Andreas Dengel
Orcid: 0000-0001-9532-286XAffiliations:
- Goethe University Frankfurt, Frankfurt am Main, Germany
- University of Würzburg, Germany
- Röntgen-Gymnasium Würzburg, Germany (former)
- University of Passau, Faculty of Computer Science and Mathematics, Germany (former)
According to our database1,
Andreas Dengel
authored at least 31 papers
between 2017 and 2024.
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Bibliography
2024
2023
Qualitative Research Methods for Large Language Models: Conducting Semi-Structured Interviews with ChatGPT and BARD on Computer Science Education.
Informatics, 2023
Tokens In Mind - A Board Game Introducing the Ecological and Economic Aspects of Non-Fungible Tokens.
Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research, 2023
The Engaging Computer Science Education Laboratory: A Mixed-Methods-Based Design of an Innovative Classroom for Informatics Teacher Education.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 1, 2023
Proceedings of the Informatikunterricht zwischen Aktualität und Zeitlosigkeit: 20. GI-Fachtagung Informatik und Schule, 2023
Access to Escape - An Immersive Game-Based Learning Experience for Accessibility Education in Virtual Reality.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023
2022
Frontiers Virtual Real., 2022
Comparing Teachers' and Preservice Teachers' Opinions on Teaching Methods in Computer Science Education.
Proceedings of the WiPSCE '22: The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022, 2022
Game-Based Teaching of Basic Hardware Components With an Educational Virtual Reality at Different Levels of Immersion.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
The Potential of 360° Virtual Reality Videos and Real VR for Education - A Literature Review.
IEEE Computer Graphics and Applications, 2021
The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Indicators and Predictors of the Suspension of Disbelief: Children's Individual Presence Tendencies.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the 19. GI-Fachtagung Informatik und Schule, 2021
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Learning Organology in Virtual Environments: A Pilot Study for Virtual Music Education.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
2020
IEEE Trans. Learn. Technol., 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020
Immersive Learning Predicted: Presence, Prior Knowledge, and School Performance Influence Learning Outcomes in Immersive Educational Virtual Environments.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
2019
Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education?
Proceedings of the 14th Workshop in Primary and Secondary Computing Education, 2019
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019
2018
A curriculum of computational thinking as a central idea of information & media literacy.
Proceedings of the 13th Workshop in Primary and Secondary Computing Education, 2018
Immersive Learning Explored: Subjective and Objective Factors Influencing Learning Outcomes in Immersive Educational Virtual Environments.
Proceedings of the IEEE International Conference on Teaching, 2018
Seeking the Treasures of Theoretical Computer Science Education: Towards Educational Virtual Reality for the Visualization of Finite State Machines.
Proceedings of the IEEE International Conference on Teaching, 2018
2017
Opinions of CS Teachers in Secondary School Education about CS in Primary School Education.
Proceedings of the 12th Workshop on Primary and Secondary Computing Education, 2017
Proceedings of the Informatische Bildung zum Verstehen und Gestalten der digitalen Welt, 2017