Andreas Butz

Orcid: 0000-0002-9007-9888

Affiliations:
  • Ludwig Maximilian University of Munich, Germany


According to our database1, Andreas Butz authored at least 235 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Online presence:

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Bibliography

2024
Where the Wild Things Are - A Trip to the Pervasive Multiverse and Its Inhabitants.
IEEE Pervasive Comput., 2024

Beyond Recommendations: From Backward to Forward AI Support of Pilots' Decision-Making Process.
Proc. ACM Hum. Comput. Interact., 2024

Social MediARverse Investigating Users Social Media Content Sharing and Consuming Intentions with Location-Based AR.
CoRR, 2024

Beyond Recommendations: From Backward to Forward AI Support of Pilots' Decision-Making Process.
CoRR, 2024

VReflect: Designing VR-Based Movement Training with Perspectives, Mirrors and Avatars.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

You Can Only Verify When You Know the Answer: Feature-Based Explanations Reduce Overreliance on AI for Easy Decisions, but Not for Hard Ones.
Proceedings of Mensch und Computer 2024, 2024

Using Machine Learning to Improve Interactive Visualizations for Large Collected Traffic Detector Data.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

Embracer: A Wearable Encountered-Type Haptic Controller for 3 DoF Input and Feedback.
Proceedings of the 2024 ACM International Symposium on Wearable Computers, 2024

Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness.
Proceedings of the HCI in Games, 2024

The Fernstudent. A User-Centered Design Case Study on Improvements of Hybrid Teaching Through A Physical Avatar in the Classroom.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Integrating Crowd and Machine Learning in an Intelligent Interface: A Case Study of Oil Spill Detection in Satellite Images.
Proceedings of the 2024 International Conference on Advanced Visual Interfaces, 2024

2023
Would You Hold My Hand? Exploring External Observers' Perception of Artificial Hands.
Multimodal Technol. Interact., June, 2023

A Literature Survey of How to Convey Transparency in Co-Located Human-Robot Interaction.
Multimodal Technol. Interact., March, 2023

SeatmateVR: Proxemic Cues for Close Bystander-Awareness in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games.
Proc. ACM Hum. Comput. Interact., 2023

Location-Aware Virtual Reality for Situational Awareness On the Road.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

An empirical study to design interactions with historical buildings used for everyday activities.
Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, 2023

Resilience Through Appropriation: Pilots' View on Complex Decision Support.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

The Impact of Expertise in the Loop for Exploring Machine Rationality.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Is Overreliance on AI Provoked by Study Design?
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Dataset and Analysis for "Walk This Beam: Impact of Different VR Balance Training Strategies and Height Exposure on Performance and Physiological Arousal".
Dataset, October, 2022

Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2022

Designing Mobile MR Workspaces: Effects of Reality Degree and Spatial Configuration During Passenger Productivity in HMDs.
Proc. ACM Hum. Comput. Interact., 2022

Invisible but Understandable: In Search of the Sweet Spot between Technology Invisibility and Transparency in Smart Spaces and Beyond.
Multimodal Technol. Interact., 2022

Take It to the Curb: Scalable Communication Between Autonomous Cars and Vulnerable Road Users Through Curbstone Displays.
Frontiers Comput. Sci., 2022

How Should Voice Assistants Deal With Users' Emotions?
CoRR, 2022

Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

"What a Mess!": Traces of Use to Increase Asynchronous Social Presence in Shared Virtual Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Embedded AR Storytelling Supports Active Indexing at Historical Places.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Robo-Tooltips: Understandable Robots for Trustworthy Interactions.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Enthusiasts, Pragmatists, and Skeptics: Investigating Users' Attitudes Towards Emotion- and Personality-Aware Voice Assistants across Cultures.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

A Touch of Realities: Car-Interior-Based Haptic Interaction Supports In-Car VR Recovery from Interruptions.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

A Survey of Natural Design for Interaction.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Challenges and Opportunities of Cooperative Robots as Cooking Appliances.
Proceedings of the Workshop on Engaging with Automation co-located with the ACM Conference on Human Factors in Computing Systems (CHI 2022), 2022

Towards Balancing Real-World Awareness and VR Immersion in Mobile VR.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Flexibility and Social Disconnectedness: Assessing University Students' Well-Being Using an Experience Sampling Chatbot and Surveys Over Two Years of COVID-19.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Towards a Design Space of Haptics in Everyday Virtual Reality across Different Spatial Scales.
Multimodal Technol. Interact., 2021

Rear-Seat Productivity in Virtual Reality: Investigating VR Interaction in the Confined Space of a Car.
Multimodal Technol. Interact., 2021

