Andrés Gómez de Silva Garza

Orcid: 0000-0003-4184-9919

According to our database1, Andrés Gómez de Silva Garza authored at least 29 papers between 1994 and 2024.

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Bibliography

2024
Finding Optimal Classroom Arrangements to Minimize Cheating in Exams Using a Hybrid AI System.
Proceedings of the Hybrid Artificial Intelligent Systems - 19th International Conference, 2024

2021
A Case-Based Approach to Creating Movie Poster Compositions.
Proceedings of the Twelfth International Conference on Computational Creativity, 2021

2019
An introduction to and comparison of computational creativity and design computing.
Artif. Intell. Rev., 2019

2016
Modifying the fitness function during the use of an evolutionary algorithm for design.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

2014
Multi-agent simulation of perception of safety from crime.
Proceedings of the Symposium on Applied Computing, 2014

Commonsense Knowledge as the Glue in a Hybrid Model of Computational Creativity.
Proceedings of the 2014 IEEE International Conference on Data Mining Workshops, 2014

Towards Evolutionary Story Generation.
Proceedings of the Fifth International Conference on Computational Creativity, 2014

2013
Comparing Different Implementations of the Same Fitness Criteria in an Evolutionary Algorithm for the Design of Shapes.
Proceedings of the Knowledge, Information and Creativity Support Systems: Recent Trends, Advances and Solutions - Selected Papers from KICSS'2013, 2013

2011
Evaluating an evolutionary method of design style imitation.
Artif. Intell. Eng. Des. Anal. Manuf., 2011

Exploring the sensitivity to representation of an evolutionary algorithm for the design of shapes.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Special Issue on Artificial Intelligence in Design.
J. Comput. Inf. Sci. Eng., 2010

Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation.
Proceedings of the International Conference on Computational Creativity, 2010

2008
An Information System Design for Coaching Students by Using Case-Based Reasoning (CBR).
Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies, 2008

2007
Inferring the Past: A Computational Exploration of the Strategies that May Have Been Used in the Aztec Board Game of Patolli.
Proceedings of the 2007 IEEE Symposium on Computational Intelligence and Games, 2007

2006
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment.
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006

Un Sistema de Información para la Administración y Consulta de Bases de Conocimiento en la Industria Automotora.
Proceedings of the Connecting the Americas. 12th Americas Conference on Information Systems, 2006

2005
Case-Based Art.
Proceedings of the Case-Based Reasoning, 2005

2004
A Hybrid Knowledge-Based And Evolutionary Process Model Of Airport Gate Scheduling.
Int. J. Uncertain. Fuzziness Knowl. Based Syst., 2004

Automating Evolutionary Art in the Style of Mondrian.
Proceedings of the Genetic and Evolutionary Computation, 2004

2003
A Coevolutionary Simulation of Airport Gate Scheduling.
Proceedings of the 1st Indian International Conference on Artificial Intelligence, 2003

A Coevolutionary Method for Automating Airport Gate Scheduling.
Proceedings of the 4th Mexican International Conference on Computer Science (ENC 2003), 2003

2002
An Evolutionary Approach to Adapting Desing Cases.
Computación y Sistemas, 2002

2000
A Process Model for Evolutionary Design Case Adaptation.
Proceedings of the Artificial Intelligence in Design '00, 2000

1999
An Evolutionary Approach to Case Adaption.
Proceedings of the Case-Based Reasoning and Development, Third International Conference, 1999

1997
Case-Based Reasoning in Design.
IEEE Expert, 1997

1996
Design by interactive exploration using memory-based techniques.
Knowl. Based Syst., 1996

Developing Case-Based Reasoning for Structural Design.
IEEE Expert, 1996

Towards Design Learning Environments - I: Exploring How Devices Work.
Proceedings of the Intelligent Tutoring Systems, Third International Conference, 1996

1994
Multistrategy Adaptive Path Planning.
IEEE Expert, 1994


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