Andrea Sanna

Orcid: 0000-0001-7916-1699

According to our database1, Andrea Sanna authored at least 112 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Supporting Human-Robot Interaction by Projected Augmented Reality and a Brain Interface.
IEEE Trans. Hum. Mach. Syst., October, 2024

2023
Harmonize: a shared environment for extended immersive entertainment.
Virtual Real., December, 2023

A Comparison of Two Interaction Paradigms for Training Low Cost Automation Assembly in Virtual Environments.
Inf., 2023

Storytelling in the Metaverse: From Desktop to Immersive Virtual Reality Storyboarding.
Proceedings of the IEEE International Conference on Metrology for eXtended Reality, 2023

A Novel Approach to 3D Storyboarding.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2023

2022
An Integrated Framework to Support Bachelor Design Students in 3-D Modeling.
IEEE Trans. Learn. Technol., 2022

BARI: An Affordable Brain-Augmented Reality Interface to Support Human-Robot Collaboration in Assembly Tasks.
Inf., 2022

Prototyping industrial workstation in the Metaverse: a Low Cost Automation assembly use case.
Proceedings of the IEEE International Conference on Metrology for Extended Reality, 2022

2021
Snap2cad: 3D indoor environment reconstruction for AR/VR applications using a smartphone device.
Comput. Graph., 2021

Assessing the Effectiveness of Augmented Reality Handheld Interfaces for Robot Path Programming.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

Machine Learning and Digital Twin for Production Line Simulation: A Real Use Case.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

Leveraging Enhanced Virtual Reality Methods and Environments for Efficient, Intuitive, and Immersive Teleoperation of Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

2020
Robust Robot Tracking for Next-Generation Collaborative Robotics-Based Gaming Environments.
IEEE Trans. Emerg. Top. Comput., 2020

A systematic review of Augmented Reality interfaces for collaborative industrial robots.
Comput. Ind. Eng., 2020

PDIF: Pupil Detection After Isolation and Fitting.
IEEE Access, 2020

Assessing the Suitability and Effectiveness of Mixed Reality Interfaces for Accurate Robot Teleoperation.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

2019
Augmented Reality for Human-Robot Interaction in Industry.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Multivariate Visualization Using Scatterplots.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Special Issue "Wearable Augmented and Mixed Reality Applications".
Inf., 2019

A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing.
Int. J. Hum. Comput. Interact., 2019

Corrigendum: A Comparison Between Two Different Approaches for a Collaborative Mixed-Virtual Environment in Industrial Maintenance.
Frontiers Robotics AI, 2019

A Comparison Between Two Different Approaches for a Collaborative Mixed-Virtual Environment in Industrial Maintenance.
Frontiers Robotics AI, 2019

An Augmented Reality System to Support Fault Visualization in Industrial Robotic Tasks.
IEEE Access, 2019

2018
Virtual and Augmented Reality Interfaces in Shared Game Environments: A Novel Approach.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2018

Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual Reality.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

An Augmented Interface to Display Industrial Robot Faults.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Using Semantics to Automatically Generate Speech Interfaces for Wearable Virtual and Augmented Reality Applications.
IEEE Trans. Hum. Mach. Syst., 2017

An Assessment of the Impact of a Collaborative Didactic Approach and Students' Background in Teaching Computer Animation.
Int. J. Inf. Commun. Technol. Educ., 2017

Special Issue on INTETAIN 2015.
Entertain. Comput., 2017

Spatial Augmented Reality meets robots: Human-machine interaction in cloud-based projected gaming environments.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

Comparing Usability of User Interfaces for Robotic Telepresence.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

The Impact of Field of View on Robotic Telepresence Navigation Tasks.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2017

ARSSET: Augmented Reality Support on SET.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Sensors for Entertainment.
Sensors, 2016

Semantics-Based Intelligent Human-Computer Interaction.
IEEE Intell. Syst., 2016

Vocal One Switch (VOS) Selection Interfaces for Virtual and Augmented Reality Hands-free Tasks.
Proceedings of the Italian Chapter Conference 2016, 2016

Developing Touch-Less Interfaces to Interact with 3D Contents in Public Exhibitions.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

Immersive Virtual Reality-Based Simulation to Support the Design of Natural Human-Robot Interfaces for Service Robotic Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2016

2015
Adding Pluggable and Personalized Natural Control Capabilities to Existing Applications.
Sensors, 2015

Virtual Character Animations from Human Body Motion by Automatic Direct and Inverse Kinematics-based Mapping.
EAI Endorsed Trans. Creative Technol., 2015

