Andrea Bottino

Orcid: 0000-0002-8894-5089

According to our database1, Andrea Bottino authored at least 88 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Relative Norm Alignment for Tackling Domain Shift in Deep Multi-modal Classification.
Int. J. Comput. Vis., July, 2024

Egocentric zone-aware action recognition across environments.
CoRR, 2024

Executive Control in a Mixed Reality Exergame for Motor-Cognitive Rehabilitation in Multiple Sclerosis.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

AI Server-Side Prediction for Latency Mitigation and Cheating Detection: The MPAI-SPG Approach.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Semi -Automated Digital Human Production for Enhanced Media Broadcasting.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

The Quest for Believability: Exploring FACS Adaptations for Emotion Facial Expressions in Virtual Humans.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Effects of a Memory-Engaging Secondary Task in a Virtual Setting for Stimulating the Embodiment of an Artificial Upper Limb.
Proceedings of the IEEE International Conference on Advanced Robotics and Its Social Impacts, 2024

2023
Leveraging a collaborative augmented reality serious game to promote sustainability awareness, commitment and adaptive problem-management.
Int. J. Hum. Comput. Stud., April, 2023

Influencer-Based Virtual Reality Stroop Task.
IEEE Access, 2023

A Biofeedback-Enhanced Virtual Exergame for Upper Limb Repetitive Motor Tasks.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2023

A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023

Description and analysis of the KPT system for NIST Language Recognition Evaluation 2022.
Proceedings of the 24th Annual Conference of the International Speech Communication Association, 2023

Effects of Social Conditions in a Virtual Exergame for Cognitive Rehabilitation in Multiple Sclerosis.
Proceedings of the 13th IEEE International Conference on Consumer Electronics - Berlin, 2023

The WalkingSeat: A Leaning Interface for Locomotion in Virtual Environments.
Proceedings of the Virtual Reality and Mixed Reality, 2023

2022
Feature Matching-based Approaches to Improve the Robustness of Android Visual GUI Testing.
ACM Trans. Softw. Eng. Methodol., 2022

Assessing Visual Cues for Improving Awareness in Collaborative Augmented Reality.
Proceedings of the Extended Reality - First International Conference, 2022

2021

Holo-BLSD - A Holographic Tool for Self-training and Self-Evaluation of Emergency Response Skills.
IEEE Trans. Emerg. Top. Comput., 2021

DA4Event: Towards Bridging the Sim-to-Real Gap for Event Cameras Using Domain Adaptation.
IEEE Robotics Autom. Lett., 2021

A brief history of AI: how to prevent another winter (a critical review).
CoRR, 2021

IdealCity: A hybrid approach to seismic evacuation modeling.
Adv. Eng. Softw., 2021

Tackling Age-Invariant Face Recognition With Non-Linear PLDA and Pairwise SVM.
IEEE Access, 2021

N-ROD: A Neuromorphic Dataset for Synthetic-to-Real Domain Adaptation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

2020
Joint Encoding of Appearance and Motion Features with Self-supervision for First Person Action Recognition.
CoRR, 2020

Training Medical Communication Skills with Virtual Patients: Literature Review and Directions for Future Research.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

Self-Supervised Joint Encoding of Motion and Appearance for First Person Action Recognition.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

Assessing the Usability of Different Virtual Reality Systems for Firefighter Training.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Evaluating the Suitability of Several AR Devices and Tools for Industrial Applications.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

2019
Approaching Sustainability Learning Via Digital Serious Games.
IEEE Trans. Learn. Technol., 2019

Asteroid Escape: A Serious Game to Foster Teamwork Abilities.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2017
Feature Fusion for Fingerprint Liveness Detection: a Comparative Study.
IEEE Access, 2017

Assessing Transfer Learning on Convolutional Neural Networks for Patch-Based Fingerprint Liveness Detection.
Proceedings of the Computational Intelligence - 9th International Joint Conference, 2017

CNN Patch-Based Voting for Fingerprint Liveness Detection.
Proceedings of the 9th International Joint Conference on Computational Intelligence, 2017

ToMMI - A Software Library for Multiplatform Tangible Mobile Interaction.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

Investigating the Design and Evaluation of Educational Games Under the Perspective of Player Experience.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017

2016
Street Viewer: An Autonomous Vision Based Traffic Tracking System.
Sensors, 2016

GAINE - A portable framework for the development of edutainment applications based on multitouch and tangible interaction.
Entertain. Comput., 2016

ANAlyte: A modular image analysis tool for ANA testing with indirect immunofluorescence.
Comput. Methods Programs Biomed., 2016

Designing Collaborative Games for Children Education on Sustainable Development.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

The Design of an Augmented Reality Collaborative Game for Sustainable Development.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2015
Geometric and Textural Cues for Automatic Kinship Verification.
Int. J. Pattern Recognit. Artif. Intell., 2015

GAINE - tanGible Augmented INteraction for Edutainment.
EAI Endorsed Trans. Future Intell. Educ. Environ., 2015

An automated approach to the segmentation of HEp-2 cells for the indirect immunofluorescence ANA test.
Comput. Medical Imaging Graph., 2015

Automatically detecting changes and anomalies in unmanned aerial vehicle images.
Proceedings of the 1st IEEE International Forum on Research and Technologies for Society and Industry Leveraging a better tomorrow, 2015