To See or Not to See: Exploring Inattentional Blindness for the Design of Unobtrusive Interfaces in Shared Public Places.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021

The Development of Overtrust: An Empirical Simulation and Psychological Analysis in the Context of Human-Robot Interaction.
Frontiers Robotics AI, 2021

Modeling Web Browsing Behavior across Tabs and Websites with Tracking and Prediction on the Client Side.
CoRR, 2021

Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Shaping Concrete for Interaction.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Material Meets the City: Exploring Novel and Advanced Materials for the Smart Urban Built Environment.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

I Think I Get Your Point, AI! The Illusion of Explanatory Depth in Explainable AI.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

You Sound Relaxed Now - Measuring Restorative Effects from Speech Signals.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Safe-to-Touch: Tracking Touched Areas in Public Transport.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Blend in or Pop Out? Designing an Embedded Interface for a Historical Cemetery.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Human-XAI Interaction: A Review and Design Principles for Explanation User Interfaces.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Fake Moods: Can Users Trick an Emotion-Aware VoiceBot?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Towards Risk Indication In Mountain Biking Using Smart Wearables.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

MEMEography: Understanding Users Through Internet Memes.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

A Journey Through Nature: Exploring Virtual Restorative Environments as a Means to Relax in Confined Spaces.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Do Touch This: Turning a Plaster Bust Into a Tangible Interface.
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, 2021

Queasy Rider: How Head Movements Influence Motion Sickness in Passenger Use of Head-Mounted Displays.
Proceedings of the AutomotiveUI '21: 13th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2021

2020
The Eternal Robot: Anchoring Effects in Humans' Mental Models of Robots and Their Self.
Frontiers Robotics AI, 2020

A Tangible Spherical Proxy for Object Manipulation in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Affordances Based on Traces of Use in Urban Environments.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

TangibleSphere - Interaction Techniques for Physical and Virtual Spherical Displays.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

ML for UX? - An Inventory and Predictions on the Use of Machine Learning Techniques for UX Research.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Save the Smombies: App-Assisted Street Crossing.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

What If Your Car Would Care? Exploring Use Cases For Affective Automotive User Interfaces.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Rock or Roll - Locomotion Techniques with a Handheld Spherical Device in Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Mind the (persuasion) gap: contrasting predictions of intelligent DSS with user beliefs to improve interpretability.
Proceedings of the EICS '20: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2020

How to Trick AI: Users' Strategies for Protecting Themselves from Automatic Personality Assessment.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

All Fun and Games: Obtaining Critical Pedestrian Behavior Data from an Online Simulation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

An Exploration of Users' Thoughts on Rear-Seat Productivity in Virtual Reality.
Proceedings of the Adjunct Proceedings of the 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

"You Have to Piece the Puzzle Together": Implications for Designing Decision Support in Intensive Care.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

The Expert of Oz: A Two-sided Study Paradigm for Intelligent Systems.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Feel the Globe: Enhancing the Perception of Immersive Spherical Visualizations with Tangible Proxies.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Sphere in Hand: Exploring Tangible Interaction with Immersive Spherical Visualizations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Communicating Uncertainty in Fertility Prognosis.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Introducing automated driving to the generation 50+.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Designing emotion-aware in-car interactions for unlike markets.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Overtrust in External Cues of Automated Vehicles: An Experimental Investigation.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Personalizing Content Presentation on Large 3D Head-Up Displays.
Presence Teleoperators Virtual Environ., 2018

Privacy and personalization: the story of a cross-cultural field study.
Interactions, 2018

Nurturing empathy between UX design teams and users in digitally-mediated user research.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Axis- plus Content-based Control for Camera Drones: Design and Evaluation of User Interface Concepts.
Proceedings of the 4th ACM Workshop on Micro Aerial Vehicle Networks, 2018

Can a Helmet-mounted Display Make Motorcycling Safer?
Proceedings of the 23rd International Conference on Intelligent User Interfaces, 2018

Who do you follow?: Social Robots' Impact on Human Judgment.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Empowerment in HCI - A Survey and Framework.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Bermuda Triangle?
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Culturally sensitive user interface design: a case study with German and Vietnamese users.
Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities, 2018

2017
Sooner or later?: immediate feedback as a source of inspiration in electronic brainstorming.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

SupportingTrust in Autonomous Driving.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Your Data, Your Vis: Personalizing Personal Data Visualizations.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

UX Metrics: Deriving Country-Specific Usage Patterns of a Website Plug-In from Web Analytics.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

10 Design Themes for Creating 3D Printed Physical Representations of Physical Activity Data.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

