Andrew Hicks
Orcid: 0000-0001-6320-0411
According to our database1,
Andrew Hicks
authored at least 32 papers
between 1999 and 2021.
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Bibliography
2021
2019
Developing a Tool for Wetland Characterization Using Fractional Cover, Tasseled Cap Wetness And Water Observations From Space.
Proceedings of the 2019 IEEE International Geoscience and Remote Sensing Symposium, 2019
Proceedings of the 2019 IEEE International Conference on Software Testing, 2019
2017
Comput. Sci. Educ., 2017
Proceedings of the 10th International Conference on Educational Data Mining, 2017
2016
Using game analytics to evaluate puzzle design and level progression in a serious game.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Proceedings of the 9th International Conference on Educational Data Mining, 2016
Proceedings of the 9th International Conference on Educational Data Mining, 2016
2015
Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, 2015
Proceedings of the Workshops Proceedings of EDM 2015 8th International Conference on Educational Data Mining, 2015
Interaction Network Estimation: Predicting Problem-Solving Diversity in Interactive Environments.
Proceedings of the 8th International Conference on Educational Data Mining, 2015
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
A comparison of two approaches for hint generation in programming tutors (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014
Part of the game: Changing level creation to identify and filter low quality user-generated levels.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 7th International Conference on Educational Data Mining, 2014
Proceedings of the Workshops held at Educational Data Mining 2014, 2014
2013
Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
BOTS: Harnessing Player Data and Player Effort to Create and Evaluate Levels in a Serious Game.
Proceedings of the 6th International Conference on Educational Data Mining, 2013
Proceedings of the ACM Cloud and Autonomic Computing Conference, 2013
2012
Clinical decision support for integrated cyber-physical systems: a mixed methods approach.
Proceedings of the ACM International Health Informatics Symposium, 2012
Creation of a game-based digital layer for increased museum engagement among digital natives.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012
Creation, evaluation, and presentation of user-generated content in community game-based tutors.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
2010
SNAG: using social networking games to increase student retention in computer science.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
2008
Proceedings of the Twenty-First IEEE International Symposium on Computer-Based Medical Systems, 2008
1999