An Audio and Image-Based On-Demand Content Annotation Framework for Augmenting the Video Viewing Experience on Mobile Devices.
Proceedings of the 2015 IEEE International Conference on Mobile Services, MS 2015, New York City, NY, USA, June 27, 2015

Preface.
Proceedings of the 7th International Conference on Intelligent Technologies for Interactive Entertainment, 2015

Using handheld devices to sup port augmented reality-based maintenance and assembly tasks.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

StoryTECH 4 ever storytelling technologies for European values and heritage.
Proceedings of the 2nd Digital Heritage International Congress, 2015

New Frontiers of Delivery Services Using Drones: A Prototype System Exploiting a Quadcopter for Autonomous Drug Shipments.
Proceedings of the 39th IEEE Annual Computer Software and Applications Conference, 2015

A Flexible AR-based Training System for Industrial Maintenance.
Proceedings of the Augmented and Virtual Reality - Second International Conference, 2015

2014
Automatic Grading of 3D Computer Animation Laboratory Assignments.
IEEE Trans. Learn. Technol., 2014

Challenges, Opportunities, and Future Trends of Emerging Techniques for Augmented Reality-Based Maintenance.
IEEE Trans. Emerg. Top. Comput., 2014

Advances in Target Detection and Tracking in Forward-Looking InfraRed (FLIR) Imagery.
Sensors, 2014

Job Recruitment and Job Seeking Processes: How Technology Can Help.
IT Prof., 2014

Preface of the special issue on virtual puppetry.
Entertain. Comput., 2014

Computer-assisted analysis of painting brushstrokes: digital image processing for unsupervised extraction of visible features from van Gogh's works.
EURASIP J. Image Video Process., 2014

Enhanced reading based on virtualization techniques.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

A Workflow Analysis for Implementing AR-Based Maintenance Procedures.
Proceedings of the Augmented and Virtual Reality - First International Conference, 2014

2013
A kinect-based interface to animate virtual characters.
J. Multimodal User Interfaces, 2013

Enabling Human-Machine Interaction in Projected Virtual Environments Through Camera Tracking of Imperceptible Markers.
Int. J. Hum. Comput. Interact., 2013

A Kinect-based natural interface for quadrotor control.
Entertain. Comput., 2013

Automatically Mapping Human Skeletons onto Virtual Character Armatures.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2013

Endowing existing desktop applications with customizable body gesture-based interfaces.
Proceedings of the IEEE International Conference on Consumer Electronics, 2013

2012
Automatic Assessment of 3D Modeling Exams.
IEEE Trans. Learn. Technol., 2012

Special issue on Remote visualization.
Comput. Vis. Sci., 2012

An immersive visualization framework for monitoring, simulating and controlling smart street lighting networks.
Proceedings of the International ICST Conference on Simulation Tools and Techniques, 2012

Interleaving local and remote visualization for the energy aware delivery of interactive 3D graphics on mobile devices.
Proceedings of the IEEE International Conference on Consumer Electronics, 2012

2011
Controlling generic visualization environments using handheld devices and natural feature tracking.
IEEE Trans. Consumer Electron., 2011

Improving Robustness of Infrared Target Tracking Algorithms Based on Template Matching.
IEEE Trans. Aerosp. Electron. Syst., 2011

An Adaptive Control System to Deliver Interactive Virtual Environment Content to Handheld Devices.
Mob. Networks Appl., 2011

Migration Desktop Applications to the Internet: A Novel Virtualization Paradigm Based on Web Operating Systems.
J. Web Eng., 2011

A Ranking Tool Exploiting Semantic Descriptions for the Comparison of EQF-based Qualifications.
J. Univers. Comput. Sci., 2011

An open and scalable architecture for delivering 3D shared visualization services to heterogeneous devices.
Concurr. Comput. Pract. Exp., 2011

Web-based 3D visualization for intelligent street lighting.
Proceedings of the 3D Technologies for the World Wide Web, 2011

A Kinect-Based Natural Interface for Quadrotor Control.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2011

A reconfigurable multi-touch framework for teleoperation tasks.
Proceedings of the IEEE 16th Conference on Emerging Technologies & Factory Automation, 2011

How to move your own applications into the cloud by exploiting interfaces automation and accessibility features.
Proceedings of the 2011 IEEE International Conference on Cloud Computing and Intelligence Systems, 2011

2010
A feedback-based control technique for interactive live streaming systems to mobile devices.
IEEE Trans. Consumer Electron., 2010

