Andreas Mallas

Orcid: 0000-0002-9265-5105

According to our database1, Andreas Mallas authored at least 11 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
An Affect-Aware Game Adapting to Human Emotion.
Proceedings of the HCI in Games, 2024

2023
Screen Reading Regions in Social Media Comments: An Eye-Tracking Analysis of Visual Attention on Smartphones.
Proceedings of the 27th Pan-Hellenic Conference on Progress in Computing and Informatics, 2023

Maintaining Text Legibility Regarding Font Size Based on User Distance in Mobile Devices: Application Development and User Evaluation.
Proceedings of the IEEE International Symposium on Multimedia, 2023

Eye-Tracking Based Automatic Summarization of Lecture Slides.
Proceedings of the International Conference on Computer and Applications, 2023

Users' Opinions When Drawing with an Eye Tracker.
Proceedings of the Universal Access in Human-Computer Interaction, 2023

2022
A Descriptive Model of Passive and Natural Passive Human-Computer Interaction.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

Software Engineering Students' Perceptions for a 3D Learning Environment Regarding Anxiety.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
Evaluating Digital Nudging Effectiveness Using Alternative Questionnaires Design.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

2020
Evaluating a Mouse-Based and a Tangible Interface Used for Operator Intervention on Two Autonomous Robots.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

2019
The Future Time Traveller Project: Career Guidance on Future Skills, Jobs and Career Prospects of Generation Z through a Game-Based Virtual World Environment.
CoRR, 2019

Gamification of In-Classroom Diagram Design for Science Students.
CoRR, 2019


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