Andrew Cunningham

Orcid: 0000-0003-2536-3011

According to our database1, Andrew Cunningham authored at least 57 papers between 2005 and 2024.

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Bibliography

2024
Hey Building! Novel Interfaces for Parametric Design Manipulations in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2024

Whatever could be, could be: Visualizing Future Movement Predictions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Once Upon a Data Story: A Preliminary Design Space for Immersive Data Storytelling.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024

Immersive Focus+Context Techniques to Assist in Interpretation of High Density Forest Point Clouds.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

Adaptive Portals: Enhancing Virtual Reality Interaction Spaces With Real-Time Self-Adjusting Portals.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024


That's Rough! Encoding Data into Roughness for Physicalization.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Aesthetics and comprehension of curved 3D graphs in Virtual Reality.
J. Comput. Lang., 2023

RealityDrop: A Multimodal Mixed Reality Framework to Manipulate Virtual Content between Cross-system Displays.
CoRR, 2023

Envisioning Paramersive Design: An Immersive Approach to Architectural Design and Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Message from the ISMAR 2023 Science and Technology Conference Program Chairs.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Point & Portal: A New Action at a Distance Technique For Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Supporting Jury Understanding of Expert Evidence in a Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Evaluating Visual Cues for Future Airborne Surveillance Using Simulated Augmented Reality Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Portal Rendering and Creation Interactions in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

The NASA Tropics Mission as a Pathfinder for Future LEO Microwave Sounders.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2022

Immersive Analytics 2.0: Spatial and Embodied Sensemaking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring Hybrid Reality Environments for Overview+detail Tasks in Immersive Data Visualisation.
Proceedings of the 14th Asia-Pacific Workshop on Mixed and Augmented Reality co-located with a joint international conference of the 32nd International Conference on Artificial Reality and Telexistence & the 27th Eurographics Symposium on Virtual Environments (ICAT-EGVE2022), 2022

2021
ORION2: A magnetohydrodynamics code for star formation.
J. Open Source Softw., 2021

Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D Monitors.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Towards Embodied Interaction for Geospatial Energy Sector Analytics in Immersive Environments.
Proceedings of the e-Energy '21: The Twelfth ACM International Conference on Future Energy Systems, Virtual Event, Torino, Italy, 28 June, 2021

The Spheres of Player Motivation: Towards a New Typology for Player Motivation in Digital Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Bringing the Jury to the Scene of the Crime: Memory and Decision-Making in a Simulated Crime Scene.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Examining virtual reality navigation techniques for 3D network visualisations.
J. Comput. Lang., 2020

Examining the use of narrative constructs in data videos.
Vis. Informatics, 2020

There Is No Spoon: Evaluating Performance, Space Use, and Presence with Expert Domain Users in Immersive Analytics.
IEEE Trans. Vis. Comput. Graph., 2020

Examining Computer-Supported 3D Event Recreation for Enhancing Cognitive Load, Memorability, and Engagement.
Multimodal Technol. Interact., 2020

Pre-Launch Calibration of the Nasa Tropics Constellation Mission.
Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, 2020

Embodied Axes: Tangible, Actuated Interaction for 3D Augmented Reality Data Spaces.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
GeoGate: Correlating Geo-Temporal Datasets Using an Augmented Reality Space-Time Cube and Tangible Interactions.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

IATK: An Immersive Analytics Toolkit.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Immersive analytics.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

3DUITK: An Opensource Toolkit for Thirty Years of Three-Dimensional Interaction Research.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

A Preliminary Exploration of Montage Transitions in Cinematic Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Capturing Cinematic Shots of Virtual Reality Scenes in Unity.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Narrative and Spatial Memory for Jury Viewings in a Reconstructed Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2018

Tangible Braille Plot: Tangibly Exploring Geo-Temporal Data in Virtual Reality.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

Evaluating Navigation Techniques for 3D Graph Visualizations in Virtual Reality.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

Immersive Visualisation of Geo-Temporal Narratives in Law Enforcement.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018

2017
ImAxes: Immersive Axes as Embodied Affordances for Interactive Multivariate Data Visualisation.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Lossy Image Compression with Compressive Autoencoders.
Proceedings of the 5th International Conference on Learning Representations, 2017

Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network.
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017

2016
Development, integration, and test architecture for a software-based hardware-agnostic fault tolerant flight computer.
IEEE Instrum. Meas. Mag., 2016

2014
Jamster: A mobile dual-arm assistive robot with Jamboxx control.
Proceedings of the 2014 IEEE International Conference on Automation Science and Engineering, 2014

2010
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality.
Proceedings of the IEEE Virtual Reality Conference, 2010

An Augmented Reality X-Ray system based on visual saliency.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Seeing more than the graph: evaluation of multivariate graph visualization methods.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Design and Impressions of a Multi-User Tabletop Interaction Device.
Proceedings of the User Interfaces 2010, 2010

2009
TableMouse: a novel multiuser tabletop pointing device.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2007
GraphScape: integrated multivariate network visualization.
Proceedings of the APVIS 2007, 2007

2006
A Unicode Keyboard for African Languages: The Case of Dagaare and Twi.
Int. J. Technol. Hum. Interact., 2006

2005
Target Motion Analysis Visualisation.
Proceedings of the Asia-Pacific Symposium on Information Visualisation, 2005


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