Andreas Petlund
According to our database1,
Andreas Petlund
authored at least 36 papers
between 2007 and 2023.
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Bibliography
2023
Proceedings of the 36th IEEE International Symposium on Computer-Based Medical Systems, 2023
2019
Int. J. Semantic Comput., 2019
Proceedings of the 27th ACM International Conference on Multimedia, 2019
2018
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018
Deep learning and handcrafted feature based approaches for automatic detection of angiectasia.
Proceedings of the 2018 IEEE EMBS International Conference on Biomedical & Health Informatics, 2018
2017
Evaluating CAIA delay gradient as a candidate for deadline-aware less-than-best-effort transport.
Proceedings of the 2017 IFIP Networking Conference, 2017
Proceedings of the 2017 IFIP Networking Conference, 2017
Finding Equilibrium for Gym Ownership Distribution Based on Game Dynamics in Pokémon Go.
Proceedings of the 9th Workshop on Massively Multiuser Virtual Environments, 2017
2016
EAI Endorsed Trans. Self Adapt. Syst., 2016
IEEE Commun. Surv. Tutorials, 2016
Proceedings of the 7th International Conference on Multimedia Systems, 2016
Proceedings of the Working Notes Proceedings of the MediaEval 2016 Workshop, 2016
Proceedings of the Working Notes Proceedings of the MediaEval 2016 Workshop, 2016
Proceedings of the IEEE Conference on Computer Communications Workshops, 2016
2015
Analysing user satisfaction in next generation networks for multimedia multicast transmission.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Proceedings of the 6th ACM Multimedia Systems Conference, 2015
Latency and fairness trade-off for thin streams using redundant data bundling in TCP.
Proceedings of the 40th IEEE Conference on Local Computer Networks, 2015
2014
Proceedings of the 24th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, 2014
Proceedings of the IEEE Symposium on Computers and Communications, 2014
2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Is Today's Public Cloud Suited to Deploy Hardcore Realtime Services? - A CPU Perspective.
Proceedings of the Euro-Par 2013: Parallel Processing Workshops, 2013
2012
Network traffic from Anarchy Online: analysis, statistics and applications: a server-side traffic trace.
Proceedings of the Third Annual ACM SIGMM Conference on Multimedia Systems, 2012
LEARS: A Lockless, Relaxed-Atomicity State Model for Parallel Execution of a Game Server Partition.
Proceedings of the 41st International Conference on Parallel Processing Workshops, 2012
2011
Mobile video streaming using location-based network prediction and transparent handover.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2011
Proceedings of the 10th Annual Workshop on Network and Systems Support for Games, 2011
Demo: quality-adaptive video streaming with dynamic bandwidth aggregation on roaming, multi-homed clients.
Proceedings of the 9th International Conference on Mobile Systems, 2011
Proceedings of the Second Annual ACM SIGMM Conference on Multimedia Systems, 2011
2010
Int. J. Adv. Media Commun., 2010
2009
Multim. Tools Appl., 2009
2008
Redundant bundling in TCP to reduce perceived latency for time-dependent thin streams.
IEEE Commun. Lett., 2008
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games, 2008
TCP mechanisms for improving the user experience for time-dependent thin-stream applications.
Proceedings of the LCN 2008, 2008
2007
Proceedings of the 6th Workshop on Network and System Support for Games, 2007