You've Got the Moves, We've Got the Motion - Understanding and Designing for Cinematographic Camera Motion Control.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-Based Cinematographic User Interface.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Presenting Information on the Driver's Demand on a Head-Up Display.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Towards an Evaluation Framework: Implicit Evaluation of Sense of Agency in a Creative Continuous Control Task.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Sense of Authorship and Agency in Computational Creativity Support.
Proceedings of the CHI'17 Workshop on Mixed-Initiative Creative Interfaces co-located with ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), 2017

Recognition of Text and Shapes on a Large-Sized Head-Up Display.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Medieninformatik und Mensch-Computer-Interaktion an der LMU München.
Proceedings of the 50 Jahre Universitäts-Informatik in München, 2017

2016
Social Robots for the 21st Century.
Computer, 2016

If Your Mind Can Grasp It, Your Hands Will Help.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Quantified UX: Towards a Common Organizational Understanding of User Experience.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

A Study on the Acceptance of Computer-Supported Morphological Analysis.
Proceedings of the 49th Hawaii International Conference on System Sciences, 2016

Human-Drone-Interaction: A Case Study to Investigate the Relation Between Autonomy and User Experience.
Proceedings of the Computer Vision - ECCV 2016 Workshops, 2016

Murphy Miserable Robot: A Companion to Support Children's Well-being in Emotionally Difficult Situations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Understanding the Mechanics of Persuasive System Design: A Mixed-Method Theory-driven Analysis of Freeletics.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

First Steps towards a View Management Concept for Large-sized Head-up Displays with Continuous Depth.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UX.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
MIME: Teaching Mid-Air Pose-Command Mappings.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Augmenting the Driver's View with Peripheral Information on a Windshield Display.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Evaluating the Memorability of Physical Visualizations.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Content Destabilization for Head-Mounted Displays.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Delegation Impossible?: Towards Novel Interfaces for Camera Motion.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Contact-analog warnings on windshield displays promote monitoring the road scene.
Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2015

Freehand vs. micro gestures in the car: Driving performance and user experience.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity.
IEEE Trans. Vis. Comput. Graph., 2014

Out of Shape, Out of Style, Out of Focus - Wie sich Computer besser in unseren Alltag integrieren (lassen).
Inform. Spektrum, 2014

I feel it in my fingers: haptic guidance on touch surfaces.
Proceedings of the Eighth International Conference on Tangible, 2014

Evaluating peripheral interaction.
Proceedings of the Eighth International Conference on Tangible, 2014

Is Anyone Looking? Mitigating Shoulder Surfing on Public Displays through Awareness and Protection.
Proceedings of The International Symposium on Pervasive Displays, 2014

In-your-face, yet unseen?: improving head-stabilized warnings to reduce reaction time.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Peripheral interaction: shaping the research and design space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

EVIS 2014: 3rd Workshop on Electric Vehicle Information Systems.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

Heartbeat: Experience the Pulse of an Electric Vehicle.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

PapAR: Paper Prototyping for Augmented Reality.
Proceedings of the Adjunct Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

You've Got the Look: Visualizing Infotainment Shortcuts in Head-Mounted Displays.
Proceedings of the 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seattle, WA, USA, September 17, 2014

What you see is what you touch: visualizing touch screen interaction in the head-up display.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

The puppeteer display: attracting and actively shaping the audience with an interactive public banner display.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

Mensch-Maschine-Interaktion.
Oldenbourg, ISBN: 978-3-486-71621-4, 2014

2013
A case study of object and occlusion management on the eLabBench, a mixed physical/digital tabletop.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Simple Nonvisual Interaction on Touch Tablets.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, 2013

View management for driver assistance in an HMD.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Are HMDs the better HUDs?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Long-Term Experiences with an Iterative Design of a QR-Code-Based Payment System for Beverages.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Culturally Independent Gestures for In-Car Interactions.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Simplifying Remote Collaboration through Spatial Mirroring.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Investigating Pointing Tasks across Angularly Coupled Display Areas.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Comparing Input Modalities for Peripheral Interaction: A Case Study on Peripheral Music Control.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Become a member of the <i>last gentlemen</i>: designing for prosocial driving.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

A trip into the countryside: an experience design for explorative car cruises.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Comparing modalities and feedback for peripheral interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Squaring the circle: how framing influences user behavior around a seamless cylindrical display.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Paperbox: a toolkit for exploring tangible interaction on interactive surfaces.
Proceedings of the Creativity and Cognition 2013, 2013

Free-hand pointing for identification and interaction with distant objects.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

How to make large touch screens usable while driving.
Proceedings of the Automotive User Interfaces and Interactive Vehicular Applications, 2013

