Andrew C. Robb

Orcid: 0000-0002-0398-5576

According to our database1, Andrew C. Robb authored at least 54 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2024

The Effects of Secondary Task Demands on Cybersickness in Active Exploration Virtual Reality Experiences.
IEEE Trans. Vis. Comput. Graph., May, 2024

Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical Components.
IEEE Trans. Vis. Comput. Graph., May, 2024

The Effects of Colored Environmental Surroundings in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

2023
Changes in Navigation over Time: A Comparison of Teleportation and Joystick-Based Locomotion.
ACM Trans. Appl. Percept., October, 2023

Introduction to the SAP 2023 Special Issue.
ACM Trans. Appl. Percept., October, 2023

Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors.
IEEE Trans. Vis. Comput. Graph., 2023

How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2023

Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Social Virtual Reality Is My Therapist: Overcoming Social Anxiety Disorder Through Using Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2022

Experience Matters: Longitudinal Changes in Sensitivity to Rotational Gains in Virtual Reality.
ACM Trans. Appl. Percept., 2022

Sensitivity to Hand Offsets and Related Behavior in Virtual Environments over Time.
ACM Trans. Appl. Percept., 2022

Lingering effects associated with the consumer use of virtual reality.
Frontiers Virtual Real., 2022

Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Spatial Judgments in Impossible Spaces Preserve Important Relative Information.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual Reality.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Revisiting affordance perception in contemporary virtual reality.
Virtual Real., 2020

Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Lingering Effects Associated with Virtual Reality: An Analysis Based on Consumer Discussions Over Time.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

It Is Complicated: Interacting with Children in Social Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Exploring Effects of Screen-Fixed and World-Fixed Annotation on Navigation in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Relative Room Size Judgments in Impossible Spaces.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Investigating the Effects of Display Fidelity of Popular Head-Mounted Displays on Spatial Updating and Learning in Virtual Reality.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020

A Virtual Space for All: Exploring Children's Experience in Social Virtual Reality.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Ethical Concerns of the Use of Virtual Avatars in Consumer Entertainment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

An Initial Investigation into Stereotypical Influences on Implicit Racial Bias and Embodied Avatars.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Effect of Hand Size and Interaction Modality on the Virtual Hand Illusion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Perception of Spatial Relationships in Impossible Spaces.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

2018
Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Standardization of Medical Trials Using Virtual Experimenters.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Towards Revisiting Passability Judgments in Real and Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Guidelines on Successfully Porting Non-Immersive Games to Virtual Reality: A Case Study in Minecraft.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2016
Do Variations in Agency Indirectly Affect Behavior with Others? An Analysis of Gaze Behavior.
IEEE Trans. Vis. Comput. Graph., 2016

Training Together: How Another Human Trainee's Presence Affects Behavior during Virtual Human-Based Team Training.
Frontiers ICT, 2016

Real-Time Marker Tracking with Microsoft Kinect.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016

2015
Teaming Up with Virtual Humans: How Other People Change Our Perceptions of and Behavior with Virtual Teammates.
IEEE Trans. Vis. Comput. Graph., 2015

A comparison of speaking up behavior during conflict with real and virtual humans.
Comput. Hum. Behav., 2015

Virtual Role-Models: Using Virtual Humans to Train Best Communication Practices for Healthcare Teams.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015

2014
Mixed-Reality Humans for Team Training.
IEEE Computer Graphics and Applications, 2014

Social presence in mixed agency interactions.
Proceedings of the 2014 IEEE Virtual Reality, 2014

A Qualitative Evaluation of Behavior during Conflict with an Authoritative Virtual Human.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
Leveraging Virtual Humans to Effectively Prepare Learners for Stressful Interpersonal Experiences.
IEEE Trans. Vis. Comput. Graph., 2013

Exploring Agent Physicality and Social Presence for Medical Team Training.
Presence Teleoperators Virtual Environ., 2013

2012
Increasing agent physicality to raise social presence and elicit realistic behavior.
Proceedings of the 2012 IEEE Virtual Reality, 2012


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