Andreas M. Kunz

Orcid: 0000-0002-6495-4327

Affiliations:
  • ETH Zurich, Switzerland


According to our database1, Andreas M. Kunz authored at least 121 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
DVIO - Distributed Visual-Inertial Odometry in a Multi-user Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Perception of a Spatial Implausibility Caused by Seamless Covert Teleportation.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024

Investigation into Recording, Replay and Simulation of Interactions in Virtual Reality.
Proceedings of the 8th International Conference on Virtual and Augmented Reality Simulations, 2024

Revisited Threshold Detection in Redirection Techniques.
Proceedings of the 8th International Conference on Virtual and Augmented Reality Simulations, 2024

2023
Redirected walking for exploration of unknown environments.
Frontiers Virtual Real., March, 2023

Redirected Walking in Overlapping Rooms.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Remote Cross-platform Instructions between MR and VR.
Proceedings of the International Conference on Cyberworlds, 2023

2022
The Chaotic Behavior of Redirection - Revisiting Simulations in Redirected Walking.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Heuristic Short-term Path Prediction for Spontaneous Human Locomotion in Virtual Open Spaces.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Comparing Visual Search between Physical Environments and VR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Short-term Path Prediction for Spontaneous Human Locomotion in Arbitrary Virtual Spaces.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Emotion Recognition - A Tool to Improve Meeting Experience for Visually Impaired.
Proceedings of the Computers Helping People with Special Needs, 2022

Accessibility of Co-Located Meetings - Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2022

Pointing, Pairing and Grouping Gesture Recognition in Virtual Reality.
Proceedings of the Computers Helping People with Special Needs, 2022

2021
Towards estimating affective states in Virtual Reality based on behavioral data.
Virtual Real., 2021

VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Subtle Attention Guidance for Real Walking in Virtual Environments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Indicators of Training Success in Virtual Reality Using Head and Eye Movements.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Work-in-Progress-Enhancing Training in Virtual Reality with Hand Tracking and a Real Tool.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Comparing the Accuracy and Precision of SteamVR Tracking 2.0 and Oculus Quest 2 in a Room Scale Setup.
Proceedings of the ICVARS 2021: The 5th International Conference on Virtual and Augmented Reality Simulations, Melbourne, VIC, Australia, March 20, 2021

Border-SegGCN: Improving Semantic Segmentation by Refining the Border Outline using Graph Convolutional Network.
Proceedings of the IEEE/CVF International Conference on Computer Vision Workshops, 2021

Detection and Localisation of Pointing, Pairing and Grouping Gestures for Brainstorming Meeting Applications.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

BGT-Net: Bidirectional GRU Transformer Network for Scene Graph Generation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

VXSlate: Exploring Combination of Head Movements and Mobile Touch for Large Virtual Display Interaction.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Optimizing human-robot task allocation using a simulation tool based on standardized work descriptions.
J. Intell. Manuf., 2020

Stress generation and non-intrusive measurement in virtual environments using eye tracking.
J. Ambient Intell. Humaniz. Comput., 2020

Human Following Behavior In Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Effect of Cognitive Load on Curvature Redirected Walking Thresholds.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Accessibility of Non-verbal Communication: Making Spatial Information Accessible to People with Disabilities - Introduction to the Special Thematic Session.
Proceedings of the Computers Helping People with Special Needs, 2020

Accessible Multimodal Tool Support for Brainstorming Meetings.
Proceedings of the Computers Helping People with Special Needs, 2020

Pointing Gesture Based User Interaction of Tool Supported Brainstorming Meetings.
Proceedings of the Computers Helping People with Special Needs, 2020

Recognition and Localisation of Pointing Gestures Using a RGB-D Camera.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Eye Gaze Tracking for Detecting Non-verbal Communication in Meeting Environments.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Designing Virtual Training Environments: Does Immersion increase Task Performance?
Proceedings of the International Conference on Cyberworlds, 2020

Effect of Sense of Embodiment on Curvature Redirected Walking Thresholds.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Short-term Path Prediction for Virtual Open Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