2012
RelEx: Visualization for Actively Changing Overlay Network Specifications.
IEEE Trans. Vis. Comput. Graph., 2012

arcs.fm - A Backdrop Visualization for Music Talk.
Proceedings of the 14th Eurographics Conference on Visualization, 2012

Sketch-a-TUI: low cost prototyping of tangible interactions using cardboard and conductive ink.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Vertibles: using vacuum self-adhesion to create a tangible user interface for arbitrary interactive surfaces.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

StaTube: facilitating state management in instant messaging systems.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

GISpL: gestures made easy.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Reproducing materials of virtual elements on touchscreens using supplemental thermal feedback.
Proceedings of the International Conference on Multimodal Interaction, 2012

Comparing Direct and Remote Tactile Feedback on Interactive Surfaces.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

How screen transitions influence touch and pointer interaction across angled display arrangements.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Listening factors: a large-scale principal components analysis of long-term music listening histories.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

<i>Clique Trip</i>: feeling related in different cars.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Information visualization evaluation in large companies: Challenges, experiences and recommendations.
Inf. Vis., 2011

inTUIt: simple identification on tangible user interfaces.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Optical pressure sensing for tangible user interfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

EcoChallenge: a race for efficiency.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Who needs interaction anyway: exploring mobile playlist creation from manual to automatic.
Proceedings of the 16th International Conference on Intelligent User Interfaces, 2011

Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations.
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

Cardiogram: visual analytics for automotive engineers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Multi-user interaction on media facades through live video on mobile devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Interaction on the Tabletop: Bringing the Physical to the Digital.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

TagClusters: Enhancing Semantic Understanding of Collaborative Tags.
Int. J. Creative Interfaces Comput. Graph., 2010

Different brainstorming methods within the context of physical computing.
Proceedings of the 2010 International Conference on Technology for Education, 2010

ColourVision - Controlling Light Patterns through Postures.
Proceedings of the Smart Graphics, 2010

Curve: revisiting the digital desk.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Rush: repeated recommendations on mobile devices.
Proceedings of the 15th International Conference on Intelligent User Interfaces, 2010

SongWords: Exploring Music Collections Through Lyrics.
Proceedings of the 11th International Society for Music Information Retrieval Conference, 2010

PhotoMagnets: supporting flexible browsing and searching in photo collections.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

Towards a unified gesture description language.
Proceedings of the International Conference on Humans and Computers, 2010

Touch projector: mobile interaction through video.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Evaluating information visualization in large companies: challenges, experiences and recommendations.
Proceedings of the 3rd BELIV'10 Workshop: BEyond time and errors: novel evaLuation methods for Information Visualization, 2010

HapTouch and the 2+1 state model: potentials of haptic feedback on touch based in-vehicle information systems.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

Visual cues supporting direct touch gesture interaction with in-vehicle information systems.
Proceedings of 2nd International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2010

User Interfaces and HCI for Ambient Intelligence and Smart Environments.
Proceedings of the Handbook of Ambient Intelligence and Smart Environments, 2010

2009
Smart Graphics.
it Inf. Technol., 2009

Interactions in the air: adding further depth to interactive tabletops.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Towards the Big Picture: Enriching 3D Models with Information Visualisation and Vice Versa.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

User-Centered Development of a Visual Exploration System for In-Car Communication.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

TagClusters: Semantic Aggregation of Collaborative Tags beyond TagClouds.
Proceedings of the Smart Graphics, 9th International Symposium, SG 2009, Salamanca, 2009

Scroll, tilt or move it: using mobile phones to continuously control pointers on large public displays.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

pieTouch: a direct touch gesture interface for interacting with in-vehicle information systems.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Improving the accessibility of NFC/RFID-based mobile interaction through learnability and guidance.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

MostVis: An Interactive Visualization Supporting Automotive Engineers in MOST Catalog Exploration.
Proceedings of the 13th International Conference on Information Visualisation, 2009

Musicsim: integrating audio analysis and user feedback in an interactive music browsing ui.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Pulling strings from a tangle: visualizing a personal music listening history.
Proceedings of the 14th International Conference on Intelligent User Interfaces, 2009

Shades of Music: Letting Users Discover Sub-Song Similarities.
Proceedings of the 10th International Society for Music Information Retrieval Conference, 2009

CloudMonster: Support Flexible Browsing and Searching within Music Collections.
Proceedings of the Human-Computer Interaction, 2009

Medieninformatik - Eine Einführung.
Pearson Studium, ISBN: 978-3-8273-7353-3, 2009