A 6-DOF ARTag-based tracking system.
IEEE Trans. Consumer Electron., 2010

Multi-touch user interface evaluation for 3D object manipulation on mobile devices.
J. Multimodal User Interfaces, 2010

On Quality of Experience in Remote Visualization on Mobile Devices.
Int. J. Mob. Hum. Comput. Interact., 2010

A Wii remote-based infrared-optical tracking system.
Entertain. Comput., 2010

A Multi-touch Solution to Build Personalized Interfaces for the Control of Remote Applications.
Proceedings of the User Centric Media - Second International ICST Conference, 2010

2009
Search and retrieval of multimedia objects over a distributed P2P network for mobile devices.
IEEE Wirel. Commun., 2009

A Relation-Based Page Rank Algorithm for Semantic Web Search Engines.
IEEE Trans. Knowl. Data Eng., 2009

A Genetic Algorithm for Target Tracking in FLIR Video Sequences Using Intensity Variation Function.
IEEE Trans. Instrum. Meas., 2009

An Adaptive Control System for Interactive Virtual Environment Content Delivery to Handheld Devices.
Proceedings of the User Centric Media - First International Conference, 2009

2008
Extensible GUIs for Remote Application Control on Mobile Devices.
IEEE Computer Graphics and Applications, 2008

VICTORY: a 3D search engine over P2P and wireless P2P networks.
Proceedings of the 4th Annual International Conference on Wireless Internet, 2008

A Novel Approach to Support Quality of Experience in Remote Visualization on Mobile Devices.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices.
IEEE Trans. Vis. Comput. Graph., 2007

A brokerage system for solar data archives.
Softw. Pract. Exp., 2007

2006
CMBFHE: a novel contrast enhancement technique based on cascaded multistep binomial filtering histogram equalization.
IEEE Trans. Consumer Electron., 2006

2005
A distributed JXTA-based architecture for searching and retrieving solar data.
Future Gener. Comput. Syst., 2005

2004
A distributed architecture for searching, retrieving and visualizing complex 3D models on Personal Digital Assistants.
Int. J. Hum. Comput. Stud., 2004

A JXTA-based architecture for 3D distributed visualization: D3D.
Proceedings of the 2nd International Conference Computing, 2004

2003
An accelerated remote graphics architecture for PDAS.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

Improving Communication Through Active Brokerage: The EGSO Date Grid.
Proceedings of the International Conference on Communications in Computing, 2003

2002
Enhanced Vector Field Visualization by Local Contrast Analysis Abstract.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Measuring Isotropic Local Contrast: A Circular Mask Based Approach.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Adding a scalar value to texture-based vector field representations by local contrast analysis.
Proceedings of the 4th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2002

A PVM-Based Parallel Implementation of the REYES Image Rendering Architecture.
Proceedings of the Recent Advances in Parallel Virtual Machine and Message Passing Interface, 9th European PVM/MPI Users' Group Meeting, Linz, Austria, September 29, 2002

2001
3D technologies and products for e-commerce on the Web.
Softw. Focus, 2001

Visualizing vector fields: the thick oriented stream-line algorithm (TOSL).
Comput. Graph., 2001

B2LIC: An Algorithm for Mapping Two Scalar Values on Texture-Based Representations of Vector Fields.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

A Distributed Visualization Environment for Scientific Visualization Based on Jini Technology.
Proceedings of the 17th Spring Conference on Computer Graphics, 2001

3D-dvshop: a 3D Dynamic Virtual Shop.
Proceedings of the Eurographics Multimedia Workshop 2001, 2001

2000
Public key watermarking for authentication of CSG models.
Comput. Aided Des., 2000

Visualizing Unsteady Flows by Adaptive Streaklines.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

Adding a scalar value to 2D vector field visualization: the BLIC (Bumped LIC).
Proceedings of the 21st Annual Conference of the European Association for Computer Graphics, 2000

1999
A parallel algorithm of texture analysis for liquid crystal investigation.
Pattern Recognit. Lett., 1999

On Time-Varying Flow Fields: a streakline-based visualization method.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
An efficient algorithm for ray casting of CSG animation frames.
Comput. Animat. Virtual Worlds, 1998

A Flexible Algorithm for Multiprocessor Ray Tracing.
Comput. J., 1998

1997
A New Algorithm for the Rendering of CSG Scenes.
Comput. J., 1997

A Q-Coder Algorithm with Carry Free Addition.
Proceedings of the 13th Symposium on Computer Arithmetic (ARITH-13 '97), 1997


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