PReWAP: Predictive Redirected Walking Using Artificial Potential Fields.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

MAPVI: meeting accessibility for persons with visual impairments.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

DigiMetaplan: supporting facilitated brainstorming for distributed business teams.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Virtual Learning Environment for an Industrial Assembly Task.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

Res3ATN - Deep 3D Residual Attention Network for Hand Gesture Recognition in Videos.
Proceedings of the 2019 International Conference on 3D Vision, 2019

2018
Discrete scene rotation during blinks and its effect on redirected walking algorithms.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Effect of Environment Size on Curvature Redirected Walking Thresholds.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Preliminary Environment Mapping for Redirected Walking.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

VIRTUE - A Virtual Reality Trainer for Hand Hygiene.
Proceedings of the 9th International Conference on Information, 2018

Efficiency measurement of IT support for information retrieval at manual workplaces.
Proceedings of the IEEE Industrial Cyber-Physical Systems, 2018

Virtual Navigation Environment for Blind and Low Vision People.
Proceedings of the Computers Helping People with Special Needs, 2018

Discrete Rotation During Eye-Blink.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Geometry Extraction for Ad Hoc Redirected Walking Using a SLAM Device.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

Individual differences and impact of gender on curvature redirection thresholds.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
Spontaneous alternation behavior in humans.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Gain compensation in redirected walking.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Immersive environment for distributed creative collaboration.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Real-time wall outline extraction for redirected walking.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

A Library of Skills and Behaviors for Smart Mobile Assistant Robots in Automotive Assembly Lines.
Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction, 2017

Multi-phase wall warner system for real walking in virtual environments.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

Optimized graph extraction and locomotion prediction for redirected walking.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Where are you going? Using human locomotion models for target estimation.
Vis. Comput., 2016

Postural stability analysis in virtual reality using the HTC vive.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Estimation of individual redirected walking thresholds using standard perception tests.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Interference measurement of kinect for xbox one.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Simultaneous mapping and redirected walking for ad hoc free walking in virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Identifying the potential of human-robot collaboration in automotive assembly lines using a standardised work description.
Proceedings of the 22nd International Conference on Automation and Computing, 2016

An Accessible Environment to Integrate Blind Participants into Brainstorming Sessions - User Studies.
Proceedings of the Computers Helping People with Special Needs, 2016

Improvements on a Novel Hybrid Tracking System.
Proceedings of the 7th Augmented Human International Conference, 2016

Eye tracking for locomotion prediction in redirected walking.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
Predicting audio step feedback for real walking in virtual environments.
Comput. Animat. Virtual Worlds, 2015

Tracking Deictic Gestures over Large Interactive Surfaces.
Comput. Support. Cooperative Work., 2015

Tracking human locomotion by relative positional feet tracking.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Exploring Diminished Reality (DR) Spaces to Augment the Attention of Individuals with Autism.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

Using Locomotion Models for Estimating Walking Targets in Immersive Virtual Environments.
Proceedings of the International Conference on Cyberworlds, 2015

2014
Cost based estimation of intended locomotion targets using human locomotion models.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Making Tabletop Interaction Accessible for Blind Users.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

A Mind Map for Brainstorming Sessions with Blind and Sighted Persons.
Proceedings of the Computers Helping People with Special Needs, 2014

Accessibility of Brainstorming Sessions for Blind People.
Proceedings of the Computers Helping People with Special Needs, 2014

Planning redirection techniques for optimal free walking experience using model predictive control.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Using Head Tracking Data for Robust Short Term Path Prediction of Human Locomotion.
Trans. Comput. Sci., 2013

Multistatus Interaktionsgeräte für interaktive Tische.
i-com, 2013

Robust prediction of auditory step feedback for forward walking.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Advanced Supply Chain Information for Rule-Based Sequence Adaptions on a Mixed-Model Assembly Line with Unreliable Just-In-Sequence Deliveries.
Proceedings of the 7th IFAC Conference on Manufacturing Modelling, Management, and Control, 2013

Tangible tabletops for emergency response: an exploratory study.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013

