Andrew C. Robb
Orcid: 0000-0002-0398-5576
According to our database1,
Andrew C. Robb
authored at least 54 papers
between 2012 and 2024.
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Bibliography
2024
The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2024
The Effects of Secondary Task Demands on Cybersickness in Active Exploration Virtual Reality Experiences.
IEEE Trans. Vis. Comput. Graph., May, 2024
Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical Components.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
2023
Changes in Navigation over Time: A Comparison of Teleportation and Joystick-Based Locomotion.
ACM Trans. Appl. Percept., October, 2023
Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors.
IEEE Trans. Vis. Comput. Graph., 2023
How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2023
Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Social Virtual Reality Is My Therapist: Overcoming Social Anxiety Disorder Through Using Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022
Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2022
Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual Reality.
ACM Trans. Appl. Percept., 2022
ACM Trans. Appl. Percept., 2022
Frontiers Virtual Real., 2022
Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021
Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual Reality.
Proceedings of the IDC '21: Interaction Design and Children, 2021
2020
Virtual Real., 2020
Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Lingering Effects Associated with Virtual Reality: An Analysis Based on Consumer Discussions Over Time.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Exploring Effects of Screen-Fixed and World-Fixed Annotation on Navigation in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Investigating the Effects of Display Fidelity of Popular Head-Mounted Displays on Spatial Updating and Learning in Virtual Reality.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in Minecraft.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2016
Do Variations in Agency Indirectly Affect Behavior with Others? An Analysis of Gaze Behavior.
IEEE Trans. Vis. Comput. Graph., 2016
Training Together: How Another Human Trainee's Presence Affects Behavior during Virtual Human-Based Team Training.
Frontiers ICT, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
2015
Teaming Up with Virtual Humans: How Other People Change Our Perceptions of and Behavior with Virtual Teammates.
IEEE Trans. Vis. Comput. Graph., 2015
Comput. Hum. Behav., 2015
Virtual Role-Models: Using Virtual Humans to Train Best Communication Practices for Healthcare Teams.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015
2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
A Qualitative Evaluation of Behavior during Conflict with an Authoritative Virtual Human.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014
2013
Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences.
IEEE Trans. Vis. Comput. Graph., 2013
Presence Teleoperators Virtual Environ., 2013
2012
Proceedings of the 2012 IEEE Virtual Reality, 2012