Andreas Junghanns

According to our database1, Andreas Junghanns authored at least 15 papers between 1994 and 2006.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2006
Diagnosing Highly Configurable Products: Troubleshooting Support for Airbus Final Assembly Line.
Proceedings of the ECAI 2006, 17th European Conference on Artificial Intelligence, August 29, 2006

2002
Perimeter Search Performance.
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002

2001
Sokoban: improving the search with relevance cuts.
Theor. Comput. Sci., 2001

Unifying single-agent and two-player search.
Inf. Sci., 2001

Sokoban: Enhancing general single-agent search methods using domain knowledge.
Artif. Intell., 2001

1999
Domain-Dependent Single-Agent Search Enhancements.
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999

1998
Are there Practical Alternatives to Alpha-Beta?
J. Int. Comput. Games Assoc., 1998

Relevance Cuts: Localizing the Search.
Proceedings of the Computers and Games, First International Conference, 1998

Sokoban: Evaluating Standard Single-Agent Search Techniques in the Presence of Deadlock.
Proceedings of the Advances in Artificial Intelligence, 1998

Single-Agent Search in the Presence of Deadlocks.
Proceedings of the Fifteenth National Conference on Artificial Intelligence and Tenth Innovative Applications of Artificial Intelligence Conference, 1998

1997
Searching with Uncertainty Cut-Offs.
J. Int. Comput. Games Assoc., 1997

Search Versus Knowledge in Game-Playing Programs Revisited.
Proceedings of the Fifteenth International Joint Conference on Artificial Intelligence, 1997

1996
Report on the Advances in Computer Chess 8 Conference.
J. Int. Comput. Games Assoc., 1996

1994
Methods for the Improvement of Search Algorithms (in German).
J. Int. Comput. Games Assoc., 1994

Fuzzy Numbers as a Tool in Chess Programs.
J. Int. Comput. Games Assoc., 1994


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