Andrea Sanna
Orcid: 0000-0001-7916-1699
According to our database1,
Andrea Sanna
authored at least 112 papers
between 1997 and 2024.
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Bibliography
2024
Supporting Human-Robot Interaction by Projected Augmented Reality and a Brain Interface.
IEEE Trans. Hum. Mach. Syst., October, 2024
2023
Virtual Real., December, 2023
A Comparison of Two Interaction Paradigms for Training Low Cost Automation Assembly in Virtual Environments.
Inf., 2023
Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2023
2022
IEEE Trans. Learn. Technol., 2022
BARI: An Affordable Brain-Augmented Reality Interface to Support Human-Robot Collaboration in Assembly Tasks.
Inf., 2022
Prototyping industrial workstation in the Metaverse: a Low Cost Automation assembly use case.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022
2021
Snap2cad: 3D indoor environment reconstruction for AR/VR applications using a smartphone device.
Comput. Graph., 2021
Assessing the Effectiveness of Augmented Reality Handheld Interfaces for Robot Path Programming.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021
Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021
2020
Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments.
IEEE Trans. Emerg. Top. Comput., 2020
A systematic review of Augmented Reality interfaces for collaborative industrial robots.
Comput. Ind. Eng., 2020
Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing.
Int. J. Hum. Comput. Interact., 2019
Corrigendum: A Comparison Between Two Different Approaches for a Collaborative Mixed-Virtual Environment in Industrial Maintenance.
Frontiers Robotics AI, 2019
A Comparison Between Two Different Approaches for a Collaborative Mixed-Virtual Environment in Industrial Maintenance.
Frontiers Robotics AI, 2019
An Augmented Reality System to Support Fault Visualization in Industrial Robotic Tasks.
IEEE Access, 2019
2018
Virtual and Augmented Reality Interfaces in Shared Game Environments: A Novel Approach.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018
2017
Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications.
IEEE Trans. Hum. Mach. Syst., 2017
An Assessment of the Impact of a Collaborative Didactic Approach and Students' Background in Teaching Computer Animation.
Int. J. Inf. Commun. Technol. Educ., 2017
Spatial Augmented Reality meets robots: Human-machine interaction in cloud-based projected gaming environments.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2017
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
2016
Vocal One Switch (VOS) Selection Interfaces for Virtual and Augmented Reality Hands-free Tasks.
Proceedings of the Italian Chapter Conference 2016, 2016
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016
2015
Adding Pluggable and Personalized Natural Control Capabilities to Existing Applications.
Sensors, 2015
Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping.
EAI Endorsed Trans. Creative Technol., 2015
An Audio and Image-Based On-Demand Content Annotation Framework for Augmenting the Video Viewing Experience on Mobile Devices.
Proceedings of the 2015 IEEE International Conference on Mobile Services, MS 2015, New York City, NY, USA, June 27, 2015
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015
Using handheld devices to sup port augmented reality-based maintenance and assembly tasks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015
Proceedings of the 2nd Digital Heritage International Congress, 2015
New Frontiers of Delivery Services Using Drones: A Prototype System Exploiting a Quadcopter for Autonomous Drug Shipments.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015
2014
IEEE Trans. Learn. Technol., 2014
Challenges, Opportunities, and Future Trends of Emerging Techniques for Augmented Reality-Based Maintenance.
IEEE Trans. Emerg. Top. Comput., 2014
Advances in Target Detection and Tracking in Forward-Looking InfraRed (FLIR) Imagery.
Sensors, 2014
Computer-assisted analysis of painting brushstrokes: digital image processing for unsupervised extraction of visible features from van Gogh's works.
EURASIP J. Image Video Process., 2014
Proceedings of the IEEE International Conference on Consumer Electronics, 2014
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014
2013
J. Multimodal User Interfaces, 2013
Enabling Human-Machine Interaction in Projected Virtual Environments Through Camera Tracking of Imperceptible Markers.
