Andrew Gilpin

According to our database1, Andrew Gilpin authored at least 22 papers between 2001 and 2012.

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Bibliography

2012
First-order algorithm with 𝒪(ln(1/ε)) convergence for ε-equilibrium in two-person zero-sum games.
Math. Program., 2012

2011
Information-theoretic approaches to branching in search.
Discret. Optim., 2011

2010
Smoothing Techniques for Computing Nash Equilibria of Sequential Games.
Math. Oper. Res., 2010

Speeding up gradient-based algorithms for sequential games.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2008
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

A heads-up no-limit Texas Hold'em poker player: discretized betting models and automatically generated equilibrium-finding programs.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Solving two-person zero-sum repeated games of incomplete information.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

First-Order Algorithm with O(ln(1/e)) Convergence for e-Equilibrium in Two-Person Zero-Sum Games.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Lossless abstraction of imperfect information games.
J. ACM, 2007

Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games.
Proceedings of the Internet and Network Economics, Third International Workshop, 2007

Better automated abstraction techniques for imperfect information games, with application to Texas Hold'em poker.
Proceedings of the 6th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2007), 2007

Potential-Aware Automated Abstraction of Sequential Games, and Holistic Equilibrium Analysis of Texas Hold'em Poker.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007

2006
Finding equilibria in large sequential games of imperfect information.
Proceedings of the Proceedings 7th ACM Conference on Electronic Commerce (EC-2006), 2006

A Texas Hold'em poker player based on automated abstraction and real-time equilibrium computation.
Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2006), 2006

A Competitive Texas Hold'em Poker Player via Automated Abstraction and Real-Time Equilibrium Computation.
Proceedings of the Proceedings, 2006

2005
CABOB: A Fast Optimal Algorithm for Winner Determination in Combinatorial Auctions.
Manag. Sci., 2005

Mixed-Integer Programming Methods for Finding Nash Equilibria.
Proceedings of the Proceedings, 2005

Optimal Rhode Island Hold'em Poker.
Proceedings of the Proceedings, 2005

2003
Sequences of Take-It-or-Leave-It Offers: Near-Optimal Auctions Without Full Valuation Revelation.
Proceedings of the Agent-Mediated Electronic Commerce V, 2003

2002
Winner determination in combinatorial auction generalizations.
Proceedings of the First International Joint Conference on Autonomous Agents & Multiagent Systems, 2002

2001
CABOB: A Fast Optimal Algorithm for Combinatorial Auctions.
Proceedings of the Seventeenth International Joint Conference on Artificial Intelligence, 2001


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