Andrew M. Day
According to our database1,
Andrew M. Day
authored at least 83 papers
between 1988 and 2015.
Collaborative distances:
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Bibliography
2015
2014
Augmenting graphical user interfaces with haptic assistance for motion-impaired operators.
Int. J. Hum. Comput. Stud., 2014
2012
Haptic-Assisted Target Acquisition in a Visual Point-and-Click Task for Computer Users with Motion Impairments.
IEEE Trans. Haptics, 2012
Comput. Graph., 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the 18th International Conference on Virtual Systems and Multimedia, 2012
Proceedings of the 13th International Symposium on Virtual Reality, 2012
Proceedings of the Motion in Games - 5th International Conference, 2012
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012
2011
Aligning archive maps and extracting footprints for analysis of historic urban environments.
Comput. Graph., 2011
Proceedings of the Theory and Practice of Computer Graphics, 2011
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011
2010
Comput. Graph. Forum, 2010
Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach.
Proceedings of the Theory and Practice of Computer Graphics, 2010
Proceedings of the Theory and Practice of Computer Graphics, 2010
Proceedings of the ACHI 2010, 2010
2009
Proceedings of the 10th International Symposium on Virtual Reality, 2009
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009
2008
Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment.
Vis. Comput., 2008
Comput. Animat. Virtual Worlds, 2008
ACM Journal on Computing and Cultural Heritage, 2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Real-time Visualisation of Multiple Time dependent Reconstruction Hypotheses for a Cultural Heritage Site.
Proceedings of the 9th International Symposium on Virtual Reality, 2008
2007
Automatic generation, texturing and population of a reflective real-time urban environment.
Comput. Graph., 2007
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2007
Fast Hierarchical Methods to Detect Collisions between Deformable Objects: A Comparison.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007
Proceedings of the 2007 International Conference on Cyberworlds, 2007
2006
Comput. Graph. Forum, 2006
Proceedings of the Third Workshop on Virtual Reality Interactions and Physical Simulations, 2006
Proceedings of the 37th CIPA International Workshop dedicated on e-Documentation and Standardisation in Cultural Heritage, incorporating the 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, the 4th Eurographics Workshop on Graphics and Cultural Heritage, and the 1st EuroMed Conference on IT in Cultural Heritage, CIPA/VAST/GCH/EuroMed 2006, Nicosia, Cyprus, October 30, 2006
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
2005
Comput. Graph., 2005
Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene.
Comput. Graph., 2005
2004
Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree.
Comput. Graph. Forum, 2004
Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments.
Comput. Graph., 2004
Partial Visibility for Virual Reality Applications.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Towards the Automatic Integration of Ground Level Images into a Virtual Urban Environment.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment.
Proceedings of the 5th International Symposium on Virtual Reality, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003
Proceedings of the 4th International Symposium on Virtual Reality, 2003
Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments.
Proceedings of the Theory and Practice of Computer Graphics 2003 (TPCG 2003), 2003
Automatically generating large urban environments based on the footprint data of buildings.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003
Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003
2001
Comput. Graph. Forum, 2001
Comput. Graph. Forum, 2001
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
Rendering of large and complex urban environments for real time heritage reconstructions.
Proceedings of the 2001 Conference on Virtual Reality, 2001
Proceedings of the 2001 Conference on Virtual Reality, 2001
Proceedings of the 2001 Conference on Virtual Reality, 2001
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001
2000
Proceedings of the International Conference on Information Visualisation, 2000
1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
1998
Concurr. Pract. Exp., 1998
1994
Comput. Graph. Forum, 1994
Comput. Graph. Forum, 1994
1991
1990
The implementation of an algorithm to find the convex hull of a set of three-dimensional points.
ACM Trans. Graph., 1990
Comput. Graph. Forum, 1990
Easy reading for practitioners and students : Algorithms for parallel polygon rendering T Theorharis Springer-Verlag (1989) 147pp.
Comput. Aided Des., 1990
1988