 27 papers
between 2003 and 2024.
Collaborative distances:
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Online presence:
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on andyworld.io
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Bibliography
2024
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Playing the (Streaming) Fame Game: (Re)presentations of success, challenges, and demand in streaming simulation games.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
2023
The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices.
Proceedings of the Interactive Storytelling, 2023
Fame! I wanna stream forever! Analysis and Critique of Successful Streamers' Advice to the Next Generation.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
2022
Shared Spaces as Authenticity: Exploring the Connectedness of the Physical Environments of Microstreamers and their Audience.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
2021
Streaming into the Void: An Analysis of Microstreaming Trends and Behaviors Utilizing a Demand Framework.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
2020
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Teaching Students How to Make Games for Research-Creation/Meaningful Impact: (Is Hard).
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Tenure and promotion in the next era of game design and development programs: some thoughts and observations.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
2016
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
Proceedings of the 11th Annual International Conference of the Alliance of Digital Humanities Organizations, 2016
2013
IEEE Consumer Electron. Mag., 2013
2012
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
Technical properties of play a technical analysis of significant properties for video game preservation.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012
2009
IEEE Multim., 2009
Games in the Classroom: Using Games as a Motivator for the Study of Computing: Part 2.
IEEE Multim., 2009
IEEE Multim., 2009
2007
Bridging the gap: balancing faculty expectations and student realities in computer gaming courses.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007
2006
Motivating OOP by blowing things up: an exercise in cooperation and competition in an introductory java programming course.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006
Hello, M.U.P.P.E.T.S.: using a 3D collaborative virtual environment to motivate fundamental object-oriented learning.
Proceedings of the Companion to the 21th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2006
2005
Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45.
J. Game Dev., 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
2004
Proceedings of the 5th Conference on Information Technology Education, 2004
2003
Proceedings of the 4th conference on Information technology curriculum, 2003