Andrew M. Burton
Orcid: 0000-0002-9073-8310Affiliations:
- Nottingham Trent University, UK
According to our database1,
Andrew M. Burton
authored at least 15 papers
between 2005 and 2023.
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Bibliography
2023
Enhancing biofeedback-driven self-guided virtual reality exposure therapy through arousal detection from multimodal data using machine learning.
Brain Informatics, December, 2023
The Use of Explainable Sensor Systems in Classroom Settings - Teacher, Student and Parent Voices on the Value of Sensor Systems.
Proceedings of the Universal Access in Human-Computer Interaction, 2023
2022
Improving Accessibility and Personalisation for HE Students with Disabilities in Two Countries in the Indian Subcontinent - Initial Findings.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
Explainable Multimodal Machine Learning for Engagement Analysis by Continuous Performance Test.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
Towards Explainable and Privacy-Preserving Artificial Intelligence for Personalisation in Autism Spectrum Disorder.
Proceedings of the Universal Access in Human-Computer Interaction. User and Context Diversity, 2022
Towards Machine Learning Driven Self-guided Virtual Reality Exposure Therapy Based on Arousal State Detection from Multimodal Data.
Proceedings of the Brain Informatics - 15th International Conference, 2022
2021
Teachers' Perspectives on the Adoption of an Adaptive Learning System Based on Multimodal Affect Recognition for Students with Learning Disabilities and Autism.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
2020
Examining the potential impact of digital game making in curricula based teaching: Initial observations.
Comput. Educ., 2020
An evaluation of an adaptive learning system based on multimodal affect recognition for learners with intellectual disabilities.
Br. J. Educ. Technol., 2020
2019
2016
A Comparison of Humanoid and Non-humanoid Robots in Supporting the Learning of Pupils with Severe Intellectual Disabilities.
Proceedings of the 2016 International Conference on Interactive Technologies and Games, 2016
2014
Using a Blended Pedagogical Framework to Guide the Applications of Games in Non-formal Contexts.
Proceedings of the 2014 International Conference on Interactive Technologies and Games, 2014
2011
The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients.
Int. J. Game Based Learn., 2011
Proceedings of the 2011 IEEE 1st International Conference on Serious Games and Applications for Health, 2011
2005
Proceedings of the 13th ACM International Conference on Multimedia, 2005