Andrew D. Wilson
Orcid: 0000-0001-5751-9354
According to our database1,
Andrew D. Wilson
authored at least 100 papers
between 1995 and 2024.
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Bibliography
2024
Proc. ACM Hum. Comput. Interact., 2024
Understanding Communication Preferences of Information Workers in Engagement with Text-Based Conversational Agents.
CoRR, 2024
BlendScape: Enabling Unified and Personalized Video-Conferencing Environments through Generative AI.
CoRR, 2024
BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
Comparing the Agency of Hybrid Meeting Remote Users in 2D and 3D Interfaces of the Hybridge System.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote Collaboration.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Proc. ACM Hum. Comput. Interact., 2023
Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Spatialized Audio and Hybrid Video Conferencing: Where Should Voices be Positioned for People in the Room and Remote Headset Users?
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
On the Effect of Size and Contrast of the SSVEP Visual Stimuations on Classification Accuracy and User-Friendliness in Virtual Reality.
Proceedings of the 11th International Winter Conference on Brain-Computer Interface, 2023
2022
Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement.
ACM Trans. Access. Comput., 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the 10th International Winter Conference on Brain-Computer Interface, 2022
2021
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
A Closed-loop Adaptive Brain-computer Interface Framework: Improving the Classifier with the Use of Error-related Potentials.
Proceedings of the 10th International IEEE/EMBS Conference on Neural Engineering, 2021
Decoding Music Attention from "EEG Headphones": A User-Friendly Auditory Brain-Computer Interface.
Proceedings of the IEEE International Conference on Acoustics, 2021
2020
Proc. ACM Hum. Comput. Interact., 2020
Decoding auditory and tactile attention for use in an EEG-based brain-computer interface.
Proceedings of the 8th International Winter Conference on Brain-Computer Interface, 2020
2019
VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019
Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018
2017
Dynamic Task Execution Using Active Parameter Identification With the Baxter Research Robot.
IEEE Trans Autom. Sci. Eng., 2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
HCITools: Strategies and Best Practices for Designing, Evaluating and Sharing Technical HCI Toolkits.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Hybrid HFR Depth: Fusing Commodity Depth and Color Cameras to Achieve High Frame Rate, Low Latency Depth Camera Interactions.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
IEEE Robotics Autom. Lett., 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Room2Room: Enabling Life-Size Telepresence in a Projected Augmented Reality Environment.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
A Demonstration of Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
IEEE Trans Autom. Sci. Eng., 2015
Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
FoveAR: Combining an Optically See-Through Near-Eye Display with Projector-Based Spatial Augmented Reality.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015
Real-time trajectory synthesis for information maximization using Sequential Action Control and least-squares estimation.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015
Maximizing fisher information using discrete mechanics and projection-based trajectory optimization.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015
Proceedings of the Thirteenth European Conference Artificial Life, 2015
2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology, 2014
CrossMotion: Fusing Device and Image Motion for User Identification, Tracking and Device Association.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014
Local E-optimality conditions for trajectory design to estimate parameters in nonlinear systems.
Proceedings of the American Control Conference, 2014
2013
InfraStructs: fabricating information inside physical objects for imaging in the terahertz region.
ACM Trans. Graph., 2013
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013
Proceedings of the 2013 IEEE International Conference on Automation Science and Engineering, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Your phone or mine?: fusing body, touch and device sensing for multi-user device-display interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
Combining multiple depth cameras and projectors for interactions on, above and between surfaces.
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts.
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010
Pinch-the-sky dome: freehand multi-point interactions with immersive omni-directional data.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008
Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology, 2008
DocuDesk: An interactive surface for creating and rehydrating many-to-many linkages among paper and digital documents.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the Graphics Interface 2008 Conference, 2008
2007
Gestures without libraries, toolkits or training: a $1 recognizer for user interface prototypes.
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007
BlueTable: connecting wireless mobile devices on interactive surfaces using vision-based handshaking.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007
2006
Robust computer vision-based detection of pinching for one and two-handed gesture input.
Proceedings of the 19th Annual ACM Symposium on User Interface Software and Technology, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2005
Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology, 2005
Proceedings of the Human-Computer Interaction, 2005
2004
Proceedings of the 6th International Conference on Multimodal Interfaces, 2004
2001
Int. J. Pattern Recognit. Artif. Intell., 2001
2000
Proceedings of the 15th International Conference on Pattern Recognition, 2000
1999
Presence Teleoperators Virtual Environ., 1999
IEEE Trans. Pattern Anal. Mach. Intell., 1999
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999
1998
Proceedings of the Sixth International Conference on Computer Vision (ICCV-98), 1998
Proceedings of the 1998 Conference on Computer Vision and Pattern Recognition (CVPR '98), 1998
1997
IEEE Trans. Pattern Anal. Mach. Intell., 1997
Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97), 1997
1996
Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96), 1996
1995
Proceedings of the Procedings of the Fifth International Conference on Computer Vision (ICCV 95), 1995