Andrea Gauthier

Orcid: 0000-0002-0059-8685

According to our database1, Andrea Gauthier authored at least 19 papers between 2015 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2025
Doing cybersecurity at home: A human-centred approach for mitigating attacks in AI-enabled home devices.
Comput. Secur., 2025

2024
In pursuit of thermal comfort: An exploration of smart heating in everyday life.
Int. J. Hum. Comput. Stud., 2024

Participatory Design of "Our Eco-Logbook": Supporting Children's Climate Action Through Interactive Data Visualisations.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

In the era of climate change: Exploring research at the intersection of children, emerging technology, and environmental sustainability.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

A Playful Path to Sustainability: Synthesizing design strategies for children's environmental sustainability learning through gameful interventions.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
The role of CCI in supporting children's engagement with environmental sustainability at a time of climate crisis.
Int. J. Child Comput. Interact., December, 2023

Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge.
Br. J. Educ. Technol., September, 2023

The Promise of Physiological Data in Collaborative Learning: A Systematic Literature Review.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

2022
Manipulating Interface Design Features Affects Children's Stop-And-Think Behaviours in a Counterintuitive-Problem Game.
ACM Trans. Comput. Hum. Interact., 2022

Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign <i>Stop</i> & <i>Think</i>.
Int. J. Child Comput. Interact., 2022

Is it time we get real? A systematic review of the potential of data-driven technologies to address teachers' implicit biases.
Frontiers Artif. Intell., 2022

I Don't Usually Listen, I Read: How Different Learner Groups Process Game Feedback.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Examining Gender Differences in Game-Based Learning Through BKT Parameter Estimation.
Proceedings of the Artificial Intelligence in Education - 23rd International Conference, 2022

2021
Cultural implications in the acceptability of game-based learning.
Comput. Educ., 2021

2020
Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children's Inhibitory Control in a Maths and Science Game.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2018
Designing productively negative experiences with serious game mechanics: Qualitative analysis of game-play and game design in a randomized trial.
Comput. Educ., 2018

2017
Serious Game Leverages Productive Negativity to Facilitate Conceptual Change in Undergraduate Molecular Biology: A Mixed-Methods Randomized Controlled Trial.
Int. J. Game Based Learn., 2017

2016
Woes of an RCT for Game-Based Learning Research - Past Problems and Potential Solutions.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

2015
Exploring the influence of game design on learning and voluntary use in an online vascular anatomy study aid.
Comput. Educ., 2015


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