Int. J. Hum. Comput. Interact., 2013
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013
Endowing existing desktop applications with customizable body gesture-based interfaces.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013
2012
An immersive visualization framework for monitoring, simulating and controlling smart street lighting networks.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012
Interleaving local and remote visualization for the energy aware delivery of interactive 3D graphics on mobile devices.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012
2011
Controlling generic visualization environments using handheld devices and natural feature tracking.
IEEE Trans. Consumer Electron., 2011
Improving Robustness of Infrared Target Tracking Algorithms Based on Template Matching.
IEEE Trans. Aerosp. Electron. Syst., 2011
An Adaptive Control System to Deliver Interactive Virtual Environment Content to Handheld Devices.
Mob. Networks Appl., 2011
Migration Desktop Applications to the Internet: A Novel Virtualization Paradigm Based on Web Operating Systems.
J. Web Eng., 2011
A Ranking Tool Exploiting Semantic Descriptions for the Comparison of EQF-based Qualifications.
J. Univers. Comput. Sci., 2011
An open and scalable architecture for delivering 3D shared visualization services to heterogeneous devices.
Concurr. Comput. Pract. Exp., 2011
Proceedings of the 3D Technologies for the World Wide Web, 2011
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011
How to move your own applications into the cloud by exploiting interfaces automation and accessibility features.
Proceedings of the 2011 IEEE International Conference on Cloud Computing and Intelligence Systems, 2011
2010
A feedback-based control technique for interactive live streaming systems to mobile devices.
IEEE Trans. Consumer Electron., 2010
J. Multimodal User Interfaces, 2010
Int. J. Mob. Hum. Comput. Interact., 2010
A Multi-touch Solution to Build Personalized Interfaces for the Control of Remote Applications.
Proceedings of the User Centric Media - Second International ICST Conference, 2010
2009
Search and retrieval of multimedia objects over a distributed P2P network for mobile devices.
IEEE Wirel. Commun., 2009
IEEE Trans. Knowl. Data Eng., 2009
A Genetic Algorithm for Target Tracking in FLIR Video Sequences Using Intensity Variation Function.
IEEE Trans. Instrum. Meas., 2009
An Adaptive Control System for Interactive Virtual Environment Content Delivery to Handheld Devices.
Proceedings of the User Centric Media - First International Conference, 2009
2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the 4th Annual International Conference on Wireless Internet, 2008
A Novel Approach to Support Quality of Experience in Remote Visualization on Mobile Devices.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
2007
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices.
IEEE Trans. Vis. Comput. Graph., 2007
2006
CMBFHE: a novel contrast enhancement technique based on cascaded multistep binomial filtering histogram equalization.
IEEE Trans. Consumer Electron., 2006
2005
Future Gener. Comput. Syst., 2005
2004
A distributed architecture for searching, retrieving and visualizing complex 3D models on Personal Digital Assistants.
Int. J. Hum. Comput. Stud., 2004
A JXTA-based architecture for 3D distributed visualization: D3D.
Proceedings of the 2nd International Conference Computing, 2004
2003
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003
Improving Communication Through Active Brokerage: The EGSO Date Grid.
Proceedings of the International Conference on Communications in Computing, 2003
2002
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002
Adding a scalar value to texture-based vector field representations by local contrast analysis.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface, 9th European PVM/MPI Users' Group Meeting, Linz, Austria, September 29, 2002
2001
Comput. Graph., 2001
B2LIC: An Algorithm for Mapping Two Scalar Values on Texture-Based Representations of Vector Fields.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001
A Distributed Visualization Environment for Scientific Visualization Based on Jini Technology.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001
Proceedings of the Eurographics Multimedia Workshop 2001, 2001
2000
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000
1999
Pattern Recognit. Lett., 1999
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999
1998
Comput. Animat. Virtual Worlds, 1998
1997
Proceedings of the 13th Symposium on Computer Arithmetic (ARITH-13 '97), 1997