Andreea Molnar
Orcid: 0000-0001-6107-9881
According to our database1,
Andreea Molnar
authored at least 48 papers
between 2010 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Exploring Ethical Considerations on Using Generative AI among University Computer Science Students with Focus on Diversity.
Proceedings of the General Aspects of Applying Generative AI in Higher Education: Opportunities and Challenges, 2024
Proceedings of the Arts and Computational Culture: Real and Virtual Worlds, 2024
2023
IEEE Technol. Soc. Mag., September, 2023
Improved Quality of Online Education Using Prioritized Multi-Agent Reinforcement Learning for Video Traffic Scheduling.
IEEE Trans. Broadcast., June, 2023
Int. J. Game Based Learn., May, 2023
Digital technologies: students' expectations and experiences during their transition from high school to university.
Educ. Inf. Technol., January, 2023
Games that aim to promote antimicrobial stewardship: An overview of the entertainment potential.
First Monday, 2023
GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
2022
STEM Programs at Primary School: Teachers Views and Concerns About Teaching "Digital Technologies".
Proceedings of the Towards a Collaborative Society Through Creative Learning, 2022
2021
Knowledge co-creation in participatory policy and practice: Building community through data-driven direct democracy.
Big Data Soc., January, 2021
Telematics Informatics, 2021
A Machine Learning Resource Allocation Solution to Improve Video Quality in Remote Education.
IEEE Trans. Broadcast., 2021
2019
Int. J. Inf. Manag., 2019
Proceedings of the Symposium on Spatial User Interaction, 2019
Proceedings of the 9th International Conference on Digital Public Health, 2019
Proceedings of the 9th International Conference on Digital Public Health, 2019
Proceedings of the 9th International Conference on Digital Public Health, 2019
2018
Proceedings of the 16th International Conference on Advances in Mobile Computing and Multimedia, 2018
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
Learning about Hygiene and Antibiotic Resistance through Mobile Games: Evaluation of Learning Effectiveness.
Proceedings of the 2018 International Conference on Digital Health, 2018
2017
Multim. Tools Appl., 2017
2016
Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The Edugames4all Project Framework.
Trans. Edutainment, 2016
Proceedings of the IEEE International Conference on Multimedia and Expo, 2016
Proceedings of the 6th International Conference on Digital Health Conference, 2016
2015
J. Univers. Comput. Sci., 2015
What can people risk attitude tell us about people preference for multimedia quality?
Inf. Technol. People, 2015
A User Satisfaction Study of London's Congestion Charge e-Service: A Citizen Perspective.
Int. J. Electron. Gov. Res., 2015
IEEE Computer Graphics and Applications, 2015
Proceedings of the 5th International Conference on Digital Health 2015, 2015
Proceedings of the 16th Annual International Conference on Digital Government Research, 2015
2014
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
Promoting ICT Skills through Online Services: Case Study of Video Use for Adult Education in Municipalities.
Proceedings of the Artificial Intelligence Applications and Innovations, 2014
Indicators for Measuring the Success of Video Usage in Public Services: The Case of Education.
Proceedings of the 20th Americas Conference on Information Systems, 2014
Proceedings of the 20th Americas Conference on Information Systems, 2014
2013
A Framework of Reference for Evaluating User Experience When Using High Definition Video to Video to Facilitate Public Services.
Proceedings of the Grand Successes and Failures in IT. Public and Private Sectors, 2013
Defining Key Performance Indicators for Evaluating the Use of High Definition Video-to-Video Services in eHealth.
Proceedings of the Artificial Intelligence Applications and Innovations, 2013
On Effective Integration of Educational Content in Serious Games: Text vs. Game Mechanics.
Proceedings of the IEEE 13th International Conference on Advanced Learning Technologies, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Electronic Government and Electronic Participation: Joint Proceedings of Ongoing Research of IFIP EGOV and IFIP ePart 2013, 2013
Proceedings of the 21st European Conference on Information Systems, 2013
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2013
Facilitating the Adoption of Public Services Using High Definition Video: The Case of Primary Education.
Proceedings of the 19th Americas Conference on Information Systems, 2013
2012
Who Poisoned Hugh? - The STAR Framework: Integrating Learning Objectives with Storytelling.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
Proceedings of the 2012 IEEE Consumer Communications and Networking Conference (CCNC), 2012
2010
Educational content delivery: An experimental study assessing student preference for multimedia content when monetary cost is involved.
Proceedings of the 10th International Conference on Intelligent Systems Design and Applications, 2010