Andreas Oikonomou
Orcid: 0000-0002-5069-3971
According to our database1,
Andreas Oikonomou
authored at least 27 papers
between 2006 and 2024.
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Bibliography
2024
Proceedings of the Towards Autonomous Robotic Systems - 25th Annual Conference, 2024
2023
ACM Trans. Reconfigurable Technol. Syst., September, 2023
2022
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns.
Virtual Real., 2022
Pre-service teachers' views about the use of digital educational games for collaborative learning.
Educ. Inf. Technol., 2022
2021
Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers' Views.
Technol. Knowl. Learn., 2021
HSMD: An Object Motion Detection Algorithm Using a Hybrid Spiking Neural Network Architecture.
IEEE Access, 2021
2020
LabelSens: enabling real-time sensor data labelling at the point of collection using an artificial intelligence-based approach.
Pers. Ubiquitous Comput., 2020
2019
LabelSens: Enabling Real-time Sensor Data Labelling at the point of Collection on Edge Computing.
CoRR, 2019
2018
Proceedings of the 2018 International Joint Conference on Neural Networks, 2018
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
2014
Int. J. Biomed. Imaging, 2014
2013
Int. J. Game Based Learn., 2013
Entertain. Comput., 2013
2012
Computer vision-based breast self-examination stroke position and palpation pressure level classification using artificial neural networks and wavelet transforms.
Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2012
Using Serious Games to Motivate Children with Cystic Fibrosis to Engage with Mucus Clearance Physiotherapy.
Proceedings of the Sixth International Conference on Complex, 2012
2011
Proceedings of the 16th International Conference on Computer Games, 2011
Proceedings of the 16th International Conference on Computer Games, 2011
Creating more entertaining and re-playable games by dynamically introducing and manipulating, static gameplay elements and events.
Proceedings of the 16th International Conference on Computer Games, 2011
Proceedings of the 16th International Conference on Computer Games, 2011
A study of how different game play aspects can affect the popularity of role-playing video games.
Proceedings of the 16th International Conference on Computer Games, 2011
Proceedings of the 16th International Conference on Computer Games, 2011
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
Int. J. Grid High Perform. Comput., 2010
2009
Hand Pressure Detection Among Image Sequence In Breast Self-Examination Multimedia System.
Proceedings of the International Forum on Information Technology and Applications, 2009
2006
Interactive Reality System (IRiS): Interactive 3D Video Playback in Multimedia Applications.
J. Adv. Comput. Intell. Intell. Informatics, 2006