Andrew M. Burton

Orcid: 0000-0002-9073-8310

Affiliations:
  • Nottingham Trent University, UK


According to our database1, Andrew M. Burton authored at least 15 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Enhancing biofeedback-driven self-guided virtual reality exposure therapy through arousal detection from multimodal data using machine learning.
Brain Informatics, December, 2023

The Use of Explainable Sensor Systems in Classroom Settings - Teacher, Student and Parent Voices on the Value of Sensor Systems.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

2022
Improving Accessibility and Personalisation for HE Students with Disabilities in Two Countries in the Indian Subcontinent - Initial Findings.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

Explainable Multimodal Machine Learning for Engagement Analysis by Continuous Performance Test.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

Towards Explainable and Privacy-Preserving Artificial Intelligence for Personalisation in Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022

Towards Machine Learning Driven Self-guided Virtual Reality Exposure Therapy Based on Arousal State Detection from Multimodal Data.
Proceedings of the Brain Informatics - 15th International Conference, 2022

2021
Teachers' Perspectives on the Adoption of an Adaptive Learning System Based on Multimodal Affect Recognition for Students with Learning Disabilities and Autism.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

2020
Examining the potential impact of digital game making in curricula based teaching: Initial observations.
Comput. Educ., 2020

An evaluation of an adaptive learning system based on multimodal affect recognition for learners with intellectual disabilities.
Br. J. Educ. Technol., 2020

2019
Evaluation of the Create@School Game-Based Learning-Teaching Approach.
Sensors, 2019

2016
A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual Disabilities.
Proceedings of the 2016 International Conference on Interactive Technologies and Games, 2016

2014
Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014

2011
The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients.
Int. J. Game Based Learn., 2011

Dual camera motion capture for serious games in stroke rehabilitation.
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011

2005
Gates of global perception: forensic graphics for evidence presentation.
Proceedings of the 13th ACM International Conference on Multimedia, 2005


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