Andreas Rene Fender
Orcid: 0000-0002-5903-0736
According to our database1,
Andreas Rene Fender
authored at least 29 papers
between 2014 and 2024.
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., May, 2024
OptiBasePen: Mobile Base+Pen Input on Passive Surfaces by Sensing Relative Base Motion Plus Close-Range Pen Position.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024
2023
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023
PressurePick: Muscle Tension Estimation for Guitar Players Using Unobtrusive Pressure Sensing.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
DeltaPen: A Device with Integrated High-Precision Translation and Rotation Sensing on Passive Surfaces.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022
ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Proceedings of the Computer Vision - ECCV 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity Scenarios.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Demonstration of Flashpen: A high-fidelity and high-precision multi-surface pen for Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Demonstrating TapID for Rapid Touch Interaction on Surfaces in Virtual Reality for Productivity Scenarios.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
ArticuLev: An Integrated Self-Assembly Pipeline for Articulated Multi-Bead Levitation Primitives.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2019
SpaceState: Ad-Hoc Definition and Recognition of Hierarchical Room States for Smart Environments.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
Digital Assistance for Quality Assurance: Augmenting Workspaces Using Deep Learning for Tracking Near-Symmetrical Objects.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019
2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
MeetAlive: Room-Scale Omni-Directional Display System for Multi-User Content and Control Sharing.
Proceedings of the Interactive Surfaces and Spaces, 2017
2016
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016
2015
Creature Teacher: A Performance-Based Animation System for Creating Cyclic Movements.
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014