Andrei B. B. Torres

Orcid: 0000-0003-2334-1919

Affiliations:
  • University of Ontario Institute of Technology, Oshawa, ON, Canada
  • Federal University of Ceará, Fortaleza, CE, Brazil


According to our database1, Andrei B. B. Torres authored at least 13 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Development of a data-driven digital phenotype profile of distress experience of healthcare workers during COVID-19 pandemic.
Comput. Methods Programs Biomed., October, 2023

Digital Interventions to Reduce Distress Among Frontline Health Care Providers: Analysis of Self-Perceived Stress.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023

2022
Moirai: A No-Code Virtual Serious Game Authoring Platform.
Virtual Worlds, 2022

International Educated Nurse-Centered Virtual Serious Game.
Proceedings of the 13th International Conference on Information, 2022

2021
A Scenario Editor to Create and Modify Virtual Simulations and Serious Games for Mental Health Education.
Proceedings of the 12th International Conference on Information, 2021

Person-Centered Virtual Serious Games: Mental Health Education.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

An Innovative Virtual Learning Environment to Enhance Age-Friendly Cultural Competencies.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021

2020
Multilevel data fusion for the internet of things in smart agriculture.
Comput. Electron. Agric., 2020

A 360 Video Editor Framework for Interactive Training.
Proceedings of the 8th IEEE International Conference on Serious Games and Applications for Health, 2020

2019
Providing Sense of Embodiment with Mobile Virtual Reality Devices: A Case Study using the "Lamp-Head's Laboratory" Animation.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Development of a Virtual Reality-Based Working at Heights Safety Awareness Framework.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

A Gamified Educational Network for Collaborative Learning.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2016
u-LabPA: A framework based on ubiquitous computing for laboratory activities.
Proceedings of the 8th Euro American Conference on Telematics and Information Systems, 2016


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