2008
PhotoSim: Tightly Integrating Image Analysis into a Photo Browsing UI.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Flux: Enhancing Photo Organization through Interaction and Automation.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

A Dual-View Visualization of In-Car Communication Processes.
Proceedings of the 12th International Conference on Information Visualisation, 2008

A survey of human-computer interaction design in science fiction movies.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

Physical handles at the interactive surface: exploring tangibility and its benefits.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Kitchen stories: sharing recipes with the Living Cookbook.
Pers. Ubiquitous Comput., 2007

Photohelix: Browsing, Sorting and Sharing Digital Photo Collections.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

A Wall-Sized Focus Plus Context Display.
Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications (PerCom 2007), 2007

Shoot & copy: phonecam-based information transfer from public displays onto mobile phones.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Design and Evaluation of an Interactive Children's Book.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis.
Proceedings of the Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments, 2007

Designing for collaborative creative problem solving.
Proceedings of the 6th Conference on Creativity & Cognition, 2007

2006
Applying the Peephole Metaphor in a Mixed-Reality Room.
IEEE Computer Graphics and Applications, 2006

The EnLighTable: Design of Affordances to Support Collaborative Creativity.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

AudioRadar: A Metaphorical Visualization for the Navigation of Large Music Collections.
Proceedings of the Smart Graphics, 6th International Symposium, 2006

User-centered development of a pervasive healthcare application.
Proceedings of the 1st International ICST Conference on Pervasive Computing Technologies for Healthcare, 2006

Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006).
Proceedings of the 11th International Conference on Intelligent User Interfaces, 2006

2005
A survey of software infrastructures and frameworks for ubiquitous computing.
Mob. Inf. Syst., 2005

Multi-user and ubiquitous user interfaces: (MU3I 2005).
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Seamless user notification in ambient soundscapes.
Proceedings of the 10th International Conference on Intelligent User Interfaces, 2005

Design and Implementation of a Widget Set for Steerable Projector-Camera Units.
Proceedings of the Fourth IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 2005

Annotating Real World objects using a Steerable Projector-Camera Unit.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

Tangible UIs for media control: probes into the design space.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Between Location Awareness and Aware Locations: Where to Put The Intelligence.
Appl. Artif. Intell., 2004

SearchLight - A Lightweight Search Function for Pervasive Environments.
Proceedings of the Pervasive Computing, 2004

The connected user interface: realizing a personal situated navigation service.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

Workshop W5: multi-user and ubiquitous user interfaces (MU3I).
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

TUISTER: a tangible UI for hierarchical structures.
Proceedings of the 9th International Conference on Intelligent User Interfaces, 2004

2002
Location-Aware Shopping Assistance: Evaluation of a Decision-Theoretic Approach.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

User acceptance of a decision-theoretic location-aware shopping guide.
Proceedings of the 7th International Conference on Intelligent User Interfaces, 2002

2001
Orts- und richtungsabhängige Informationspräsentation auf Mobilen Geräten (Location and Orientation-Aware Presentation of Information on Mobile Devices).
Informationstechnik Tech. Inform., 2001

A hybrid indoor navigation system.
Proceedings of the 6th International Conference on Intelligent User Interfaces, 2001

2000
Augmenting buildings with infrared information.
Proceedings of the IEEE and ACM International Symposium on Augmented Reality, 2000

Smart Graphics in Adaptive Way Descriptions.
Proceedings of the working conference on Advanced visual interfaces, 2000

1999
Enveloping users and computers in a collaborative 3D augmented reality.
Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality, 1999

1998
Of Vampire Mirrors and Privacy Lamps: Privacy Management in Multi-User Augmented Environments.
Proceedings of the 11th Annual ACM Symposium on User Interface Software and Technology, 1998

1997
Ein inkrementeller Ansatz zur Generierung informativer 3D-Animationen.
PhD thesis, 1997

Zur Auswahl von Abstraktionsgraden.
Proceedings of the Simulation und Animation 1997 (SimVis 1997), 6-7 März 1997, Magdeburg, 1997

Animation with CATHI.
Proceedings of the Fourteenth National Conference on Artificial Intelligence and Ninth Innovative Applications of Artificial Intelligence Conference, 1997

1996
Lean Modeling : The Intelligent Use of Geometrical Abstraction in 3D Animations.
Proceedings of the 12th European Conference on Artificial Intelligence, 1996

1995
WIP: From Multimedia to Intellimedia.
Proceedings of the Fourteenth International Joint Conference on Artificial Intelligence, 1995

1994
BETTY: Planning and Generating Animations for the Visualization of Movements and Spatial Relations.
Proceedings of the Workshop on Advanced Visual Interfaces, 1994


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