Andreas Janecek
According to our database1,
Andreas Janecek
authored at least 21 papers
between 2005 and 2018.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2018
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018
2017
IEEE ACM Trans. Comput. Biol. Bioinform., 2017
2016
Proceedings of the Advances in Swarm Intelligence, 7th International Conference, 2016
Proceedings of the 2nd Workshop on Micro Aerial Vehicle Networks, 2016
Proceedings of the 2016 on Genetic and Evolutionary Computation Conference, Denver, CO, USA, July 20, 2016
2015
The Cellular Network as a Sensor: From Mobile Phone Data to Real-Time Road Traffic Monitoring.
IEEE Trans. Intell. Transp. Syst., 2015
2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
Applying the Negative Selection Algorithm for Merger and Acquisition Target Identification.
CoRR, 2013
Proceedings of the Advances in Swarm Intelligence, 4th International Conference, 2013
Proceedings of the IEEE Congress on Evolutionary Computation, 2013
2012
Cellular data meet vehicular traffic theory: location area updates and cell transitions for travel time estimation.
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012
2011
Int. J. Swarm Intell. Res., 2011
Proceedings of the Advances in Swarm Intelligence - Second International Conference, 2011
Proceedings of the Advances in Swarm Intelligence - Second International Conference, 2011
Iterative improvement of the Multiplicative Update NMF algorithm using nature-inspired optimization.
Proceedings of the Seventh International Conference on Natural Computation, 2011
2008
Proceedings of the Third Workshop on New Challenges for Feature Selection in Data Mining and Knowledge Discovery, 2008
Proceedings of the The Third International Conference on Availability, 2008
2007
Proceedings of the The Second International Conference on Availability, 2007
2005
Programming interactive real-time games over WLAN for pocket PCs with J2ME and .NET CF.
Proceedings of the 4th Workshop on Network and System Support for Games, 2005