Andrea Resmini
Orcid: 0000-0003-2349-347X
According to our database1,
Andrea Resmini
authored at least 23 papers
between 2006 and 2024.
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Bibliography
2024
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Explaining AI: Game making for a designerly exploration of challenges and opportunities of predictive technologies in public processes.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Being Elsewhere: An Information Architecture Approach to the Design of a Sense of Presence in XR Environments.
Proceedings of the Human-Computer Interaction, 2023
Proceedings of the Creativity and Cognition, 2023
2022
J. Smart Cities Soc., 2022
The Dialectic Between System Space and Design Space - A Systems Thinking Approach to Addressing Complexity in the Design Process.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022
2021
Trans. Large Scale Data Knowl. Centered Syst., 2021
Using PLR Syntax to Map Experience-Based Digital/Physical Ecosystems for Strategic Systemic Change.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021
Game Design as a Pedagogical Tool for Learning and Reflection: The Case of the Ethics Experience.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021
2020
Read Ahoy - A Playful Digital-Physical Viking Experience to Engage Children in Finding and Reading Books.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020
2017
Int. J. Inf. Manag., 2017
2016
Proceedings of the 8th International Conference on Management of Digital EcoSystems, 2016
2015
Proceedings of the Business Information Systems Workshops, 2015
2011
Pervasive Information Architecture: Designing Cross-Channel User Experiences Book Review.
IEEE Trans. Prof. Commun., 2011
2010
The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model.
Proceedings of the Engineering of Mixed Reality Systems, 2010
2009
Proceedings of the MEDES '09: International ACM Conference on Management of Emergent Digital EcoSystems, 2009
2006
Proceedings of the SWAP 2006, 2006