The FG 2015 Kinship Verification in the Wild Evaluation.
Proceedings of the 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2015

A multi-perspective holistic approach to Kinship Verification in the Wild.
Proceedings of the 11th IEEE International Conference and Workshops on Automatic Face and Gesture Recognition, 2015

On Multiview Analysis for Fingerprint Liveness Detection.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2015

2014
Detecting siblings in image pairs.
Vis. Comput., 2014

Subclass Discriminant Analysis of morphological and textural features for HEp-2 staining pattern classification.
Pattern Recognit., 2014

Experiencing Indoor Navigation on Mobile Devices.
IT Prof., 2014

Computer analysis of face beauty: A survey.
Comput. Vis. Image Underst., 2014

Kinship verification in the wild: The first kinship verification competition.
Proceedings of the IEEE International Joint Conference on Biometrics, Clearwater, 2014

VIRTUAL-ME: A Library for Smart Autonomous Agents in Multiple Virtual Environments.
Proceedings of the Agent Technology for Intelligent Mobile Services and Smart Societies, 2014

2013
MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum.
Sensors, 2013

Automatic Verification of Parent-Child Pairs from Face Images.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2013

A Preliminary Analysis on HEp-2 Pattern Classification: Evaluating Strategies Based on Support Vector Machines and Subclass Discriminant Analysis.
Proceedings of the Biomedical Engineering Systems and Technologies, 2013

Classification of HEp-2 Staining Patterns in ImmunoFluorescence Images - Comparison of Support Vector Machines and Subclass Discriminant Analysis Strategies.
Proceedings of the BIOINFORMATICS 2013 - Proceedings of the International Conference on Bioinformatics Models, Methods and Algorithms, Barcelona, Spain, 11, 2013

2012
A New 3-D Tool for Planning Plastic Surgery.
IEEE Trans. Biomed. Eng., 2012

The Exploitation of Data from Remote and Human Sensors for Environment Monitoring in the SMAT Project.
Sensors, 2012

A New Problem in Face Image Analysis - Finding Kinship Clues for Siblings Pairs.
Proceedings of the ICPRAM 2012, 2012

Applying textural features to the classification of HEp-2 cell patterns in IIF images.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

The Intrinsic Dimensionality of Attractiveness: A Study in Face Profiles.
Proceedings of the Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, 2012

2011
A nearly optimal algorithm for covering the interior of an Art Gallery.
Pattern Recognit., 2011

2010
The Analysis of Facial Beauty: An Emerging Area of Research in Pattern Analysis.
Proceedings of the Image Analysis and Recognition, 7th International Conference, 2010

2009
A new lower bound for evaluating the performances of sensor location algorithms.
Pattern Recognit. Lett., 2009

A Fast and Robust Hand-driven 3D Mouse.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

RE-LIVING LAS VEGAS: A multi-user, mixed-reality edutainment environment based on the enhancement of original archival materials.
Proceedings of the IEEE International Conference on Virtual Environments, 2009

Towards an Iterative Algorithm for the Optimal Boundary Coverage of a 3D Environment.
Proceedings of the Progress in Pattern Recognition, 2009

2008
A nearly optimal sensor placement algorithm for boundary coverage.
Pattern Recognit., 2008

The visual hull of piecewise smooth objects.
Comput. Vis. Image Underst., 2008

2007
Recognizing Human Motion using Eigensequences.
J. WSCG, 2007

A tight lower bound for art gallery sensor location algorithms.
Proceedings of 12th IEEE International Conference on Emerging Technologies and Factory Automation, 2007

2006
What's NEXT? An interactive next best view approach.
Pattern Recognit., 2006

Experimental Results Show Near-Optimality Of A Sensor Location Algorithm.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2006

2005
A new art gallery algorithm for sensor location.
Proceedings of the ICINCO 2005, 2005

A practical iterative algorithm for sensor positioning.
Proceedings of 10th IEEE International Conference on Emerging Technologies and Factory Automation, 2005

Optimal Positioning of Sensors in 3D.
Proceedings of the Progress in Pattern Recognition, 2005

2004
The Visual Hull of Smooth Curved Objects.
IEEE Trans. Pattern Anal. Mach. Intell., 2004

Optimal Positioning of Sensors in 2D.
Proceedings of the Progress in Pattern Recognition, 2004

2003
Introducing a New Problem: Shape-from-Silhouette when the Relative Positions of the Viewpoints is Unknown.
IEEE Trans. Pattern Anal. Mach. Intell., 2003

Finding Feasible Parameter Sets for Shape from Silhouettes with Unknown Position of the Viewpoints.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Reconstructing 3D Objects from Silhouettes with Unknown Viewpoints: The Case of Planar Orthographic Views.
Proceedings of the Progress in Pattern Recognition, 2003

2001
Experimenting with nonintrusive motion capture in a virtual environment.
Vis. Comput., 2001

A Silhouette Based Technique for the Reconstruction of Human Movement.
Comput. Vis. Image Underst., 2001

Quantitavely Comparing Virtual and Real Draping of Clothes.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

Interactive Reconstruction of 3-D Objects from Silhouettes.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

1998
Toward Non-intrusive Motion Capture.
Proceedings of the Computer Vision, 1998


  Loading...