Andrea Resmini

Orcid: 0000-0003-2349-347X

According to our database1, Andrea Resmini authored at least 23 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2024
Co-Constructing Agency in Human-AI Interactions.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Explaining AI: Game making for a designerly exploration of challenges and opportunities of predictive technologies in public processes.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

Tiny pop-up living labs: augmenting physical space to to facilitate co-design.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

A Danish Blend: The Copenhagen Walkshop.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

Designing Blended Experiences Workshop: Pedagogies across digital and physical spaces.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

Art Directing Blended Experiences.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Turtles and Ethics: Experiential Learning through Game-making.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023

Being Elsewhere: An Information Architecture Approach to the Design of a Sense of Presence in XR Environments.
Proceedings of the Human-Computer Interaction, 2023

Designing Blended Experiences: Laugh Traders.
Proceedings of the Creativity and Cognition, 2023

2022
Smaller is smarter: A case for small to medium-sized smart cities.
J. Smart Cities Soc., 2022

The Dialectic Between System Space and Design Space - A Systems Thinking Approach to Addressing Complexity in the Design Process.
Proceedings of the Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies, 2022

2021
Mapping Experience Ecosystems as Emergent Actor-Created Spaces.
Trans. Large Scale Data Knowl. Centered Syst., 2021

Using PLR Syntax to Map Experience-Based Digital/Physical Ecosystems for Strategic Systemic Change.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

Game Design as a Pedagogical Tool for Learning and Reflection: The Case of the Ethics Experience.
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021

2020
Read Ahoy - A Playful Digital-Physical Viking Experience to Engage Children in Finding and Reading Books.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

2017
Cross-channel information architecture for a world exposition.
Int. J. Inf. Manag., 2017

User Experience in Cross-channel Ecosystems.
Proceedings of the HCI 2017, 2017

2016
The architecture of cross-channel ecosystems: from convergence to experience.
Proceedings of the 8th International Conference on Management of Digital EcoSystems, 2016

2015
Workplace Innovation in Swedish Local Organizations - Technology Aspect.
Proceedings of the Business Information Systems Workshops, 2015

2011
Pervasive Information Architecture: Designing Cross-Channel User Experiences Book Review.
IEEE Trans. Prof. Commun., 2011

2010
The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model.
Proceedings of the Engineering of Mixed Reality Systems, 2010

2009
Information architecture for ubiquitous ecologies.
Proceedings of the MEDES '09: International ACM Conference on Management of Emergent Digital EcoSystems, 2009

2006
FaceTag: Integrating Bottom-up and Top-down Classification.
Proceedings of the SWAP 2006, 2006


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