Andreas Petlund

According to our database1, Andreas Petlund authored at least 36 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Man vs. AI: An in silico study of polyp detection performance.
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023

2019
Efficient Live and On-Demand Tiled HEVC 360 VR Video Streaming.
Int. J. Semantic Comput., 2019


2018
Efficient Live and on-Demand Tiled HEVC 360 VR Video Streaming.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018

Deep learning and handcrafted feature based approaches for automatic detection of angiectasia.
Proceedings of the 2018 IEEE EMBS International Conference on Biomedical & Health Informatics, 2018

2017
Evaluating CAIA delay gradient as a candidate for deadline-aware less-than-best-effort transport.
Proceedings of the 2017 IFIP Networking Conference, 2017

A framework for less than best effort congestion control with soft deadlines.
Proceedings of the 2017 IFIP Networking Conference, 2017

Finding Equilibrium for Gym Ownership Distribution Based on Game Dynamics in Pokémon Go.
Proceedings of the 9th Workshop on Massively Multiuser Virtual Environments, 2017

2016
TCP and Stream Control Transmission Protocol (SCTP) RTO Restart.
RFC, February, 2016

TADA: An Active Measurement Tool for Automatic Detection of AQM.
EAI Endorsed Trans. Self Adapt. Syst., 2016

Reducing Internet Latency: A Survey of Techniques and Their Merits.
IEEE Commun. Surv. Tutorials, 2016

Ultra-low delay for all: live experience, live analysis.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

The VMU Participation @ Verifying Multimedia Use 2016.
Proceedings of the Working Notes Proceedings of the MediaEval 2016 Workshop, 2016

Verifying Multimedia Use at MediaEval 2016.
Proceedings of the Working Notes Proceedings of the MediaEval 2016 Workshop, 2016

Demonstration of TADA: A tool for automatic detection of AQM.
Proceedings of the IEEE Conference on Computer Communications Workshops, 2016

2015
An Evaluation of Tail Loss Recovery Mechanisms for TCP.
Comput. Commun. Rev., 2015

Analysing user satisfaction in next generation networks for multimedia multicast transmission.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

How much delay is there really in current games?
Proceedings of the 6th ACM Multimedia Systems Conference, 2015

Latency and fairness trade-off for thin streams using redundant data bundling in TCP.
Proceedings of the 40th IEEE Conference on Local Computer Networks, 2015

2014
Performance Evaluation of Congestion Window Validation for DASH Transport.
Proceedings of the 24th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2014

Analysis of SR ARQ delays using data-bundling over Markov channels.
Proceedings of the IEEE Symposium on Computers and Communications, 2014

2013
Demonstrating Hundreds of AIs in One Scene.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013

Is Today's Public Cloud Suited to Deploy Hardcore Realtime Services? - A CPU Perspective.
Proceedings of the Euro-Par 2013: Parallel Processing Workshops, 2013

2012
Network traffic from Anarchy Online: analysis, statistics and applications: a server-side traffic trace.
Proceedings of the Third Annual ACM SIGMM Conference on Multimedia Systems, 2012

LEARS: A Lockless, Relaxed-Atomicity State Model for Parallel Execution of a Game Server Partition.
Proceedings of the 41st International Conference on Parallel Processing Workshops, 2012

2011
Mobile video streaming using location-based network prediction and transparent handover.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2011

A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS).
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011

Demo: quality-adaptive video streaming with dynamic bandwidth aggregation on roaming, multi-homed clients.
Proceedings of the 9th International Conference on Mobile Systems, 2011

Multimedia-unfriendly TCP congestion control and home gateway queue management.
Proceedings of the Second Annual ACM SIGMM Conference on Multimedia Systems, 2011

2010
Reducing game latency by migration, core-selection and TCP modifications.
Int. J. Adv. Media Commun., 2010

2009
Improving SCTP retransmission delays for time-dependent thin streams.
Multim. Tools Appl., 2009

2008
Redundant bundling in TCP to reduce perceived latency for time-dependent thin streams.
IEEE Commun. Lett., 2008

TCP enhancements for interactive thin-stream applications.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

Improving application layer latency for reliable thin-stream game traffic.
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008

TCP mechanisms for improving the user experience for time-dependent thin-stream applications.
Proceedings of the LCN 2008, 2008

2007
Latency evaluation of networking mechanisms for game traffic.
Proceedings of the 6th Workshop on Network and System Support for Games, 2007


  Loading...