SEMarbeta: mobile sketch-gesture-video remote support for car drivers.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
Modeling the Basic Cause-Effect Relationship Between Supply Chain Events and Performance.
Proceedings of the Dynamics in Logistics, Third International Conference, 2012

Event-Driven Order Rescheduling Model for Just-In-Sequence Deliveries to a Mixed-Model Assembly Line.
Proceedings of the Advances in Production Management Systems. Competitive Manufacturing for Innovative Products and Services, 2012

User-aware Content Orientation on Interactive Tabletop Surfaces.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

Analysis of Short Term Path Prediction of Human Locomotion for Augmented and Virtual Reality Applications.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

Interaction Prediction for Content Synchronization of Net-based Shared Workspaces.
Proceedings of the 2012 International Conference on Cyberworlds, 2012

2011
An interactive whiteboard for immersive telecollaboration.
Vis. Comput., 2011

Future entertainment technologies.
Comput. Entertain., 2011

Full body haptic display for low-cost racing car driving simulators.
Proceedings of the IEEE Virtual Reality Conference, 2011

Dual mode IR position and state transfer for tangible tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Multi-State Device Tracking for Tangible Tabletops.
Proceedings of SIGRAD 2011. Evaluations of Graphics and Visualization, 2011

2010
From Table-System to Tabletop: Integrating Technology into Interactive Surfaces.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Collaboard: a remote collaboration groupware device featuring an embodiment-enriched shared workspace.
Proceedings of the 2010 International ACM SIGGROUP Conference on Supporting Group Work, 2010

Digisketch: taming anoto technology on LCDs.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

User Model for Predictive Calibration Control on Interactive Screens.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

CollaBoard: A Novel Interactive Electronic Whiteboard for Remote Collaboration with People on Content.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

POMDP Models for Continuous Calibration of Interactive Surfaces.
Proceedings of the Embedded Reasoning, 2010

2009
Mixed Reality: A Survey.
Proceedings of the Human Machine Interaction, Research Results of the MMI Program, 2009

FLATIR: FTIR multi-touch detection on a discrete distributed sensor array.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

TNT: Touch 'n' Tangibles on LC-Displays.
Proceedings of the Entertainment Computing, 2009

QualiTrack: Highspeed TUI Tracking for Tabletop Applications.
Proceedings of the Human-Computer Interaction, 2009

DGTS: Integrated Typing and Pointing.
Proceedings of the Human-Computer Interaction, 2009

Predicting Missing Markers in Real-Time Optical Motion Capture.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

2008
MightyTrace: multiuser tracking technology on lc-displays.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2006
HoloPort - A Device for Simultaneous Video and Data Conferencing Featuring Gaze Awareness.
Proceedings of the IEEE Virtual Reality Conference, 2006

InfrActables: Multi-User Tracking System for Interactive Surfaces.
Proceedings of the IEEE Virtual Reality Conference, 2006

Dielectric Elastomer Spring Roll Actuators for a Portable Force Feedback Device.
Proceedings of the 14th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS 2006), 2006

2005
Sketching the Future of the SmartMesh Wide Area Haptic Feedback Device by Introducing the Controlling Concept for such a Deformable Multi-loop Mechanism.
Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005

Imperceptible Projection Blanking for Reliable Segmentation within Mixed Reality Applications.
Proceedings of the 9th Int. Workshop on Immersive Projection Technology, 2005

2004
Construction of a Three-Sided Immersive Telecollaboration System.
Presence Teleoperators Virtual Environ., 2004

The HoverMesh: a deformable structure based on vacuum cells: new advances in the research of tangible user interfaces.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
blue-c: a spatially immersive display and 3D video portal for telepresence.
ACM Trans. Graph., 2003

Novel actuators for haptic displays based on electroactive polymers.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

A haptic feedback device based on an active mesh.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

2002
Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Technical System for Collaborative Work.
Proceedings of the Eighth Eurographics Workshop on Virtual Environments, 2002

2001
Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

2000
The blue-C (poster session): integrating real humans into a networked immersive environment.
Proceedings of the Third International Conference on Collaborative Virtual Environments, 2000


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